Various fixes related to DefaultName. Makes the event loop more async.
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6ef32ce910
commit
4d2965d2de
5 changed files with 29 additions and 28 deletions
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@ -256,7 +256,7 @@ namespace Server.Mobiles
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{
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get
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{
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if (NameMod == null && Name == null)
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if (NameMod == null && base.Name == null)
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return DefaultName;
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return base.Name;
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@ -195,7 +195,7 @@ namespace Server.Mobiles
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Body = 264;
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Hue = ( IsParagon && DefaultHue == 0 ) ? Paragon.Hue : DefaultHue;
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Female = false;
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Name = DefaultName;
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Name = null;
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NameHue = -1;
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Title = null;
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Kills = 0;
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@ -519,7 +519,7 @@ namespace Server
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try
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{
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long now, last = TickCount;
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long last = TickCount;
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const int sampleInterval = 100;
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const float ticksPerSecond = 1000.0f * sampleInterval;
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@ -530,24 +530,25 @@ namespace Server
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{
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m_Signal.WaitOne();
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Mobile.ProcessDeltaQueue();
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Item.ProcessDeltaQueue();
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Task.WaitAll(
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Task.Run(() => Mobile.ProcessDeltaQueue()),
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Task.Run(() => Item.ProcessDeltaQueue()),
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Task.Run(() => Timer.Slice()),
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Task.Run(() => messagePump.Slice())
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);
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Timer.Slice();
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messagePump.Slice();
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NetState.FlushAll();
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NetState.ProcessDisposedQueue();
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if ( Slice != null )
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Slice();
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Slice?.Invoke();
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if (sample++ % sampleInterval != 0)
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{
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continue;
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}
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now = TickCount;
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long now = TickCount;
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m_CyclesPerSecond[m_CycleIndex++ % m_CyclesPerSecond.Length] = ticksPerSecond / (now - last);
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last = now;
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}
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@ -441,7 +441,7 @@ namespace Server.Network
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byte layer = pvSrc.ReadByte();
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Serial serial = pvSrc.ReadInt32();
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int amount = pvSrc.ReadInt16();
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buyList.Add( new BuyItemResponse( serial, amount ) );
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}
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@ -2028,11 +2028,11 @@ namespace Server.Network
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public static PlayCharCallback ThirdPartyAuthCallback = null, ThirdPartyHackedCallback = null;
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private static byte[] m_ThirdPartyAuthKey = new byte[]
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{
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0x9, 0x11, 0x83, (byte)'+', 0x4, 0x17, 0x83,
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0x5, 0x24, 0x85,
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0x7, 0x17, 0x87,
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private static byte[] m_ThirdPartyAuthKey = new byte[]
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{
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0x9, 0x11, 0x83, (byte)'+', 0x4, 0x17, 0x83,
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0x5, 0x24, 0x85,
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0x7, 0x17, 0x87,
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0x6, 0x19, 0x88,
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};
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@ -2080,7 +2080,7 @@ namespace Server.Network
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bool match = true;
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for ( int i=0; match && i < m_ThirdPartyAuthKey.Length; i++ )
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match = match && pvSrc.ReadByte() == m_ThirdPartyAuthKey[i];
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if ( match )
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authOK = true;
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}
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@ -2308,7 +2308,7 @@ namespace Server.Network
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race = Race.Races[(byte)(genderRace / 2)];
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}
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if ( race == null )
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if( race == null )
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race = Race.DefaultRace;
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CityInfo[] info = state.CityInfo;
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@ -2427,8 +2427,8 @@ namespace Server.Network
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byte raceID = (byte)(genderRace < 4 ? 0 : ((genderRace / 2) - 1));
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race = Race.Races[raceID];
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if ( race == null )
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if( race == null )
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race = Race.DefaultRace;
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CityInfo[] info = state.CityInfo;
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@ -2518,7 +2518,7 @@ namespace Server.Network
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private static Dictionary<int, AuthIDPersistence> m_AuthIDWindow = new Dictionary<int, AuthIDPersistence>( m_AuthIDWindowSize );
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private static int GenerateAuthID( NetState state )
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{
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{
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if ( m_AuthIDWindow.Count == m_AuthIDWindowSize ) {
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int oldestID = 0;
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DateTime oldest = DateTime.MaxValue;
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@ -2532,7 +2532,7 @@ namespace Server.Network
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m_AuthIDWindow.Remove( oldestID );
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}
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int authID;
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do {
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@ -2543,7 +2543,7 @@ namespace Server.Network
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} while ( m_AuthIDWindow.ContainsKey( authID ) );
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m_AuthIDWindow[authID] = new AuthIDPersistence( state.Version );
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return authID;
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}
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@ -2569,7 +2569,7 @@ namespace Server.Network
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state.Dispose();
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return;
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}
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if ( state.m_AuthID != 0 && authID != state.m_AuthID )
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{
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Console.WriteLine( "Login: {0}: Invalid client detected, disconnecting", state );
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@ -42,7 +42,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\</OutputPath>
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<DefineConstants>TRACE;DEBUG;NEWTIMERS;NEWPARENT</DefineConstants>
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<DefineConstants>TRACE;DEBUG;NEWTIMERS;NEWPARENT;NewAsyncSockets</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DebugType>full</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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@ -53,7 +53,7 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<OutputPath>..\</OutputPath>
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<DefineConstants>TRACE;NEWTIMERS;NEWPARENT</DefineConstants>
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<DefineConstants>TRACE;NEWTIMERS;NEWPARENT;NewAsyncSockets</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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@ -66,7 +66,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\</OutputPath>
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<DefineConstants>TRACE;DEBUG;NEWTIMERS, NEWPARENT</DefineConstants>
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<DefineConstants>TRACE;DEBUG;NEWTIMERS,NEWPARENT;NewAsyncSockets</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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@ -77,7 +77,7 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>..\</OutputPath>
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<DefineConstants>TRACE;NEWTIMERS, NEWPARENT</DefineConstants>
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<DefineConstants>TRACE;NEWTIMERS,NEWPARENT;NewAsyncSockets</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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