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115
Scripts/Spells/Bushido/Evasion.cs
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115
Scripts/Spells/Bushido/Evasion.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Bushido
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{
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public class Evasion : SamuraiSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Evasion", null,
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SpellCircle.First, // 0 + 0.25 = 0.25s base cast delay
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-1,
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9002
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);
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public override double RequiredSkill{ get{ return 60.0; } }
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public override int RequiredMana{ get{ return 10; } }
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public override bool CheckCast()
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{
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if ( Caster.FindItemOnLayer( Layer.TwoHanded ) as BaseShield != null )
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return base.CheckCast();
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if ( Caster.FindItemOnLayer( Layer.OneHanded ) as BaseWeapon != null )
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return base.CheckCast();
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if ( Caster.FindItemOnLayer( Layer.TwoHanded ) as BaseWeapon != null )
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return base.CheckCast();
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Caster.SendLocalizedMessage( 1062944 ); // You must have a weapon or a shield equipped to use this ability!
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return false;
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}
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public Evasion( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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Caster.FixedEffect( 0x37C4, 10, 7, 4, 3 );
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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Caster.SendLocalizedMessage( 1063120 ); // You feel that you might be able to deflect any attack!
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Caster.FixedParticles( 0x376A, 1, 20, 0x7F5, 0x960, 0x3, EffectLayer.Waist );
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Caster.PlaySound( 0x51B );
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OnCastSuccessful( Caster );
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BeginEvasion( Caster );
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}
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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public static bool IsEvading( Mobile m )
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{
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return m_Table.Contains( m );
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}
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public static void BeginEvasion( Mobile m )
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{
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Timer t = (Timer)m_Table[m];
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if ( t != null )
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t.Stop();
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t = new InternalTimer( m );
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m_Table[m] = t;
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t.Start();
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}
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public static void EndEvasion( Mobile m )
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{
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Timer t = (Timer)m_Table[m];
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if ( t != null )
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t.Stop();
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m_Table.Remove( m );
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OnEffectEnd( m, typeof( Evasion ) );
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Mobile;
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public InternalTimer( Mobile m ) : base( TimeSpan.FromSeconds( 8.0 ) )
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{
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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EndEvasion( m_Mobile );
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m_Mobile.SendLocalizedMessage( 1063121 ); // You no longer feel that you could deflect any attack.
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}
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}
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}
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}
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