feat: Moves network related events to UOContent using code generation (#1945)

### Summary
- Moves `CharacterCreated` event to UOContent using code generated event _CharacterCreatedEvent_.
- Moves `TargetByResourceMacro` event to UOContent using code generated event _TargetByResourceMacro_.
- Moves `GameLogin` event to UOContent using code generated event _GameLoginEvent_.
- Moves `ServerList` event to UOContent using code generated event _ServerListEvent_.
- Streamlines ProfessionInfo


> [!IMPORTANT]
> **Developer Note**
> Custom scripts that use any of these event sinks will need to be updated to use the new code generated events.
This commit is contained in:
Kamron Batman 2024-09-06 16:57:10 -07:00 • committed by GitHub
parent 4110556e89
commit 47e16a03fe
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14 changed files with 207 additions and 309 deletions

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@ -3,6 +3,7 @@ using System.Net;
using System.Net.Http;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using ModernUO.CodeGeneratedEvents;
using Server.Logging;
using Server.Network;
@ -60,11 +61,10 @@ namespace Server.Misc
{
Resolve(Address, out _publicAddress);
}
EventSink.ServerList += EventSink_ServerList;
}
private static void EventSink_ServerList(ServerListEventArgs e)
[OnEvent(nameof(GatewayServer.ServerListEvent))]
public static void OnServerListEvent(GatewayServer.ServerListEventArgs e)
{
try
{