#W# Dungeon: New player dungeon is spawned and ready to go.

This commit is contained in:
WarrentyExpired 2026-10-22 13:04:47 -04:00
parent 7ddbb1efde
commit 48358c80df
15 changed files with 2064 additions and 14 deletions

View file

@ -0,0 +1,55 @@
using ModernUO.Serialization;
using Server.Misc;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class ClumsyLizardman : BaseCreature
{
[Constructible]
public ClumsyLizardman() : base(AIType.AI_Melee)
{
Name = NameList.RandomName("lizardman");
Body = Utility.RandomList(35, 36);
BaseSoundID = 417;
SetStr(56, 90);
SetDex(36, 43);
SetInt(36, 60);
SetHits(48, 62);
SetDamage(5, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 10, 20);
SetSkill(SkillName.MagicResist, 35.1, 60.0);
SetSkill(SkillName.Tactics, 35.1, 50.0);
SetSkill(SkillName.Wrestling, 30.1, 50.0);
Fame = 750;
Karma = -750;
VirtualArmor = 28;
}
public override string CorpseName => "a clumsy lizardman corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Lizardman;
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
// TODO: weapon
}
}
}

View file

@ -0,0 +1,58 @@
using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class DimShade : BaseCreature
{
[Constructible]
public DimShade() : base(AIType.AI_Mage)
{
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
SetStr(46, 60);
SetDex(46, 55);
SetInt(26, 40);
SetHits(46, 60);
SetDamage(6, 9);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 10, 20);
SetSkill(SkillName.EvalInt, 35.1, 50.0);
SetSkill(SkillName.Magery, 35.1, 50.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 2000;
Karma = -2000;
VirtualArmor = 28;
PackReg(10);
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a dim shade";
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
}
}

View file

@ -0,0 +1,58 @@
using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class LesserSpectre : BaseCreature
{
[Constructible]
public LesserSpectre() : base(AIType.AI_Mage)
{
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
SetStr(36, 60);
SetDex(36, 55);
SetInt(26, 40);
SetHits(46, 60);
SetDamage(6, 9);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 10, 20);
SetSkill(SkillName.EvalInt, 35.1, 50.0);
SetSkill(SkillName.Magery, 35.1, 50.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 2000;
Karma = -2000;
VirtualArmor = 28;
PackReg(10);
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a lesser spectre";
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
}
}

View file

@ -0,0 +1,52 @@
using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class LostTroll : BaseCreature
{
[Constructible]
public LostTroll() : base(AIType.AI_Melee)
{
Body = Utility.RandomList(53, 54);
BaseSoundID = 461;
SetStr(100, 125);
SetDex(26, 45);
SetInt(46, 70);
SetHits(86, 103);
SetDamage(8, 13);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 5, 15);
SetResistance(ResistanceType.Energy, 5, 15);
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 30.1, 50.0);
SetSkill(SkillName.Wrestling, 30.1, 50.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 40;
}
public override string CorpseName => "a troll corpse";
public override string DefaultName => "a lost troll";
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 1;
public override int Meat => 2;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
}
}

View file

@ -0,0 +1,58 @@
using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class LowerWraith : BaseCreature
{
[Constructible]
public LowerWraith() : base(AIType.AI_Mage)
{
Body = 26;
Hue = 0x4001;
BaseSoundID = 0x482;
SetStr(46, 60);
SetDex(36, 55);
SetInt(26, 40);
SetHits(46, 60);
SetDamage(7, 9);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 10, 20);
SetSkill(SkillName.EvalInt, 35.1, 50.0);
SetSkill(SkillName.Magery, 35.1, 50.0);
SetSkill(SkillName.MagicResist, 35.1, 50.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 2000;
Karma = -2000;
VirtualArmor = 28;
PackReg(10);
}
public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a lower wraith";
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
}
}

View file

@ -0,0 +1,57 @@
using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class OneEyedOgre : BaseCreature
{
[Constructible]
public OneEyedOgre() : base(AIType.AI_Melee)
{
Body = 1;
BaseSoundID = 427;
SetStr(100, 115);
SetDex(46, 65);
SetInt(46, 70);
SetHits(100, 117);
SetMana(0);
SetDamage(9, 11);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 25);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 40.1, 50.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 32;
PackItem(new Club());
}
public override string CorpseName => "an ogre corpse";
public override string DefaultName => "a one eyed ogre";
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 1;
public override int Meat => 2;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.Potions);
}
}
}

View file

@ -0,0 +1,96 @@
using ModernUO.Serialization;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class OrcGrunt : BaseCreature
{
[Constructible]
public OrcGrunt() : base(AIType.AI_Melee)
{
Name = NameList.RandomName("orc");
Body = 7;
BaseSoundID = 0x45A;
SetStr(51, 85);
SetDex(51, 95);
SetInt(86, 110);
SetHits(67, 87);
SetDamage(5, 11);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 70.1, 85.0);
SetSkill(SkillName.Swords, 45.1, 65.0);
SetSkill(SkillName.Tactics, 4.1, 60.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 34;
// TODO: Skull?
PackItem(
Utility.Random(7) switch
{
0 => new Arrow(),
1 => new Lockpick(),
2 => new Shaft(),
3 => new Ribs(),
4 => new Bandage(),
5 => new BeverageBottle(BeverageType.Wine),
_ => new Jug(BeverageType.Cider) // 6
}
);
if (Core.AOS)
{
PackItem(Loot.RandomNecromancyReagent());
}
}
public override string CorpseName => "an orcish corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override void OnDeath(Container c)
{
base.OnDeath(c);
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager, 2);
}
public override bool IsEnemy(Mobile m) =>
(!m.Player || m.FindItemOnLayer<OrcishKinMask>(Layer.Helm) == null) && base.IsEnemy(m);
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
if (aggressor.FindItemOnLayer(Layer.Helm) is OrcishKinMask item)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
item.Delete();
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
}
}
}
}

View file

@ -0,0 +1,53 @@
using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class SmallEttin : BaseCreature
{
[Constructible]
public SmallEttin() : base(AIType.AI_Melee)
{
Body = 18;
BaseSoundID = 367;
SetStr(96, 115);
SetDex(36, 55);
SetInt(31, 55);
SetHits(62, 79);
SetDamage(7, 13);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.MagicResist, 40.1, 55.0);
SetSkill(SkillName.Tactics, 30.1, 50.0);
SetSkill(SkillName.Wrestling, 30.1, 50.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 38;
}
public override string CorpseName => "an ettins corpse";
public override string DefaultName => "an small ettin";
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 1;
public override int Meat => 4;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.Potions);
}
}
}

View file

@ -0,0 +1,84 @@
using ModernUO.Serialization;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class WeakOrcishMage : BaseCreature
{
[Constructible]
public WeakOrcishMage() : base(AIType.AI_Mage)
{
Body = 140;
BaseSoundID = 0x45A;
SetStr(50, 90);
SetDex(41, 65);
SetInt(55, 70);
SetHits(40, 60);
SetDamage(4, 14);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 30.1, 52.5);
SetSkill(SkillName.Magery, 30.1, 52.5);
SetSkill(SkillName.MagicResist, 60.1, 75.0);
SetSkill(SkillName.Tactics, 50.1, 65.0);
SetSkill(SkillName.Wrestling, 40.1, 50.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 30;
PackReg(6);
if (Utility.RandomDouble() < 0.05)
{
PackItem(new OrcishKinMask());
}
}
public override string CorpseName => "a glowing orc corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
public override string DefaultName => "an weak orcish mage";
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
AddLoot(LootPack.LowScrolls);
}
public override bool IsEnemy(Mobile m) =>
(!m.Player || m.FindItemOnLayer<OrcishKinMask>(Layer.Helm) == null) && base.IsEnemy(m);
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
if (aggressor.FindItemOnLayer(Layer.Helm) is OrcishKinMask item)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
item.Delete();
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
}
}
}
}