feat: Moves network related events to UOContent using code generation (#1945)
### Summary - Moves `CharacterCreated` event to UOContent using code generated event _CharacterCreatedEvent_. - Moves `TargetByResourceMacro` event to UOContent using code generated event _TargetByResourceMacro_. - Moves `GameLogin` event to UOContent using code generated event _GameLoginEvent_. - Moves `ServerList` event to UOContent using code generated event _ServerListEvent_. - Streamlines ProfessionInfo > [!IMPORTANT] > **Developer Note** > Custom scripts that use any of these event sinks will need to be updated to use the new code generated events.
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14 changed files with 207 additions and 309 deletions
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@ -41,9 +41,4 @@ public static partial class EventSink
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public static event Action ServerStarted;
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public static void InvokeServerStarted() => ServerStarted?.Invoke();
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public static event Action<Mobile, Item, short> TargetByResourceMacro;
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public static void InvokeTargetByResourceMacro(Mobile m, Item item, short resourceType) =>
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TargetByResourceMacro?.Invoke(m, item, resourceType);
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}
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