This commit is contained in:
parent
60ad317065
commit
4933751ac4
7 changed files with 312 additions and 91 deletions
|
|
@ -15,23 +15,132 @@ namespace Server.Factions
|
|||
private MerchantTitle m_MerchantTitle;
|
||||
private RankDefinition m_Rank;
|
||||
private List<SilverGivenEntry> m_SilverGiven;
|
||||
private bool m_IsActive;
|
||||
|
||||
private Town m_Sheriff;
|
||||
private Town m_Finance;
|
||||
|
||||
private DateTime m_LastHonorTime;
|
||||
|
||||
public Mobile Mobile{ get{ return m_Mobile; } }
|
||||
public Faction Faction{ get{ return m_Faction; } }
|
||||
public List<PlayerState> Owner { get { return m_Owner; } }
|
||||
public int KillPoints{ get{ return m_KillPoints; } set{ m_KillPoints = value; } }
|
||||
public MerchantTitle MerchantTitle{ get{ return m_MerchantTitle; } set{ m_MerchantTitle = value; Invalidate(); } }
|
||||
public RankDefinition Rank{ get{ return m_Rank; } set{ m_Rank = value; Invalidate(); } }
|
||||
public Town Sheriff{ get{ return m_Sheriff; } set{ m_Sheriff = value; Invalidate(); } }
|
||||
public Town Finance{ get{ return m_Finance; } set{ m_Finance = value; Invalidate(); } }
|
||||
public List<SilverGivenEntry> SilverGiven { get { return m_SilverGiven; } }
|
||||
|
||||
public int KillPoints {
|
||||
get { return m_KillPoints; }
|
||||
set {
|
||||
if ( m_KillPoints != value ) {
|
||||
if ( value > m_KillPoints ) {
|
||||
if ( m_KillPoints <= 0 ) {
|
||||
if ( value <= 0 ) {
|
||||
m_KillPoints = value;
|
||||
Invalidate();
|
||||
return;
|
||||
}
|
||||
|
||||
m_Owner.Remove( this );
|
||||
m_Owner.Insert( m_Faction.ZeroRankOffset, this );
|
||||
|
||||
m_RankIndex = m_Faction.ZeroRankOffset;
|
||||
m_Faction.ZeroRankOffset++;
|
||||
}
|
||||
while ( ( m_RankIndex - 1 ) >= 0 ) {
|
||||
PlayerState p = m_Owner[m_RankIndex-1] as PlayerState;
|
||||
if ( value > p.KillPoints ) {
|
||||
m_Owner[m_RankIndex] = p;
|
||||
m_Owner[m_RankIndex-1] = this;
|
||||
RankIndex--;
|
||||
p.RankIndex++;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if ( value <= 0 ) {
|
||||
if ( m_KillPoints <= 0 ) {
|
||||
m_KillPoints = value;
|
||||
Invalidate();
|
||||
return;
|
||||
}
|
||||
|
||||
while ( ( m_RankIndex + 1 ) < m_Faction.ZeroRankOffset ) {
|
||||
PlayerState p = m_Owner[m_RankIndex+1] as PlayerState;
|
||||
m_Owner[m_RankIndex+1] = this;
|
||||
m_Owner[m_RankIndex] = p;
|
||||
RankIndex++;
|
||||
p.RankIndex--;
|
||||
}
|
||||
|
||||
m_RankIndex = -1;
|
||||
m_Faction.ZeroRankOffset--;
|
||||
}
|
||||
else {
|
||||
while ( ( m_RankIndex + 1 ) < m_Faction.ZeroRankOffset ) {
|
||||
PlayerState p = m_Owner[m_RankIndex+1] as PlayerState;
|
||||
if ( value < p.KillPoints ) {
|
||||
m_Owner[m_RankIndex+1] = this;
|
||||
m_Owner[m_RankIndex] = p;
|
||||
RankIndex++;
|
||||
p.RankIndex--;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_KillPoints = value;
|
||||
Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool m_InvalidateRank = true;
|
||||
private int m_RankIndex = -1;
|
||||
|
||||
public int RankIndex { get { return m_RankIndex; } set { if ( m_RankIndex != value ) { m_RankIndex = value; m_InvalidateRank = true; } } }
|
||||
|
||||
public RankDefinition Rank {
|
||||
get {
|
||||
if ( m_InvalidateRank ) {
|
||||
RankDefinition[] ranks = m_Faction.Definition.Ranks;
|
||||
int percent;
|
||||
|
||||
if ( m_Owner.Count == 1 )
|
||||
percent = 1000;
|
||||
else if ( m_RankIndex == -1 )
|
||||
percent = 0;
|
||||
else
|
||||
percent = ( ( m_Faction.ZeroRankOffset - m_RankIndex ) * 1000 ) / m_Faction.ZeroRankOffset;
|
||||
|
||||
for ( int i = 0; i < ranks.Length; i++ ) {
|
||||
RankDefinition check = ranks[i];
|
||||
|
||||
if ( percent >= check.Required ) {
|
||||
m_Rank = check;
|
||||
m_InvalidateRank = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
return m_Rank;
|
||||
}
|
||||
}
|
||||
|
||||
public DateTime LastHonorTime{ get{ return m_LastHonorTime; } set{ m_LastHonorTime = value; } }
|
||||
public DateTime Leaving{ get{ return m_Leaving; } set{ m_Leaving = value; } }
|
||||
public bool IsLeaving{ get{ return ( m_Leaving > DateTime.MinValue ); } }
|
||||
|
||||
public bool IsActive{ get{ return m_IsActive; } set{ m_IsActive = value; } }
|
||||
|
||||
public bool CanGiveSilverTo( Mobile mob )
|
||||
{
|
||||
if ( m_SilverGiven == null )
|
||||
|
|
@ -61,7 +170,11 @@ namespace Server.Factions
|
|||
public void Invalidate()
|
||||
{
|
||||
if ( m_Mobile is PlayerMobile )
|
||||
((PlayerMobile)m_Mobile).InvalidateProperties();
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)m_Mobile;
|
||||
pm.InvalidateProperties();
|
||||
pm.InvalidateMyRunUO();
|
||||
}
|
||||
}
|
||||
|
||||
public void Attach()
|
||||
|
|
@ -76,8 +189,6 @@ namespace Server.Factions
|
|||
m_Faction = faction;
|
||||
m_Owner = owner;
|
||||
|
||||
m_Rank = faction.Definition.Ranks[faction.Definition.Ranks.Length - 1];
|
||||
|
||||
Attach();
|
||||
Invalidate();
|
||||
}
|
||||
|
|
@ -91,6 +202,12 @@ namespace Server.Factions
|
|||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_IsActive = reader.ReadBool();
|
||||
m_LastHonorTime = reader.ReadDateTime();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Mobile = reader.ReadMobile();
|
||||
|
|
@ -109,7 +226,10 @@ namespace Server.Factions
|
|||
|
||||
public void Serialize( GenericWriter writer )
|
||||
{
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
writer.WriteEncodedInt( (int) 1 ); // version
|
||||
|
||||
writer.Write( m_IsActive );
|
||||
writer.Write( m_LastHonorTime );
|
||||
|
||||
writer.Write( (Mobile) m_Mobile );
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue