- Any creature already aggressive to you before using Embrace Honor, or attacked while under Embrace Honor, will attack you back
(http://www.uodemise.com/discussion/showthread.php?t=141415) - Fixed a bug in Spellweaving Arcane Circle spell causing the arcanist to get more than one arcane focus (http://www.uodemise.com/discussion/showthread.php?t=140429) - Added a sanity check in SpellHelper.cs (http://www.uodemise.com/discussion/showthread.php?t=139731) (http://www.runuo.com/forums/showthread.php?p=829126) - Provoked creatures won't return anymore the message *looks furious* (ML change) (http://www.uodemise.com/discussion/showthread.php?t=138228)
This commit is contained in:
parent
42d5433ded
commit
489bbabe93
4 changed files with 19 additions and 5 deletions
|
|
@ -2501,7 +2501,7 @@ namespace Server.Mobiles
|
|||
continue;
|
||||
|
||||
// Ignore players with activated honor
|
||||
if ( m is PlayerMobile && ( (PlayerMobile)m ).HonorActive )
|
||||
if ( m is PlayerMobile && ( (PlayerMobile)m ).HonorActive && !( m_Mobile.Combatant == m ))
|
||||
continue;
|
||||
|
||||
if( acqType == FightMode.Aggressor || acqType == FightMode.Evil )
|
||||
|
|
|
|||
|
|
@ -4989,8 +4989,11 @@ namespace Server.Mobiles
|
|||
{
|
||||
BardProvoked = true;
|
||||
|
||||
this.PublicOverheadMessage( MessageType.Emote, EmoteHue, false, "*looks furious*" );
|
||||
|
||||
if ( !Core.ML )
|
||||
{
|
||||
this.PublicOverheadMessage( MessageType.Emote, EmoteHue, false, "*looks furious*" );
|
||||
}
|
||||
|
||||
if ( bSuccess )
|
||||
{
|
||||
PlaySound( GetIdleSound() );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue