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Server/Network/SendQueue.cs
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Server/Network/SendQueue.cs
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/***************************************************************************
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* SendQueue.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id: SendQueue.cs 43 2006-01-20 05:39:57Z krrios $
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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namespace Server.Network
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{
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public enum SendEnqueueResult
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{
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Begin,
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Delay,
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Overflow
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}
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public class SendQueue
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{
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private class Entry
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{
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public byte[] m_Buffer;
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public int m_Length;
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private Entry( byte[] buffer, int length )
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{
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m_Buffer = buffer;
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m_Length = length;
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}
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private static Stack<Entry> m_Pool = new Stack<Entry>();
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public static Entry Pool( byte[] buffer, int length )
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{
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lock ( m_Pool )
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{
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if ( m_Pool.Count == 0 )
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return new Entry( buffer, length );
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Entry e = m_Pool.Pop();
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e.m_Buffer = buffer;
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e.m_Length = length;
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return e;
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}
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}
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public static void Release( Entry e )
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{
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lock ( m_Pool )
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{
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m_Pool.Push( e );
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ReleaseBuffer( e.m_Buffer );
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}
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}
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}
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private static int m_CoalesceBufferSize = 512;
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private static BufferPool m_UnusedBuffers = new BufferPool( "Coalesced", 2048, m_CoalesceBufferSize );
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public static int CoalesceBufferSize
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{
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get{ return m_CoalesceBufferSize; }
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set
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{
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if ( m_CoalesceBufferSize == value )
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return;
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if ( m_UnusedBuffers != null )
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m_UnusedBuffers.Free();
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m_CoalesceBufferSize = value;
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m_UnusedBuffers = new BufferPool( "Coalesced", 2048, m_CoalesceBufferSize );
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}
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}
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public static byte[] GetUnusedBuffer()
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{
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return m_UnusedBuffers.AcquireBuffer();
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}
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public static void ReleaseBuffer( byte[] buffer )
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{
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if ( buffer == null )
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Console.WriteLine( "Warning: Attempting to release null packet buffer" );
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else if ( buffer.Length == m_CoalesceBufferSize )
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m_UnusedBuffers.ReleaseBuffer( buffer );
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}
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private Queue<Entry> m_Queue;
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private Entry m_Buffered;
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public bool IsFlushReady{ get{ return ( m_Queue.Count == 0 && m_Buffered != null ); } }
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public bool IsEmpty{ get{ return ( m_Queue.Count == 0 && m_Buffered == null ); } }
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public void Clear()
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{
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if ( m_Buffered != null )
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{
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Entry.Release( m_Buffered );
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m_Buffered = null;
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}
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while ( m_Queue.Count > 0 )
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Entry.Release( m_Queue.Dequeue() );
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}
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public byte[] CheckFlushReady( ref int length )
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{
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Entry buffered = m_Buffered;
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if ( m_Queue.Count == 0 && buffered != null )
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{
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m_Buffered = null;
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m_Queue.Enqueue( buffered );
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length = buffered.m_Length;
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return buffered.m_Buffer;
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}
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return null;
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}
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public SendQueue()
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{
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m_Queue = new Queue<Entry>();
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}
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public byte[] Peek( ref int length )
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{
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if ( m_Queue.Count > 0 )
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{
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Entry entry = m_Queue.Peek();
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length = entry.m_Length;
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return entry.m_Buffer;
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}
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return null;
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}
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public byte[] Dequeue( ref int length )
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{
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Entry.Release( m_Queue.Dequeue() );
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if ( m_Queue.Count > 0 )
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{
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Entry entry = m_Queue.Peek();
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length = entry.m_Length;
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return entry.m_Buffer;
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}
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return null;
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}
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private const int PendingCap = 96*1024;
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public SendEnqueueResult Enqueue( byte[] buffer, int length )
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{
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if ( buffer == null )
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{
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Console.WriteLine( "Warning: Attempting to send null packet buffer" );
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return SendEnqueueResult.Delay;
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}
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int existingBytes = ( m_Queue.Count * m_CoalesceBufferSize ) + ( m_Buffered == null ? 0 : m_Buffered.m_Length );
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if ( (existingBytes + length) > PendingCap )
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return SendEnqueueResult.Overflow;
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int offset = 0; // offset into buffer
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int remaining = length; // byte count remaining
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bool startNow = false; // should we start sending the first chunk?
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while ( remaining > 0 )
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{
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if ( m_Buffered == null ) // nothing yet buffered
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m_Buffered = Entry.Pool( GetUnusedBuffer(), 0 );
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byte[] page = m_Buffered.m_Buffer; // buffer page
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int pageSpace = page.Length - m_Buffered.m_Length; // available bytes in page
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int byteCount = ( remaining > pageSpace ? pageSpace : remaining ); // how many we can copy over
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Buffer.BlockCopy( buffer, offset, page, m_Buffered.m_Length, byteCount ); // copy the data
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// apply offsets
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m_Buffered.m_Length += byteCount;
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offset += byteCount;
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remaining -= byteCount;
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if ( m_Buffered.m_Length == page.Length ) // page full
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{
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startNow = ( startNow || m_Queue.Count == 0 );
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m_Queue.Enqueue( m_Buffered );
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m_Buffered = null;
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}
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}
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return ( startNow ? SendEnqueueResult.Begin : SendEnqueueResult.Delay );
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}
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}
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}
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