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181
Server/Persistence/StandardSaveStrategy.cs
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181
Server/Persistence/StandardSaveStrategy.cs
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/***************************************************************************
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* StandardSaveStrategy.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id: ScriptCompiler.cs 130 2006-04-11 01:06:32Z asayre $
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Diagnostics;
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using Server;
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using Server.Guilds;
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namespace Server {
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public class StandardSaveStrategy : SaveStrategy {
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public override string Name {
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get { return "Standard"; }
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}
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public StandardSaveStrategy() {
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}
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public override void Save( SaveMetrics metrics ) {
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SaveMobiles( metrics );
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SaveItems( metrics );
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SaveGuilds( metrics );
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}
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protected void SaveMobiles( SaveMetrics metrics ) {
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Dictionary<Serial, Mobile> mobiles = World.Mobiles;
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GenericWriter idx;
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GenericWriter tdb;
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GenericWriter bin;
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if ( World.SaveType == World.SaveOption.Normal ) {
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idx = new BinaryFileWriter( World.MobileIndexPath, false );
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tdb = new BinaryFileWriter( World.MobileTypesPath, false );
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bin = new BinaryFileWriter( World.MobileDataPath, true );
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} else {
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idx = new AsyncWriter( World.MobileIndexPath, false );
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tdb = new AsyncWriter( World.MobileTypesPath, false );
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bin = new AsyncWriter( World.MobileDataPath, true );
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}
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idx.Write( ( int ) mobiles.Count );
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foreach ( Mobile m in mobiles.Values ) {
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long start = bin.Position;
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idx.Write( ( int ) m.m_TypeRef );
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idx.Write( ( int ) m.Serial );
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idx.Write( ( long ) start );
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m.Serialize( bin );
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if ( metrics != null ) {
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metrics.OnMobileSaved( ( int ) ( bin.Position - start ) );
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}
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idx.Write( ( int ) ( bin.Position - start ) );
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m.FreeCache();
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}
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tdb.Write( ( int ) World.m_MobileTypes.Count );
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for ( int i = 0; i < World.m_MobileTypes.Count; ++i )
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tdb.Write( World.m_MobileTypes[i].FullName );
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idx.Close();
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tdb.Close();
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bin.Close();
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}
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protected void SaveItems( SaveMetrics metrics ) {
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Dictionary<Serial, Item> items = World.Items;
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List<Item> decaying = new List<Item>();
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GenericWriter idx;
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GenericWriter tdb;
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GenericWriter bin;
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if ( World.SaveType == World.SaveOption.Normal ) {
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idx = new BinaryFileWriter( World.ItemIndexPath, false );
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tdb = new BinaryFileWriter( World.ItemTypesPath, false );
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bin = new BinaryFileWriter( World.ItemDataPath, true );
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} else {
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idx = new AsyncWriter( World.ItemIndexPath, false );
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tdb = new AsyncWriter( World.ItemTypesPath, false );
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bin = new AsyncWriter( World.ItemDataPath, true );
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}
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idx.Write( ( int ) items.Count );
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foreach ( Item item in items.Values ) {
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if ( item.Decays && item.Parent == null && item.Map != Map.Internal && ( item.LastMoved + item.DecayTime ) <= DateTime.Now )
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decaying.Add( item );
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long start = bin.Position;
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idx.Write( ( int ) item.m_TypeRef );
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idx.Write( ( int ) item.Serial );
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idx.Write( ( long ) start );
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item.Serialize( bin );
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if ( metrics != null ) {
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metrics.OnItemSaved( ( int ) ( bin.Position - start ) );
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}
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idx.Write( ( int ) ( bin.Position - start ) );
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item.FreeCache();
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}
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tdb.Write( ( int ) World.m_ItemTypes.Count );
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for ( int i = 0; i < World.m_ItemTypes.Count; ++i )
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tdb.Write( World.m_ItemTypes[i].FullName );
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idx.Close();
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tdb.Close();
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bin.Close();
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for ( int i = 0; i < decaying.Count; ++i ) {
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Item item = decaying[i];
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if ( item.OnDecay() )
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item.Delete();
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}
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}
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protected void SaveGuilds( SaveMetrics metrics ) {
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GenericWriter idx;
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GenericWriter bin;
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if ( World.SaveType == World.SaveOption.Normal ) {
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idx = new BinaryFileWriter( World.GuildIndexPath, false );
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bin = new BinaryFileWriter( World.GuildDataPath, true );
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} else {
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idx = new AsyncWriter( World.GuildIndexPath, false );
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bin = new AsyncWriter( World.GuildDataPath, true );
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}
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idx.Write( ( int ) BaseGuild.List.Count );
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foreach ( BaseGuild guild in BaseGuild.List.Values ) {
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long start = bin.Position;
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idx.Write( ( int ) 0 );//guilds have no typeid
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idx.Write( ( int ) guild.Id );
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idx.Write( ( long ) start );
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guild.Serialize( bin );
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if ( metrics != null ) {
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metrics.OnGuildSaved( ( int ) ( bin.Position - start ) );
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}
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idx.Write( ( int ) ( bin.Position - start ) );
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}
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idx.Close();
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bin.Close();
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}
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}
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}
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