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78
Scripts/Spells/Necromancy/Wither.cs
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78
Scripts/Spells/Necromancy/Wither.cs
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class WitherSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Wither", "Kal Vas An Flam",
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SpellCircle.Third, // 0.5 + 0.75 = 1.25s base cast delay
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203,
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9031,
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Reagent.NoxCrystal,
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Reagent.GraveDust,
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Reagent.PigIron
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);
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public override double RequiredSkill{ get{ return 60.0; } }
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public override int RequiredMana{ get{ return 23; } }
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public WitherSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool DelayedDamage{ get{ return false; } }
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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/* Creates a withering frost around the Caster,
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* which deals Cold Damage to all valid targets in a radius of 5 tiles.
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*/
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Map map = Caster.Map;
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if ( map != null )
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{
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ArrayList targets = new ArrayList();
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foreach ( Mobile m in Caster.GetMobilesInRange( 5 ) )
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{
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if ( Caster != m && Caster.InLOS( m ) && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
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targets.Add( m );
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}
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Effects.PlaySound( Caster.Location, map, 0x1FB );
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Effects.PlaySound( Caster.Location, map, 0x10B );
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Effects.SendLocationParticles( EffectItem.Create( Caster.Location, map, EffectItem.DefaultDuration ), 0x37CC, 1, 40, 97, 3, 9917, 0 );
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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Caster.DoHarmful( m );
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m.FixedParticles( 0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255 );
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double damage = Utility.RandomMinMax( 30, 35 );
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damage *= (300 + (m.Karma / 100) + (GetDamageSkill( Caster ) * 10));
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damage /= 1000;
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// TODO: cap?
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//if ( damage > 40 )
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// damage = 40;
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SpellHelper.Damage( this, m, damage, 0, 0, 100, 0, 0 );
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}
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}
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}
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FinishSequence();
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}
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}
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}
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