- Any creature already aggressive to you before using Embrace Honor, or attacked while under Embrace Honor, will attack you back

(http://www.uodemise.com/discussion/showthread.php?t=141415)

- Fixed a bug in Spellweaving Arcane Circle spell causing the arcanist to get more than one arcane focus
(http://www.uodemise.com/discussion/showthread.php?t=140429)

- Added a sanity check in SpellHelper.cs
(http://www.uodemise.com/discussion/showthread.php?t=139731)
(http://www.runuo.com/forums/showthread.php?p=829126)

- Provoked creatures won't return anymore the message *looks furious* (ML change)
(http://www.uodemise.com/discussion/showthread.php?t=138228)
This commit is contained in:
daedalus 2010-04-02 11:55:13 +00:00
parent 42d5433ded
commit 489bbabe93
4 changed files with 19 additions and 5 deletions

View file

@ -2501,7 +2501,7 @@ namespace Server.Mobiles
continue;
// Ignore players with activated honor
if ( m is PlayerMobile && ( (PlayerMobile)m ).HonorActive )
if ( m is PlayerMobile && ( (PlayerMobile)m ).HonorActive && !( m_Mobile.Combatant == m ))
continue;
if( acqType == FightMode.Aggressor || acqType == FightMode.Evil )

View file

@ -4989,8 +4989,11 @@ namespace Server.Mobiles
{
BardProvoked = true;
this.PublicOverheadMessage( MessageType.Emote, EmoteHue, false, "*looks furious*" );
if ( !Core.ML )
{
this.PublicOverheadMessage( MessageType.Emote, EmoteHue, false, "*looks furious*" );
}
if ( bSuccess )
{
PlaySound( GetIdleSound() );