feat: Moves network related events to UOContent using code generation (#1945)

### Summary
- Moves `CharacterCreated` event to UOContent using code generated event _CharacterCreatedEvent_.
- Moves `TargetByResourceMacro` event to UOContent using code generated event _TargetByResourceMacro_.
- Moves `GameLogin` event to UOContent using code generated event _GameLoginEvent_.
- Moves `ServerList` event to UOContent using code generated event _ServerListEvent_.
- Streamlines ProfessionInfo


> [!IMPORTANT]
> **Developer Note**
> Custom scripts that use any of these event sinks will need to be updated to use the new code generated events.
This commit is contained in:
Kamron Batman 2024-09-06 16:57:10 -07:00 • committed by GitHub
parent 4110556e89
commit 47e16a03fe
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14 changed files with 207 additions and 309 deletions

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@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Net;
using ModernUO.CodeGeneratedEvents;
using Server.Accounting;
namespace Server.Network;
public static partial class GatewayServer
{
public class ServerListEventArgs
{
public ServerListEventArgs(NetState state, IAccount account)
{
State = state;
Account = account;
Servers = [];
}
public NetState State { get; }
public IAccount Account { get; }
public bool Rejected { get; set; }
public List<ServerInfo> Servers { get; }
public void AddServer(string name, IPEndPoint address) => AddServer(name, 0, TimeZoneInfo.Local, address);
public void AddServer(string name, int fullPercent, TimeZoneInfo tz, IPEndPoint address) =>
Servers.Add(new ServerInfo(name, fullPercent, tz, address));
}
[GeneratedEvent(nameof(ServerListEvent))]
public static partial void ServerListEvent(ServerListEventArgs e);
}