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125
Scripts/Spells/Third/Teleport.cs
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125
Scripts/Spells/Third/Teleport.cs
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using System;
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using Server.Targeting;
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using Server.Network;
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using Server.Regions;
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using Server.Items;
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namespace Server.Spells.Third
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{
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public class TeleportSpell : Spell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Teleport", "Rel Por",
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SpellCircle.Third,
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215,
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9031,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot
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);
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public TeleportSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override bool CheckCast()
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{
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if ( Factions.Sigil.ExistsOn( Caster ) )
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{
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Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
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return false;
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}
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else if ( Server.Misc.WeightOverloading.IsOverloaded( Caster ) )
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{
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Caster.SendLocalizedMessage( 502359, "", 0x22 ); // Thou art too encumbered to move.
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return false;
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}
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return SpellHelper.CheckTravel( Caster, TravelCheckType.TeleportFrom );
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D p )
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{
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IPoint3D orig = p;
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Map map = Caster.Map;
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SpellHelper.GetSurfaceTop( ref p );
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if ( Factions.Sigil.ExistsOn( Caster ) )
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{
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Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
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}
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else if ( Server.Misc.WeightOverloading.IsOverloaded( Caster ) )
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{
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Caster.SendLocalizedMessage( 502359, "", 0x22 ); // Thou art too encumbered to move.
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}
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else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.TeleportFrom ) )
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{
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}
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else if ( !SpellHelper.CheckTravel( Caster, map, new Point3D( p ), TravelCheckType.TeleportTo ) )
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{
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}
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else if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if ( SpellHelper.CheckMulti( new Point3D( p ), map ) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if ( CheckSequence() )
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{
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SpellHelper.Turn( Caster, orig );
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Mobile m = Caster;
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Point3D from = m.Location;
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Point3D to = new Point3D( p );
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m.Location = to;
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m.ProcessDelta();
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if ( m.Player )
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{
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Effects.SendLocationParticles( EffectItem.Create( from, m.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
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Effects.SendLocationParticles( EffectItem.Create( to, m.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
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}
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else
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{
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m.FixedParticles( 0x376A, 9, 32, 0x13AF, EffectLayer.Waist );
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}
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m.PlaySound( 0x1FE );
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}
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FinishSequence();
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}
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public class InternalTarget : Target
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{
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private TeleportSpell m_Owner;
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public InternalTarget( TeleportSpell owner ) : base( 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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IPoint3D p = o as IPoint3D;
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if ( p != null )
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m_Owner.Target( p );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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