Plant gump issues

http://jira.runuo.com/browse/RUNUO-12

House decay stages should pass at random intervals
http://jira.runuo.com/browse/RUNUO-113

Nature's Fury cast issues
http://jira.runuo.com/browse/RUNUO-114

Animal Form inaccuracies and issue with Talisman of the Fey
http://jira.runuo.com/browse/RUNUO-115

BaseWaterContainer fill messages and behavior
http://jira.runuo.com/browse/RUNUO-116

AdminGump filter for accounts owning houses
http://jira.runuo.com/browse/RUNUO-118

Seeds should be stackable
http://jira.runuo.com/browse/RUNUO-119

Typo in case of a jailbreak
http://jira.runuo.com/browse/RUNUO-120

Prevent creation of invalid account names
http://jira.runuo.com/browse/RUNUO-121
This commit is contained in:
eos 2012-01-01 03:34:02 +00:00
parent d2f79e93ea
commit 4cba2c8d56
18 changed files with 440 additions and 137 deletions

View file

@ -17,23 +17,10 @@ namespace Server.Mobiles
public override bool AlwaysMurderer { get { return true; } }
private Mobile m_Target;
public override Mobile ConstantFocus { get { return m_Target; } }
public override void OnThink()
{
if( m_Target != null && (!m_Target.Alive || m_Target.Deleted || !InRange( m_Target, 24 ) || !CanSee( m_Target )) )
m_Target = null; //Go kill other stuffs
base.OnThink();
}
[Constructable]
public NatureFury( Mobile target )
public NatureFury()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
m_Target = target;
Name = "a nature's fury";
Body = 0x33;
Hue = 0x4001;
@ -62,12 +49,6 @@ namespace Server.Mobiles
ControlSlots = 1;
}
[Constructable]
public NatureFury()
: this( null ) //Null makes it act like any other mob
{
}
public override void MoveToWorld( Point3D loc, Map map )
{
base.MoveToWorld( loc, map );