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e17e4c9304
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9 changed files with 52 additions and 27 deletions
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@ -1,11 +1,11 @@
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Engines.Quests.Haven;
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using Server.Engines.Quests.Necro;
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using System.Collections.Generic;
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namespace Server.Commands
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{
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@ -145,7 +145,6 @@ namespace Server.Engines.Craft
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SetNeededExpansion( index, Expansion.SE );
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}
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// Pants
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#endregion
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#region Pants
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@ -99,6 +99,8 @@ namespace Server
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protector.SendLocalizedMessage( 1049436 ); // That player cannot be protected.
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else if ( pm.JusticeProtectors.Count > 0 )
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protector.SendLocalizedMessage( 1049369 ); // You cannot protect that player right now.
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else if ( pm.HasGump( typeof( AcceptProtectorGump ) ) )
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protector.SendLocalizedMessage( 1049369 ); // You cannot protect that player right now.
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else
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pm.SendGump( new AcceptProtectorGump( protector, pm ) );
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}
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@ -1200,10 +1200,13 @@ namespace Server.Gumps
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{
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if ( isOwner && m_House.MovingCrate == null && m_House.InternalizedVendors.Count == 0 )
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{
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if( !Guilds.Guild.NewGuildSystem && m_House.FindGuildstone() != null )
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if( !Guilds.Guild.NewGuildSystem && m_House.FindGuildstone() != null ) {
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from.SendLocalizedMessage( 501389 ); // You cannot redeed a house with a guildstone inside.
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else
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}
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else {
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from.CloseGump( typeof( HouseDemolishGump ) );
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from.SendGump( new HouseDemolishGump( from, m_House ) );
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}
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}
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break;
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@ -156,7 +156,6 @@ namespace Server.Gumps
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}
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}
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public class NewPolymorphGump : Gump
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{
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private static readonly PolymorphEntry[] m_Entries = new PolymorphEntry[]
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@ -181,7 +180,6 @@ namespace Server.Gumps
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PolymorphEntry.Daemon
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};
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private Mobile m_Caster;
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private Item m_Scroll;
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@ -48,6 +48,11 @@ namespace Server.Gumps
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{
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}
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public ResurrectGump( Mobile owner, Mobile healer, ResurrectMessage msg )
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: this( owner, healer, msg, false )
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{
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}
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public ResurrectGump( Mobile owner, Mobile healer, ResurrectMessage msg, bool fromSacrifice )
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: this( owner, healer, msg, fromSacrifice, 0.0 )
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{
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@ -138,6 +143,8 @@ namespace Server.Gumps
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{
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Mobile from = state.Mobile;
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from.CloseGump( typeof( ResurrectGump ) );
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if( info.ButtonID == 1 || info.ButtonID == 2 )
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{
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if( from.Map == null || !from.Map.CanFit( from.Location, 16, false, false ) )
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@ -241,4 +248,4 @@ namespace Server.Gumps
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}
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}
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}
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}
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}
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@ -1719,4 +1719,4 @@ namespace Server.Mobiles
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
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}
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}
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}
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}
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@ -2833,20 +2833,6 @@ namespace Server.Multis
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public override void OnDelete()
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{
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/*Map map = this.Map;
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if ( map != null )
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{
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MultiComponentList mcl = Components;
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IPooledEnumerable eable = map.GetItemsInBounds( new Rectangle2D( X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height ) );
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foreach ( Item item in eable )
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if ( item is Guildstone && Contains( item ) )
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item.Delete();
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eable.Free();
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}*/
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RestoreRelocatedEntities();
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new FixColumnTimer( this ).Start();
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@ -2,7 +2,11 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Guilds;
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using Server.Items;
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using Server.Misc;
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using Server.Regions;
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using Server.Spells;
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namespace Server.Multis
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{
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@ -56,8 +60,8 @@ namespace Server.Multis
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if ( from.AccessLevel >= AccessLevel.GameMaster )
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return HousePlacementResult.Valid; // Staff can place anywhere
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if ( map == Map.Ilshenar )
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return HousePlacementResult.BadRegion; // No houses in Ilshenar
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if ( map == Map.Ilshenar || SpellHelper.IsFeluccaT2A( map, center ) )
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return HousePlacementResult.BadRegion; // No houses in Ilshenar/T2A
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NoHousingRegion noHousingRegion = (NoHousingRegion) Region.Find( center, map ).GetRegion( typeof( NoHousingRegion ) );
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@ -319,9 +323,36 @@ namespace Server.Multis
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}
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}
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List<Sector> _sectors = new List<Sector>();
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List<BaseHouse> _houses = new List<BaseHouse>();
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for ( int i = 0; i < yard.Count; i++ ) {
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Sector sector = map.GetSector( yard[i] );
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if ( !_sectors.Contains( sector ) ) {
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_sectors.Add( sector );
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if ( sector.Multis != null ) {
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for ( int j = 0; j < sector.Multis.Count; j++ ) {
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if ( sector.Multis[j] is BaseHouse ) {
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BaseHouse _house = (BaseHouse)sector.Multis[j];
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if ( !_houses.Contains( _house ) ) {
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_houses.Add( _house );
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}
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}
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}
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}
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}
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}
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for ( int i = 0; i < yard.Count; ++i )
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{
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Point2D yardPoint = yard[i];
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foreach ( BaseHouse b in _houses ) {
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if ( b.Contains( yard[i] ) )
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return HousePlacementResult.BadStatic; // Broke rule #3
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}
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/*Point2D yardPoint = yard[i];
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IPooledEnumerable eable = map.GetMultiTilesAt( yardPoint.X, yardPoint.Y );
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@ -337,11 +368,10 @@ namespace Server.Multis
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}
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}
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eable.Free();
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eable.Free();*/
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}
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return HousePlacementResult.Valid;
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}
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}
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}
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