From 497ea879432cc90c66cf76d360e91243094584f9 Mon Sep 17 00:00:00 2001 From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com> Date: Tue, 23 Jan 2024 19:01:02 -0800 Subject: [PATCH] fix: Fixes disconnects due to bad seeding (#1663) --- Projects/UOContent/Network/Packets/IncomingAccountPackets.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Projects/UOContent/Network/Packets/IncomingAccountPackets.cs b/Projects/UOContent/Network/Packets/IncomingAccountPackets.cs index 1f5ff69b0..6725549a3 100644 --- a/Projects/UOContent/Network/Packets/IncomingAccountPackets.cs +++ b/Projects/UOContent/Network/Packets/IncomingAccountPackets.cs @@ -348,8 +348,6 @@ public static class IncomingAccountPackets public static void GameLogin(NetState state, SpanReader reader) { - // TODO: Connection throttling - if (state.SentFirstPacket) { state.Disconnect("Duplicate game login packet received."); @@ -375,6 +373,7 @@ public static class IncomingAccountPackets _authIDWindow.Remove(authId); state.Version = ap.Version; + state.Seeded = true; var username = reader.ReadAscii(30); var password = reader.ReadAscii(30);