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137
Scripts/Spells/Fifth/MagicReflect.cs
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137
Scripts/Spells/Fifth/MagicReflect.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.Fifth
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{
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public class MagicReflectSpell : Spell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Magic Reflection", "In Jux Sanct",
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SpellCircle.Fifth,
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242,
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9012,
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Reagent.Garlic,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk
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);
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public MagicReflectSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if ( Core.AOS )
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return true;
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if ( Caster.MagicDamageAbsorb > 0 )
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{
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Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
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return false;
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}
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else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
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{
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Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
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return false;
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}
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return true;
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}
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private static Hashtable m_Table = new Hashtable();
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public override void OnCast()
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{
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if ( Core.AOS )
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{
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/* The magic reflection spell decreases the caster's physical resistance, while increasing the caster's elemental resistances.
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* Physical decrease = 25 - (Inscription/20).
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* Elemental resistance = +10 (-20 physical, +10 elemental at GM Inscription)
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* The magic reflection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
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* Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out, even after dying—until you “turn them off” by casting them again.
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*/
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if ( CheckSequence() )
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{
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Mobile targ = Caster;
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ResistanceMod[] mods = (ResistanceMod[])m_Table[targ];
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if ( mods == null )
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{
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targ.PlaySound( 0x1E9 );
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targ.FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist );
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int physiMod = -25 + (int)(targ.Skills[SkillName.Inscribe].Value / 20);
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int otherMod = 10;
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mods = new ResistanceMod[5]
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{
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new ResistanceMod( ResistanceType.Physical, physiMod ),
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new ResistanceMod( ResistanceType.Fire, otherMod ),
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new ResistanceMod( ResistanceType.Cold, otherMod ),
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new ResistanceMod( ResistanceType.Poison, otherMod ),
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new ResistanceMod( ResistanceType.Energy, otherMod )
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};
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m_Table[targ] = mods;
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for ( int i = 0; i < mods.Length; ++i )
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targ.AddResistanceMod( mods[i] );
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string buffFormat = String.Format( "{0}\t+{1}\t+{1}\t+{1}\t+{1}", physiMod, otherMod );
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BuffInfo.AddBuff( targ, new BuffInfo( BuffIcon.MagicReflection, 1075817, buffFormat, true ) );
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}
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else
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{
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targ.PlaySound( 0x1ED );
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targ.FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist );
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m_Table.Remove( targ );
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for ( int i = 0; i < mods.Length; ++i )
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targ.RemoveResistanceMod( mods[i] );
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BuffInfo.RemoveBuff( targ, BuffIcon.MagicReflection );
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}
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}
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FinishSequence();
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}
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else
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{
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if ( Caster.MagicDamageAbsorb > 0 )
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{
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Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
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}
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else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
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{
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Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
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}
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else if ( CheckSequence() )
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{
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if ( Caster.BeginAction( typeof( DefensiveSpell ) ) )
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{
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int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Inscribe].Value);
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value = (int)(8 + (value/200)*7.0);//absorb from 8 to 15 "circles"
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Caster.MagicDamageAbsorb = value;
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Caster.FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist );
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Caster.PlaySound( 0x1E9 );
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}
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else
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{
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Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
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}
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}
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FinishSequence();
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}
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}
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}
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}
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