This commit is contained in:
mark 2009-08-23 03:19:37 +00:00
parent 60ad317065
commit 4933751ac4
7 changed files with 312 additions and 91 deletions

View file

@ -1,5 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Guilds;
@ -9,13 +10,14 @@ using Server.Targeting;
using Server.Accounting;
using Server.Commands;
using Server.Commands.Generic;
using System.Collections.Generic;
namespace Server.Factions
{
[CustomEnum( new string[]{ "Minax", "Council of Mages", "True Britannians", "Shadowlords" } )]
public abstract class Faction : IComparable
{
public int ZeroRankOffset;
private FactionDefinition m_Definition;
private FactionState m_State;
private StrongholdRegion m_StrongholdRegion;
@ -72,7 +74,7 @@ namespace Server.Factions
set{ m_State.Members = value; }
}
public static readonly TimeSpan LeavePeriod = TimeSpan.FromDays( 7.0 );
public static readonly TimeSpan LeavePeriod = TimeSpan.FromDays( 3.0 );
public bool FactionMessageReady
{
@ -139,6 +141,55 @@ namespace Server.Factions
}
}
public static void HandleAtrophy()
{
foreach ( Faction f in Factions )
{
if ( !f.State.IsAtrophyReady )
return;
}
List<PlayerState> activePlayers = new List<PlayerState>();
foreach ( Faction f in Factions )
{
foreach ( PlayerState ps in f.Members )
{
if ( ps.KillPoints > 0 && ps.IsActive )
activePlayers.Add( ps );
}
}
int distrib = 0;
foreach ( Faction f in Factions )
distrib += f.State.CheckAtrophy();
if ( activePlayers.Count == 0 )
return;
for ( int i = 0; i < distrib; ++i )
activePlayers[Utility.Random( activePlayers.Count )].KillPoints++;
}
public static void DistributePoints( int distrib ) {
List<PlayerState> activePlayers = new List<PlayerState>();
foreach ( Faction f in Factions ) {
foreach ( PlayerState ps in f.Members ) {
if ( ps.KillPoints > 0 && ps.IsActive ) {
activePlayers.Add( ps );
}
}
}
if ( activePlayers.Count > 0 ) {
for ( int i = 0; i < distrib; ++i ) {
activePlayers[Utility.Random( activePlayers.Count )].KillPoints++;
}
}
}
public void BeginHonorLeadership( Mobile from )
{
from.SendLocalizedMessage( 502090 ); // Click on the player whom you wish to honor.
@ -167,6 +218,7 @@ namespace Server.Factions
}
else
{
recvState.LastHonorTime = DateTime.Now;
giveState.KillPoints -= 5;
recvState.KillPoints += 4;
@ -182,8 +234,7 @@ namespace Server.Factions
public virtual void AddMember( Mobile mob )
{
PlayerState ps = new PlayerState( mob, this, Members );
Members.Add( ps );
Members.Insert( ZeroRankOffset, new PlayerState( mob, this, Members ) );
mob.AddToBackpack( FactionItem.Imbue( new Robe(), this, false, Definition.HuePrimary ) );
mob.SendLocalizedMessage( 1010374 ); // You have been granted a robe which signifies your faction
@ -193,8 +244,6 @@ namespace Server.Factions
mob.FixedEffect( 0x373A, 10, 30 );
mob.PlaySound( 0x209 );
OnRankUpdate( ps );
}
public static bool IsNearType( Mobile mob, Type type, int range )
@ -226,20 +275,6 @@ namespace Server.Factions
public static bool IsNearType( Mobile mob, Type[] types, int range )
{
/*
bool mobs = type.IsSubclassOf( typeof( Mobile ) );
bool items = type.IsSubclassOf( typeof( Item ) );
IPooledEnumerable eable;
if( mobs )
eable = mob.GetMobilesInRange( range );
else if( items )
eable = mob.GetItemsInRange( range );
else
return false;
* */
IPooledEnumerable eable = mob.GetObjectsInRange( range );
foreach( object obj in eable )
@ -265,15 +300,28 @@ namespace Server.Factions
if ( pl == null || !Members.Contains( pl ) )
return;
int killPoints = pl.KillPoints;
if ( pl.RankIndex != -1 ) {
while ( ( pl.RankIndex + 1 ) < ZeroRankOffset ) {
PlayerState pNext = Members[pl.RankIndex+1] as PlayerState;
Members[pl.RankIndex+1] = pl;
Members[pl.RankIndex] = pNext;
pl.RankIndex++;
pNext.RankIndex--;
}
ZeroRankOffset--;
}
Members.Remove( pl );
PlayerMobile pm = (PlayerMobile) pl.Mobile;
if( pm == null )
PlayerMobile pm = (PlayerMobile)pl.Mobile;
if ( pm == null )
return;
Mobile mob = pl.Mobile;
if ( pm.FactionPlayerState == pl )
{
if ( pm.FactionPlayerState == pl ) {
pm.FactionPlayerState = null;
mob.InvalidateProperties();
@ -295,6 +343,9 @@ namespace Server.Factions
pm.ValidateEquipment();
}
if ( killPoints > 0 )
DistributePoints( killPoints );
}
public void RemoveMember( Mobile mob )
@ -304,6 +355,8 @@ namespace Server.Factions
if ( pl == null || !Members.Contains( pl ) )
return;
int killPoints = pl.KillPoints;
if( mob.Backpack != null )
{
//Ordinarily, through normal faction removal, this will never find any sigils.
@ -314,6 +367,18 @@ namespace Server.Factions
((Sigil)sigils[i]).ReturnHome();
}
if ( pl.RankIndex != -1 ) {
while ( ( pl.RankIndex + 1 ) < ZeroRankOffset ) {
PlayerState pNext = Members[pl.RankIndex+1];
Members[pl.RankIndex+1] = pl;
Members[pl.RankIndex] = pNext;
pl.RankIndex++;
pNext.RankIndex--;
}
ZeroRankOffset--;
}
Members.Remove( pl );
if ( mob is PlayerMobile )
@ -338,6 +403,9 @@ namespace Server.Factions
if ( mob is PlayerMobile )
((PlayerMobile)mob).ValidateEquipment();
if ( killPoints > 0 )
DistributePoints( killPoints );
}
public void JoinGuilded( PlayerMobile mob, Guild guild )
@ -494,57 +562,13 @@ namespace Server.Factions
return true;
}
protected virtual void OnRankUpdate( PlayerState pl )
{
}
public void UpdateRanks()
{
List<PlayerState> members = Members;
List<PlayerState> list = new List<PlayerState>( members );
list.Sort();
RankDefinition[] ranks = m_Definition.Ranks;
for ( int i = 0; i < list.Count; ++i )
{
PlayerState pl = list[i];
int percent;
if ( list.Count == 1 )
percent = 1000;
else
percent = (i * 1000) / (list.Count - 1);
RankDefinition rank = null;
for ( int j = 0; j < ranks.Length; ++j )
{
RankDefinition check = ranks[j];
if ( percent >= check.Required )
{
rank = check;
break;
}
}
if ( pl.Rank != rank )
{
pl.Rank = rank;
OnRankUpdate( pl );
}
}
}
public static void Initialize()
{
EventSink.Login += new LoginEventHandler( EventSink_Login );
EventSink.Logout += new LogoutEventHandler( EventSink_Logout );
Timer.DelayCall( TimeSpan.FromMinutes( 1.0 ), TimeSpan.FromMinutes( 10.0 ), new TimerCallback( HandleAtrophy ) );
Timer.DelayCall( TimeSpan.FromSeconds( 30.0 ), TimeSpan.FromSeconds( 30.0 ), new TimerCallback( ProcessTick ) );
CommandSystem.Register( "FactionElection", AccessLevel.GameMaster, new CommandEventHandler( FactionElection_OnCommand ) );
@ -1018,7 +1042,11 @@ namespace Server.Factions
if ( killerState != null && killerPack != null )
{
if ( Sigil.ExistsOn( killer ) )
if ( killer.GetDistanceToSqrt( victim ) > 64 ) {
sigil.ReturnHome();
killer.SendLocalizedMessage( 1042230 ); // The sigil has gone back to its home location.
}
else if ( Sigil.ExistsOn( killer ) )
{
sigil.ReturnHome();
killer.SendLocalizedMessage( 1010258 ); // The sigil has gone back to its home location because you already have a sigil.
@ -1050,7 +1078,6 @@ namespace Server.Factions
if ( silver > 0 )
killer.SendLocalizedMessage( 1042748, silver.ToString( "N0" ) ); // Thou hast earned ~1_AMOUNT~ silver for vanquishing the vile creature.
}
#region Ethics
@ -1117,6 +1144,11 @@ namespace Server.Factions
{
if ( victimState.KillPoints > 0 )
{
victimState.IsActive = true;
if ( 1 > Utility.Random( 3 ) )
killerState.IsActive = true;
int silver = 0;
silver = killerState.Faction.AwardSilver( killer, award * 40 );

View file

@ -35,6 +35,14 @@ namespace Server.Factions
m_Expiration = DateTime.Now + ExpirationPeriod;
}
public void CheckAttach()
{
if ( !HasExpired )
Attach();
else
Detach();
}
public void Attach()
{
if ( m_Item is IFactionItem )

View file

@ -13,12 +13,15 @@ namespace Server.Factions
private Election m_Election;
private List<FactionItem> m_FactionItems;
private List<BaseFactionTrap> m_FactionTraps;
private DateTime m_LastAtrophy;
private const int BroadcastsPerPeriod = 2;
private static readonly TimeSpan BroadcastPeriod = TimeSpan.FromHours( 1.0 );
private DateTime[] m_LastBroadcasts = new DateTime[BroadcastsPerPeriod];
public DateTime LastAtrophy{ get{ return m_LastAtrophy; } set{ m_LastAtrophy = value; } }
public bool FactionMessageReady
{
get
@ -33,6 +36,38 @@ namespace Server.Factions
}
}
public bool IsAtrophyReady{ get{ return DateTime.Now >= (m_LastAtrophy + TimeSpan.FromHours( 47.0 )); } }
public int CheckAtrophy()
{
if ( DateTime.Now < (m_LastAtrophy + TimeSpan.FromHours( 47.0 )) )
return 0;
int distrib = 0;
m_LastAtrophy = DateTime.Now;
List<PlayerState> members = new List<PlayerState>( m_Members );
for ( int i = 0; i < members.Count; ++i )
{
PlayerState ps = members[i];
if ( ps.IsActive )
{
ps.IsActive = false;
continue;
}
else if ( ps.KillPoints > 0 )
{
int atrophy = ( ps.KillPoints + 9 ) / 10;
ps.KillPoints -= atrophy;
distrib += atrophy;
}
}
return distrib;
}
public void RegisterBroadcast()
{
for ( int i = 0; i < m_LastBroadcasts.Length; ++i )
@ -124,6 +159,11 @@ namespace Server.Factions
switch ( version )
{
case 5:
{
m_LastAtrophy = reader.ReadDateTime();
goto case 4;
}
case 4:
{
int count = reader.ReadEncodedInt();
@ -152,6 +192,9 @@ namespace Server.Factions
m_Commander = reader.ReadMobile();
if ( version < 5 )
m_LastAtrophy = DateTime.Now;
if ( version < 4 )
{
DateTime time = reader.ReadDateTime();
@ -176,7 +219,18 @@ namespace Server.Factions
}
m_Faction.State = this;
m_Faction.UpdateRanks();
m_Faction.ZeroRankOffset = m_Members.Count;
m_Members.Sort();
for ( int i = m_Members.Count - 1; i >= 0; i-- ) {
PlayerState player = m_Members[i];
if ( player.KillPoints <= 0 )
m_Faction.ZeroRankOffset = i;
else
player.RankIndex = i;
}
m_FactionItems = new List<FactionItem>();
@ -188,10 +242,7 @@ namespace Server.Factions
{
FactionItem factionItem = new FactionItem( reader, m_Faction );
if ( !factionItem.HasExpired )
factionItem.Attach();
else
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( factionItem.Detach ) ); // sandbox detachment
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( factionItem.CheckAttach ) ); // sandbox attachment
}
}
@ -220,7 +271,9 @@ namespace Server.Factions
public void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( (int) 4 ); // version
writer.WriteEncodedInt( (int) 5 ); // version
writer.Write( m_LastAtrophy );
writer.WriteEncodedInt( (int) m_LastBroadcasts.Length );

View file

@ -15,23 +15,132 @@ namespace Server.Factions
private MerchantTitle m_MerchantTitle;
private RankDefinition m_Rank;
private List<SilverGivenEntry> m_SilverGiven;
private bool m_IsActive;
private Town m_Sheriff;
private Town m_Finance;
private DateTime m_LastHonorTime;
public Mobile Mobile{ get{ return m_Mobile; } }
public Faction Faction{ get{ return m_Faction; } }
public List<PlayerState> Owner { get { return m_Owner; } }
public int KillPoints{ get{ return m_KillPoints; } set{ m_KillPoints = value; } }
public MerchantTitle MerchantTitle{ get{ return m_MerchantTitle; } set{ m_MerchantTitle = value; Invalidate(); } }
public RankDefinition Rank{ get{ return m_Rank; } set{ m_Rank = value; Invalidate(); } }
public Town Sheriff{ get{ return m_Sheriff; } set{ m_Sheriff = value; Invalidate(); } }
public Town Finance{ get{ return m_Finance; } set{ m_Finance = value; Invalidate(); } }
public List<SilverGivenEntry> SilverGiven { get { return m_SilverGiven; } }
public int KillPoints {
get { return m_KillPoints; }
set {
if ( m_KillPoints != value ) {
if ( value > m_KillPoints ) {
if ( m_KillPoints <= 0 ) {
if ( value <= 0 ) {
m_KillPoints = value;
Invalidate();
return;
}
m_Owner.Remove( this );
m_Owner.Insert( m_Faction.ZeroRankOffset, this );
m_RankIndex = m_Faction.ZeroRankOffset;
m_Faction.ZeroRankOffset++;
}
while ( ( m_RankIndex - 1 ) >= 0 ) {
PlayerState p = m_Owner[m_RankIndex-1] as PlayerState;
if ( value > p.KillPoints ) {
m_Owner[m_RankIndex] = p;
m_Owner[m_RankIndex-1] = this;
RankIndex--;
p.RankIndex++;
}
else
break;
}
}
else {
if ( value <= 0 ) {
if ( m_KillPoints <= 0 ) {
m_KillPoints = value;
Invalidate();
return;
}
while ( ( m_RankIndex + 1 ) < m_Faction.ZeroRankOffset ) {
PlayerState p = m_Owner[m_RankIndex+1] as PlayerState;
m_Owner[m_RankIndex+1] = this;
m_Owner[m_RankIndex] = p;
RankIndex++;
p.RankIndex--;
}
m_RankIndex = -1;
m_Faction.ZeroRankOffset--;
}
else {
while ( ( m_RankIndex + 1 ) < m_Faction.ZeroRankOffset ) {
PlayerState p = m_Owner[m_RankIndex+1] as PlayerState;
if ( value < p.KillPoints ) {
m_Owner[m_RankIndex+1] = this;
m_Owner[m_RankIndex] = p;
RankIndex++;
p.RankIndex--;
}
else
break;
}
}
}
m_KillPoints = value;
Invalidate();
}
}
}
private bool m_InvalidateRank = true;
private int m_RankIndex = -1;
public int RankIndex { get { return m_RankIndex; } set { if ( m_RankIndex != value ) { m_RankIndex = value; m_InvalidateRank = true; } } }
public RankDefinition Rank {
get {
if ( m_InvalidateRank ) {
RankDefinition[] ranks = m_Faction.Definition.Ranks;
int percent;
if ( m_Owner.Count == 1 )
percent = 1000;
else if ( m_RankIndex == -1 )
percent = 0;
else
percent = ( ( m_Faction.ZeroRankOffset - m_RankIndex ) * 1000 ) / m_Faction.ZeroRankOffset;
for ( int i = 0; i < ranks.Length; i++ ) {
RankDefinition check = ranks[i];
if ( percent >= check.Required ) {
m_Rank = check;
m_InvalidateRank = false;
break;
}
}
Invalidate();
}
return m_Rank;
}
}
public DateTime LastHonorTime{ get{ return m_LastHonorTime; } set{ m_LastHonorTime = value; } }
public DateTime Leaving{ get{ return m_Leaving; } set{ m_Leaving = value; } }
public bool IsLeaving{ get{ return ( m_Leaving > DateTime.MinValue ); } }
public bool IsActive{ get{ return m_IsActive; } set{ m_IsActive = value; } }
public bool CanGiveSilverTo( Mobile mob )
{
if ( m_SilverGiven == null )
@ -61,7 +170,11 @@ namespace Server.Factions
public void Invalidate()
{
if ( m_Mobile is PlayerMobile )
((PlayerMobile)m_Mobile).InvalidateProperties();
{
PlayerMobile pm = (PlayerMobile)m_Mobile;
pm.InvalidateProperties();
pm.InvalidateMyRunUO();
}
}
public void Attach()
@ -76,8 +189,6 @@ namespace Server.Factions
m_Faction = faction;
m_Owner = owner;
m_Rank = faction.Definition.Ranks[faction.Definition.Ranks.Length - 1];
Attach();
Invalidate();
}
@ -91,6 +202,12 @@ namespace Server.Factions
switch ( version )
{
case 1:
{
m_IsActive = reader.ReadBool();
m_LastHonorTime = reader.ReadDateTime();
goto case 0;
}
case 0:
{
m_Mobile = reader.ReadMobile();
@ -109,7 +226,10 @@ namespace Server.Factions
public void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( (int) 0 ); // version
writer.WriteEncodedInt( (int) 1 ); // version
writer.Write( m_IsActive );
writer.Write( m_LastHonorTime );
writer.Write( (Mobile) m_Mobile );

View file

@ -277,7 +277,7 @@ namespace Server.Factions
if ( mob.Hidden && mob.AccessLevel > AccessLevel.Player )
return false;
if ( !mob.Alive )
if ( !mob.Alive || mob.IsDeadBondedPet )
return false;
Faction faction = Faction.Find( mob, true );