fix: Fixes spawning guards. Adds back non-lethal with config (#2140)
This commit is contained in:
parent
0024d53739
commit
47da961a37
3 changed files with 298 additions and 474 deletions
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@ -1,4 +1,3 @@
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using System;
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using ModernUO.Serialization;
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using Server.Items;
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@ -7,17 +6,13 @@ namespace Server.Mobiles;
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[SerializationGenerator(0, false)]
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public partial class ArcherGuard : BaseGuard
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{
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private Timer _attackTimer;
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private Timer _idleTimer;
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private bool _shooting;
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[Constructible]
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public ArcherGuard(Mobile target = null) : base(target)
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{
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InitStats(100, 125, 25);
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Title = "the guard";
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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if (Female = Utility.RandomBool())
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@ -107,34 +102,22 @@ public partial class ArcherGuard : BaseGuard
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Say(500131); // Thou wilt regret thine actions, swine!
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}
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if (_attackTimer != null)
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{
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_attackTimer.Stop();
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_attackTimer = null;
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}
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if (_idleTimer != null)
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{
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_idleTimer.Stop();
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_idleTimer = null;
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}
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AttackTimer = null;
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IdleTimer = null;
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if (_focus != null)
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{
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_attackTimer = new AttackTimer(this);
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_attackTimer.Start();
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((AttackTimer)_attackTimer).DoOnTick();
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AttackTimer = new GuardAttackTimer(this);
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AttackTimer.DoOnTick();
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}
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else
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{
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_idleTimer = new IdleTimer(this);
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_idleTimer.Start();
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IdleTimer = new GuardIdleTimer(this);
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}
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}
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else if (_focus == null && _idleTimer == null)
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else if (_focus == null && IdleTimer == null && Spawner != null)
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{
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_idleTimer = new IdleTimer(this);
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_idleTimer.Start();
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IdleTimer = new GuardIdleTimer(this);
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}
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this.MarkDirty();
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@ -145,245 +128,72 @@ public partial class ArcherGuard : BaseGuard
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{
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if (_focus?.Alive == true)
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{
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new AvengeTimer(_focus).Start(); // If a guard dies, three more guards will spawn
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new GuardAvengeTimer(_focus).Start(); // If a guard dies, three more guards will spawn
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}
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return base.OnBeforeDeath();
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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public override void NonLethalAttack(Mobile target)
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{
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if (_focus != null)
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if (!InRange(target, 20))
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{
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_attackTimer = new AttackTimer(this);
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_attackTimer.Start();
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}
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else
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{
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_idleTimer = new IdleTimer(this);
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_idleTimer.Start();
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}
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}
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public override void OnAfterDelete()
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{
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if (_attackTimer != null)
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{
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_attackTimer.Stop();
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_attackTimer = null;
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_shooting = false;
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Focus = null;
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return;
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}
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if (_idleTimer != null)
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if (!InLOS(target))
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{
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_idleTimer.Stop();
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_idleTimer = null;
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_shooting = false;
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TeleportTo(this, target.Location);
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return;
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}
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base.OnAfterDelete();
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}
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private class AvengeTimer : Timer
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{
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private readonly Mobile m_Focus;
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// After 2.5 seconds, one guard will spawn every 1.0 second, three times
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public AvengeTimer(Mobile focus) : base(TimeSpan.FromSeconds(2.5), TimeSpan.FromSeconds(1.0), 3) =>
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m_Focus = focus;
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protected override void OnTick()
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if (!CanSee(target))
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{
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Spawn(m_Focus, m_Focus, 1, true);
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}
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}
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_shooting = false;
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private class AttackTimer : Timer
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{
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private readonly ArcherGuard m_Owner;
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// private bool m_Shooting;
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public AttackTimer(ArcherGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) =>
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m_Owner = owner;
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public void DoOnTick()
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{
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OnTick();
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}
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protected override void OnTick()
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{
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if (m_Owner.Deleted)
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if (InRange(target, 2))
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{
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Stop();
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return;
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}
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m_Owner.Criminal = false;
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m_Owner.Kills = 0;
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m_Owner.Stam = m_Owner.StamMax;
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var target = m_Owner.Focus;
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if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
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{
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m_Owner.Focus = null;
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Stop();
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return;
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}
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if (m_Owner.Weapon is Fists)
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{
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m_Owner.Kill();
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Stop();
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return;
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}
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if (target != null && m_Owner.Combatant != target)
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{
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m_Owner.Combatant = target;
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}
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if (target == null)
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{
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Stop();
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}
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else
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{
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// <instakill>
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TeleportTo(target);
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target.BoltEffect(0);
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if (target is BaseCreature creature)
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if (UseSkill(SkillName.DetectHidden))
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{
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creature.NoKillAwards = true;
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Say("Reveal!");
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}
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target.Damage(target.HitsMax, m_Owner);
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target.Kill(); // just in case, maybe Damage is overridden on some shard
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if (target.Corpse != null && !target.Player)
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{
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target.Corpse.Delete();
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}
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m_Owner.Focus = null;
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Stop();
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} // </instakill>
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/*else if (!m_Owner.InRange( target, 20 ))
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{
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m_Shooting = false;
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m_Owner.Focus = null;
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}
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else if (!m_Owner.InLOS( target ))
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else if (!Move(GetDirectionTo(target) | Direction.Running) && OutOfMaxDistance(target))
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{
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m_Shooting = false;
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TeleportTo( target );
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TeleportTo(this, target.Location);
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}
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else if (!m_Owner.CanSee( target ))
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{
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m_Shooting = false;
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if (!m_Owner.InRange( target, 2 ))
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{
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if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ))
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TeleportTo( target );
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}
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else
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{
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if (!m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0)
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m_Owner.Say( "Reveal!" );
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}
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}
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else
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{
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if (m_Shooting && (TimeToSpare() || OutOfMaxDistance( target )))
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m_Shooting = false;
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else if (!m_Shooting && InMinDistance( target ))
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m_Shooting = true;
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if (!m_Shooting)
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{
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if (m_Owner.InRange( target, 1 ))
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{
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if (!m_Owner.Move( (Direction)(m_Owner.GetDirectionTo( target ) - 4) | Direction.Running ) && OutOfMaxDistance( target ))
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TeleportTo( target ); // Too close, move away
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}
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else if (!m_Owner.InRange( target, 2 ))
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{
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if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ))
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TeleportTo( target );
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}
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}
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}*/
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return;
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}
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private bool TimeToSpare() => m_Owner.NextCombatTime - Core.TickCount > 1000;
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private bool OutOfMaxDistance(IPoint2D target) => !m_Owner.InRange(target, m_Owner.Weapon.MaxRange);
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private bool InMinDistance(IPoint2D target) => m_Owner.InRange(target, 4);
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private void TeleportTo(IEntity target)
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if (_shooting)
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{
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var from = m_Owner.Location;
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var to = target.Location;
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if (TimeToSpare() || OutOfMaxDistance(target))
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{
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_shooting = false;
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}
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m_Owner.Location = to;
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return;
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}
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Effects.SendLocationParticles(
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EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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2023
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);
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Effects.SendLocationParticles(
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EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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5023
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);
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if (InRange(target, 1) && !Move(GetDirectionTo(target) - 4 | Direction.Running) && OutOfMaxDistance(target))
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{
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TeleportTo(this, target.Location);
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return;
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}
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m_Owner.PlaySound(0x1FE);
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if (InMinDistance(target))
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{
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_shooting = true;
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}
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}
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private class IdleTimer : Timer
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{
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private readonly ArcherGuard m_Owner;
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private int m_Stage;
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private bool TimeToSpare() => NextCombatTime - Core.TickCount > 1000;
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public IdleTimer(ArcherGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) =>
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m_Owner = owner;
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private bool OutOfMaxDistance(IPoint2D target) => !InRange(target, Weapon.MaxRange);
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protected override void OnTick()
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{
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if (m_Owner.Deleted)
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{
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Stop();
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return;
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}
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if (m_Stage++ % 4 == 0 || !m_Owner.Move(m_Owner.Direction))
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{
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m_Owner.Direction = (Direction)Utility.Random(8);
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}
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if (m_Stage > 16)
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{
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Effects.SendLocationParticles(
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EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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2023
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);
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m_Owner.PlaySound(0x1FE);
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m_Owner.Delete();
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}
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}
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}
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private bool InMinDistance(IPoint2D target) => InRange(target, 4);
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}
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@ -1,3 +1,4 @@
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using System;
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using ModernUO.Serialization;
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using Server.Items;
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@ -6,25 +7,12 @@ namespace Server.Mobiles;
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[SerializationGenerator(0)]
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public abstract partial class BaseGuard : Mobile
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{
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public BaseGuard(Mobile target)
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public static bool GuardsInstantKill { get; private set; }
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public static void Configure()
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{
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if (target != null)
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{
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Location = target.Location;
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Map = target.Map;
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Effects.SendLocationParticles(
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EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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5023
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);
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}
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GuardsInstantKill = ServerConfiguration.GetSetting("guards.instantKill", true);
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}
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public abstract Mobile Focus { get; set; }
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public static void Spawn(Mobile caller, Mobile target, int amount = 1, bool onlyAdditional = false)
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{
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if (target?.Deleted != false)
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@ -55,6 +43,85 @@ public abstract partial class BaseGuard : Mobile
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}
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}
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public static void TeleportTo(Mobile source, Point3D to)
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{
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Effects.SendLocationParticles(
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EffectItem.Create(source.Location, source.Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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2023
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);
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source.Location = to;
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Effects.SendLocationParticles(
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EffectItem.Create(to, source.Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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5023
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);
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source.PlaySound(0x1FE);
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}
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private GuardIdleTimer _idleTimer;
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private GuardAttackTimer _attackTimer;
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public BaseGuard(Mobile target)
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{
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Title = "the guard";
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if (target != null)
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{
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Location = target.Location;
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Map = target.Map;
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Effects.SendLocationParticles(
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EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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5023
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);
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Focus = target;
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}
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}
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protected GuardAttackTimer AttackTimer
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{
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get => _attackTimer;
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set
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{
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_attackTimer?.Stop();
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_attackTimer = value;
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_attackTimer?.Start();
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}
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}
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protected GuardIdleTimer IdleTimer
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{
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get => _idleTimer;
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set
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{
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_idleTimer?.Stop();
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_idleTimer = value;
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_idleTimer?.Start();
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}
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}
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public abstract Mobile Focus { get; set; }
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public override void OnAfterDelete()
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{
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AttackTimer = null;
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IdleTimer = null;
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base.OnAfterDelete();
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}
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public override bool OnBeforeDeath()
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{
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Effects.SendLocationParticles(
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@ -66,9 +133,153 @@ public abstract partial class BaseGuard : Mobile
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);
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PlaySound(0x1FE);
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Delete();
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return false;
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}
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public abstract void NonLethalAttack(Mobile target);
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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if (Focus != null)
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{
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AttackTimer = new GuardAttackTimer(this);
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}
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else
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{
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IdleTimer = new GuardIdleTimer(this);
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}
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}
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}
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public class GuardAvengeTimer : Timer
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{
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private readonly Mobile _focus;
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public GuardAvengeTimer(Mobile focus) : base(TimeSpan.FromSeconds(2.5), TimeSpan.FromSeconds(1.0), 3) =>
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_focus = focus;
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protected override void OnTick() => BaseGuard.Spawn(_focus, _focus, 1, true);
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}
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public class GuardIdleTimer : Timer
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{
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private readonly BaseGuard _owner;
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private int m_Stage;
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public GuardIdleTimer(BaseGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) =>
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_owner = owner;
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protected override void OnTick()
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{
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if (_owner.Deleted)
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{
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Stop();
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return;
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}
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if (m_Stage++ % 4 == 0 || !_owner.Move(_owner.Direction))
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{
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_owner.Direction = (Direction)Utility.Random(8);
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}
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if (m_Stage > 16)
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{
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Effects.SendLocationParticles(
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EffectItem.Create(_owner.Location, _owner.Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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2023
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);
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_owner.PlaySound(0x1FE);
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if (_owner.Spawner == null)
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{
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_owner.Delete();
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}
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else
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{
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BaseGuard.TeleportTo(_owner, _owner.Spawner.HomeLocation);
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}
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}
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}
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}
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public class GuardAttackTimer : Timer
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{
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private readonly BaseGuard _owner;
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public GuardAttackTimer(BaseGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) =>
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_owner = owner;
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public void DoOnTick()
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{
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OnTick();
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}
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protected override void OnTick()
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{
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if (_owner.Deleted)
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{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
_owner.Criminal = false;
|
||||
_owner.Kills = 0;
|
||||
_owner.Stam = _owner.StamMax;
|
||||
|
||||
var target = _owner.Focus;
|
||||
|
||||
if (target != null && (target.Deleted || !target.Alive || !_owner.CanBeHarmful(target)))
|
||||
{
|
||||
_owner.Focus = null;
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_owner.Weapon is Fists)
|
||||
{
|
||||
_owner.Kill();
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (target != null && _owner.Combatant != target)
|
||||
{
|
||||
_owner.Combatant = target;
|
||||
}
|
||||
|
||||
if (target == null)
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
else if (BaseGuard.GuardsInstantKill)
|
||||
{
|
||||
BaseGuard.TeleportTo(_owner, target.Location);
|
||||
target.BoltEffect(0);
|
||||
|
||||
if (target is BaseCreature creature)
|
||||
{
|
||||
creature.NoKillAwards = true;
|
||||
}
|
||||
|
||||
target.Damage(target.HitsMax, _owner);
|
||||
target.Kill(); // just in case, maybe Damage is overridden on some shard
|
||||
|
||||
if (target.Corpse != null && !target.Player)
|
||||
{
|
||||
target.Corpse.Delete();
|
||||
}
|
||||
|
||||
_owner.Focus = null;
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
_owner.NonLethalAttack(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
|
|
@ -7,17 +6,11 @@ namespace Server.Mobiles;
|
|||
[SerializationGenerator(0, false)]
|
||||
public partial class WarriorGuard : BaseGuard
|
||||
{
|
||||
private Timer _attackTimer;
|
||||
private Timer _idleTimer;
|
||||
|
||||
[Constructible]
|
||||
public WarriorGuard(Mobile target = null) : base(target)
|
||||
{
|
||||
InitStats(1000, 1000, 1000);
|
||||
Title = "the guard";
|
||||
|
||||
InitStats(100, 125, 25);
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
|
|
@ -73,12 +66,12 @@ public partial class WarriorGuard : BaseGuard
|
|||
|
||||
AddItem(weapon);
|
||||
|
||||
Container pack = new Backpack();
|
||||
|
||||
pack.Movable = false;
|
||||
var pack = new Backpack
|
||||
{
|
||||
Movable = false
|
||||
};
|
||||
|
||||
pack.DropItem(new Gold(10, 25));
|
||||
|
||||
AddItem(pack);
|
||||
|
||||
Skills.Anatomy.Base = 120.0;
|
||||
|
|
@ -88,7 +81,6 @@ public partial class WarriorGuard : BaseGuard
|
|||
Skills.DetectHidden.Base = 100.0;
|
||||
|
||||
NextCombatTime = Core.TickCount + 500;
|
||||
Focus = target;
|
||||
}
|
||||
|
||||
[SerializableProperty(0)]
|
||||
|
|
@ -126,34 +118,22 @@ public partial class WarriorGuard : BaseGuard
|
|||
Say(500131); // Thou wilt regret thine actions, swine!
|
||||
}
|
||||
|
||||
if (_attackTimer != null)
|
||||
{
|
||||
_attackTimer.Stop();
|
||||
_attackTimer = null;
|
||||
}
|
||||
|
||||
if (_idleTimer != null)
|
||||
{
|
||||
_idleTimer.Stop();
|
||||
_idleTimer = null;
|
||||
}
|
||||
AttackTimer = null;
|
||||
IdleTimer = null;
|
||||
|
||||
if (_focus != null)
|
||||
{
|
||||
_attackTimer = new AttackTimer(this);
|
||||
_attackTimer.Start();
|
||||
((AttackTimer)_attackTimer).DoOnTick();
|
||||
AttackTimer = new GuardAttackTimer(this);
|
||||
AttackTimer.DoOnTick();
|
||||
}
|
||||
else
|
||||
{
|
||||
_idleTimer = new IdleTimer(this);
|
||||
_idleTimer.Start();
|
||||
IdleTimer = new GuardIdleTimer(this);
|
||||
}
|
||||
}
|
||||
else if (_focus == null && _idleTimer == null)
|
||||
else if (_focus == null && IdleTimer == null && Spawner != null)
|
||||
{
|
||||
_idleTimer = new IdleTimer(this);
|
||||
_idleTimer.Start();
|
||||
IdleTimer = new GuardIdleTimer(this);
|
||||
}
|
||||
|
||||
this.MarkDirty();
|
||||
|
|
@ -164,209 +144,32 @@ public partial class WarriorGuard : BaseGuard
|
|||
{
|
||||
if (_focus?.Alive == true)
|
||||
{
|
||||
new AvengeTimer(_focus).Start(); // If a guard dies, three more guards will spawn
|
||||
new GuardAvengeTimer(_focus).Start(); // If a guard dies, three more guards will spawn
|
||||
}
|
||||
|
||||
return base.OnBeforeDeath();
|
||||
}
|
||||
|
||||
[AfterDeserialization]
|
||||
private void AfterDeserialization()
|
||||
public override void NonLethalAttack(Mobile target)
|
||||
{
|
||||
if (_focus != null)
|
||||
if (!InRange(target, 20))
|
||||
{
|
||||
_attackTimer = new AttackTimer(this);
|
||||
_attackTimer.Start();
|
||||
Focus = null;
|
||||
}
|
||||
else
|
||||
else if (!InRange(target, 10) || !InLOS(target))
|
||||
{
|
||||
_idleTimer = new IdleTimer(this);
|
||||
_idleTimer.Start();
|
||||
TeleportTo(this, target.Location);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if (_attackTimer != null)
|
||||
else if (!InRange(target, 1))
|
||||
{
|
||||
_attackTimer.Stop();
|
||||
_attackTimer = null;
|
||||
if (!Move(GetDirectionTo(target) | Direction.Running))
|
||||
{
|
||||
TeleportTo(this, target.Location);
|
||||
}
|
||||
}
|
||||
|
||||
if (_idleTimer != null)
|
||||
else if (!CanSee(target) && UseSkill(SkillName.DetectHidden))
|
||||
{
|
||||
_idleTimer.Stop();
|
||||
_idleTimer = null;
|
||||
}
|
||||
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
private class AvengeTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Focus;
|
||||
|
||||
public AvengeTimer(Mobile focus) : base(TimeSpan.FromSeconds(2.5), TimeSpan.FromSeconds(1.0), 3) =>
|
||||
m_Focus = focus;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Spawn(m_Focus, m_Focus, 1, true);
|
||||
}
|
||||
}
|
||||
|
||||
private class AttackTimer : Timer
|
||||
{
|
||||
private readonly WarriorGuard m_Owner;
|
||||
|
||||
public AttackTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) =>
|
||||
m_Owner = owner;
|
||||
|
||||
public void DoOnTick()
|
||||
{
|
||||
OnTick();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Owner.Deleted)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
m_Owner.Criminal = false;
|
||||
m_Owner.Kills = 0;
|
||||
m_Owner.Stam = m_Owner.StamMax;
|
||||
|
||||
var target = m_Owner.Focus;
|
||||
|
||||
if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
|
||||
{
|
||||
m_Owner.Focus = null;
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Owner.Weapon is Fists)
|
||||
{
|
||||
m_Owner.Kill();
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (target != null && m_Owner.Combatant != target)
|
||||
{
|
||||
m_Owner.Combatant = target;
|
||||
}
|
||||
|
||||
if (target == null)
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
// <instakill>
|
||||
TeleportTo(target);
|
||||
target.BoltEffect(0);
|
||||
|
||||
if (target is BaseCreature creature)
|
||||
{
|
||||
creature.NoKillAwards = true;
|
||||
}
|
||||
|
||||
target.Damage(target.HitsMax, m_Owner);
|
||||
target.Kill(); // just in case, maybe Damage is overridden on some shard
|
||||
|
||||
if (target.Corpse != null && !target.Player)
|
||||
{
|
||||
target.Corpse.Delete();
|
||||
}
|
||||
|
||||
m_Owner.Focus = null;
|
||||
Stop();
|
||||
} // </instakill>
|
||||
|
||||
/*else if (!m_Owner.InRange( target, 20 ))
|
||||
{
|
||||
m_Owner.Focus = null;
|
||||
}
|
||||
else if (!m_Owner.InRange( target, 10 ) || !m_Owner.InLOS( target ))
|
||||
{
|
||||
TeleportTo( target );
|
||||
}
|
||||
else if (!m_Owner.InRange( target, 1 ))
|
||||
{
|
||||
if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ))
|
||||
TeleportTo( target );
|
||||
}
|
||||
else if (!m_Owner.CanSee( target ))
|
||||
{
|
||||
if (!m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0)
|
||||
m_Owner.Say( "Reveal!" );
|
||||
}*/
|
||||
}
|
||||
|
||||
private void TeleportTo(Mobile target)
|
||||
{
|
||||
var from = m_Owner.Location;
|
||||
var to = target.Location;
|
||||
|
||||
m_Owner.Location = to;
|
||||
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
2023
|
||||
);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
5023
|
||||
);
|
||||
|
||||
m_Owner.PlaySound(0x1FE);
|
||||
}
|
||||
}
|
||||
|
||||
private class IdleTimer : Timer
|
||||
{
|
||||
private readonly WarriorGuard m_Owner;
|
||||
private int m_Stage;
|
||||
|
||||
public IdleTimer(WarriorGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) =>
|
||||
m_Owner = owner;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Owner.Deleted)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Stage++ % 4 == 0 || !m_Owner.Move(m_Owner.Direction))
|
||||
{
|
||||
m_Owner.Direction = (Direction)Utility.Random(8);
|
||||
}
|
||||
|
||||
if (m_Stage > 16)
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
2023
|
||||
);
|
||||
m_Owner.PlaySound(0x1FE);
|
||||
|
||||
m_Owner.Delete();
|
||||
}
|
||||
Say("Reveal!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue