revert forced 4.0 migration -- many users are still dependent on 2.0

This commit is contained in:
mark 2012-03-07 13:47:33 +00:00
parent 7b48ebb7e6
commit 4bcde77cc2
13 changed files with 531 additions and 46 deletions

View file

@ -25,7 +25,7 @@ namespace Server.Commands
else
{
SkillName skill;
#if Framework_4_0
if( Enum.TryParse( arg.GetString( 0 ), true, out skill ) )
{
arg.Mobile.Target = new SkillTarget( skill, arg.GetDouble( 1 ) );
@ -34,6 +34,18 @@ namespace Server.Commands
{
arg.Mobile.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
}
#else
try
{
skill = (SkillName)Enum.Parse( typeof( SkillName ), arg.GetString( 0 ), true );
}
catch
{
arg.Mobile.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
return;
}
arg.Mobile.Target = new SkillTarget( skill, arg.GetDouble( 1 ) );
#endif
}
}
@ -62,7 +74,7 @@ namespace Server.Commands
else
{
SkillName skill;
#if Framework_4_0
if( Enum.TryParse( arg.GetString( 0 ), true, out skill ) )
{
arg.Mobile.Target = new SkillTarget( skill );
@ -71,6 +83,19 @@ namespace Server.Commands
{
arg.Mobile.SendMessage( "You have specified an invalid skill to get." );
}
#else
try
{
skill = (SkillName)Enum.Parse( typeof( SkillName ), arg.GetString( 0 ), true );
}
catch
{
arg.Mobile.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
return;
}
arg.Mobile.Target = new SkillTarget( skill );
#endif
}
}