#W# Dungeon: New player dungeon is spawned and ready to go.
This commit is contained in:
parent
7ddbb1efde
commit
48358c80df
15 changed files with 2064 additions and 14 deletions
55
Projects/UOContent/Mobiles/NewbieDungeon/ClumsyLizardman.cs
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55
Projects/UOContent/Mobiles/NewbieDungeon/ClumsyLizardman.cs
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using ModernUO.Serialization;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class ClumsyLizardman : BaseCreature
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{
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[Constructible]
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public ClumsyLizardman() : base(AIType.AI_Melee)
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{
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Name = NameList.RandomName("lizardman");
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Body = Utility.RandomList(35, 36);
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BaseSoundID = 417;
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SetStr(56, 90);
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SetDex(36, 43);
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SetInt(36, 60);
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SetHits(48, 62);
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SetDamage(5, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 25, 30);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Cold, 5, 10);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetSkill(SkillName.MagicResist, 35.1, 60.0);
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SetSkill(SkillName.Tactics, 35.1, 50.0);
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SetSkill(SkillName.Wrestling, 30.1, 50.0);
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Fame = 750;
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Karma = -750;
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VirtualArmor = 28;
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}
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public override string CorpseName => "a clumsy lizardman corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Lizardman;
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public override bool CanRummageCorpses => true;
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public override int Meat => 1;
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public override int Hides => 12;
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public override HideType HideType => HideType.Spined;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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// TODO: weapon
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}
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}
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}
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58
Projects/UOContent/Mobiles/NewbieDungeon/DimShade.cs
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58
Projects/UOContent/Mobiles/NewbieDungeon/DimShade.cs
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@ -0,0 +1,58 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class DimShade : BaseCreature
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{
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[Constructible]
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public DimShade() : base(AIType.AI_Mage)
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{
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Body = 26;
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Hue = 0x4001;
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BaseSoundID = 0x482;
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SetStr(46, 60);
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SetDex(46, 55);
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SetInt(26, 40);
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SetHits(46, 60);
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SetDamage(6, 9);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Cold, 50);
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SetResistance(ResistanceType.Physical, 25, 30);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetSkill(SkillName.EvalInt, 35.1, 50.0);
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SetSkill(SkillName.Magery, 35.1, 50.0);
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SetSkill(SkillName.MagicResist, 55.1, 70.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 45.1, 55.0);
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Fame = 2000;
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Karma = -2000;
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VirtualArmor = 28;
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PackReg(10);
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}
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a dim shade";
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public override bool BleedImmune => true;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override Poison PoisonImmune => Poison.Lethal;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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}
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}
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58
Projects/UOContent/Mobiles/NewbieDungeon/LesserSpectre.cs
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58
Projects/UOContent/Mobiles/NewbieDungeon/LesserSpectre.cs
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@ -0,0 +1,58 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class LesserSpectre : BaseCreature
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{
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[Constructible]
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public LesserSpectre() : base(AIType.AI_Mage)
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{
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Body = 26;
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Hue = 0x4001;
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BaseSoundID = 0x482;
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SetStr(36, 60);
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SetDex(36, 55);
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SetInt(26, 40);
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SetHits(46, 60);
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SetDamage(6, 9);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Cold, 50);
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SetResistance(ResistanceType.Physical, 25, 30);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetSkill(SkillName.EvalInt, 35.1, 50.0);
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SetSkill(SkillName.Magery, 35.1, 50.0);
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SetSkill(SkillName.MagicResist, 55.1, 70.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 45.1, 55.0);
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Fame = 2000;
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Karma = -2000;
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VirtualArmor = 28;
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PackReg(10);
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}
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a lesser spectre";
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public override bool BleedImmune => true;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override Poison PoisonImmune => Poison.Lethal;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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}
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}
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52
Projects/UOContent/Mobiles/NewbieDungeon/LostTroll.cs
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52
Projects/UOContent/Mobiles/NewbieDungeon/LostTroll.cs
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@ -0,0 +1,52 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class LostTroll : BaseCreature
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{
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[Constructible]
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public LostTroll() : base(AIType.AI_Melee)
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{
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Body = Utility.RandomList(53, 54);
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BaseSoundID = 461;
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SetStr(100, 125);
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SetDex(26, 45);
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SetInt(46, 70);
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SetHits(86, 103);
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SetDamage(8, 13);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 5, 15);
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SetResistance(ResistanceType.Energy, 5, 15);
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SetSkill(SkillName.MagicResist, 45.1, 60.0);
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SetSkill(SkillName.Tactics, 30.1, 50.0);
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SetSkill(SkillName.Wrestling, 30.1, 50.0);
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 40;
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}
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public override string CorpseName => "a troll corpse";
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public override string DefaultName => "a lost troll";
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public override bool CanRummageCorpses => true;
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public override int TreasureMapLevel => 1;
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public override int Meat => 2;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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}
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}
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58
Projects/UOContent/Mobiles/NewbieDungeon/LowerWraith.cs
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58
Projects/UOContent/Mobiles/NewbieDungeon/LowerWraith.cs
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class LowerWraith : BaseCreature
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{
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[Constructible]
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public LowerWraith() : base(AIType.AI_Mage)
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{
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Body = 26;
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Hue = 0x4001;
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BaseSoundID = 0x482;
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SetStr(46, 60);
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SetDex(36, 55);
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SetInt(26, 40);
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SetHits(46, 60);
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SetDamage(7, 9);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Cold, 50);
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SetResistance(ResistanceType.Physical, 25, 30);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetSkill(SkillName.EvalInt, 35.1, 50.0);
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SetSkill(SkillName.Magery, 35.1, 50.0);
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SetSkill(SkillName.MagicResist, 35.1, 50.0);
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SetSkill(SkillName.Tactics, 45.1, 60.0);
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SetSkill(SkillName.Wrestling, 45.1, 55.0);
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Fame = 2000;
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Karma = -2000;
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VirtualArmor = 28;
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PackReg(10);
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}
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a lower wraith";
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public override bool BleedImmune => true;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override Poison PoisonImmune => Poison.Lethal;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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}
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}
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57
Projects/UOContent/Mobiles/NewbieDungeon/OneEyedOgre.cs
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57
Projects/UOContent/Mobiles/NewbieDungeon/OneEyedOgre.cs
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using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class OneEyedOgre : BaseCreature
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{
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[Constructible]
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public OneEyedOgre() : base(AIType.AI_Melee)
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{
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Body = 1;
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BaseSoundID = 427;
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SetStr(100, 115);
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SetDex(46, 65);
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SetInt(46, 70);
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SetHits(100, 117);
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SetMana(0);
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SetDamage(9, 11);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance(ResistanceType.Energy, 25);
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SetSkill(SkillName.MagicResist, 55.1, 70.0);
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SetSkill(SkillName.Tactics, 40.1, 50.0);
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SetSkill(SkillName.Wrestling, 40.1, 60.0);
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 32;
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PackItem(new Club());
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}
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public override string CorpseName => "an ogre corpse";
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public override string DefaultName => "a one eyed ogre";
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public override bool CanRummageCorpses => true;
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public override int TreasureMapLevel => 1;
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public override int Meat => 2;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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AddLoot(LootPack.Potions);
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}
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}
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}
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96
Projects/UOContent/Mobiles/NewbieDungeon/OrcGrunt.cs
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96
Projects/UOContent/Mobiles/NewbieDungeon/OrcGrunt.cs
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@ -0,0 +1,96 @@
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using ModernUO.Serialization;
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using Server.Items;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class OrcGrunt : BaseCreature
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{
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[Constructible]
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public OrcGrunt() : base(AIType.AI_Melee)
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{
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Name = NameList.RandomName("orc");
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Body = 7;
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BaseSoundID = 0x45A;
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SetStr(51, 85);
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SetDex(51, 95);
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SetInt(86, 110);
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SetHits(67, 87);
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SetDamage(5, 11);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 5, 10);
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SetSkill(SkillName.MagicResist, 70.1, 85.0);
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SetSkill(SkillName.Swords, 45.1, 65.0);
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SetSkill(SkillName.Tactics, 4.1, 60.0);
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 34;
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// TODO: Skull?
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PackItem(
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Utility.Random(7) switch
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{
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0 => new Arrow(),
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1 => new Lockpick(),
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2 => new Shaft(),
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3 => new Ribs(),
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4 => new Bandage(),
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5 => new BeverageBottle(BeverageType.Wine),
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_ => new Jug(BeverageType.Cider) // 6
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}
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);
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if (Core.AOS)
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{
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PackItem(Loot.RandomNecromancyReagent());
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}
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}
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public override string CorpseName => "an orcish corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
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public override bool CanRummageCorpses => true;
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public override int Meat => 1;
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public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager, 2);
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}
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public override bool IsEnemy(Mobile m) =>
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(!m.Player || m.FindItemOnLayer<OrcishKinMask>(Layer.Helm) == null) && base.IsEnemy(m);
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public override void AggressiveAction(Mobile aggressor, bool criminal)
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{
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base.AggressiveAction(aggressor, criminal);
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if (aggressor.FindItemOnLayer(Layer.Helm) is OrcishKinMask item)
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{
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AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
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item.Delete();
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aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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aggressor.PlaySound(0x307);
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}
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}
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}
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}
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53
Projects/UOContent/Mobiles/NewbieDungeon/SmallEttin.cs
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53
Projects/UOContent/Mobiles/NewbieDungeon/SmallEttin.cs
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class SmallEttin : BaseCreature
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{
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[Constructible]
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public SmallEttin() : base(AIType.AI_Melee)
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{
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Body = 18;
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BaseSoundID = 367;
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SetStr(96, 115);
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SetDex(36, 55);
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SetInt(31, 55);
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SetHits(62, 79);
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SetDamage(7, 13);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 35, 40);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance(ResistanceType.Energy, 15, 25);
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SetSkill(SkillName.MagicResist, 40.1, 55.0);
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SetSkill(SkillName.Tactics, 30.1, 50.0);
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SetSkill(SkillName.Wrestling, 30.1, 50.0);
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 38;
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}
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public override string CorpseName => "an ettins corpse";
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public override string DefaultName => "an small ettin";
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public override bool CanRummageCorpses => true;
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public override int TreasureMapLevel => 1;
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public override int Meat => 4;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
}
|
||||
}
|
||||
84
Projects/UOContent/Mobiles/NewbieDungeon/WeakOrcishMage.cs
Normal file
84
Projects/UOContent/Mobiles/NewbieDungeon/WeakOrcishMage.cs
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class WeakOrcishMage : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public WeakOrcishMage() : base(AIType.AI_Mage)
|
||||
{
|
||||
Body = 140;
|
||||
BaseSoundID = 0x45A;
|
||||
|
||||
SetStr(50, 90);
|
||||
SetDex(41, 65);
|
||||
SetInt(55, 70);
|
||||
|
||||
SetHits(40, 60);
|
||||
|
||||
SetDamage(4, 14);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 35);
|
||||
SetResistance(ResistanceType.Fire, 30, 40);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 30.1, 52.5);
|
||||
SetSkill(SkillName.Magery, 30.1, 52.5);
|
||||
SetSkill(SkillName.MagicResist, 60.1, 75.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 65.0);
|
||||
SetSkill(SkillName.Wrestling, 40.1, 50.0);
|
||||
|
||||
Fame = 1500;
|
||||
Karma = -1500;
|
||||
|
||||
VirtualArmor = 30;
|
||||
|
||||
PackReg(6);
|
||||
|
||||
if (Utility.RandomDouble() < 0.05)
|
||||
{
|
||||
PackItem(new OrcishKinMask());
|
||||
}
|
||||
}
|
||||
|
||||
public override string CorpseName => "a glowing orc corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
public override string DefaultName => "an weak orcish mage";
|
||||
|
||||
public override bool CanRummageCorpses => true;
|
||||
public override int TreasureMapLevel => 1;
|
||||
public override int Meat => 1;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Poor);
|
||||
AddLoot(LootPack.LowScrolls);
|
||||
}
|
||||
|
||||
public override bool IsEnemy(Mobile m) =>
|
||||
(!m.Player || m.FindItemOnLayer<OrcishKinMask>(Layer.Helm) == null) && base.IsEnemy(m);
|
||||
|
||||
public override void AggressiveAction(Mobile aggressor, bool criminal)
|
||||
{
|
||||
base.AggressiveAction(aggressor, criminal);
|
||||
|
||||
if (aggressor.FindItemOnLayer(Layer.Helm) is OrcishKinMask item)
|
||||
{
|
||||
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
|
||||
item.Delete();
|
||||
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
|
||||
aggressor.PlaySound(0x307);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue