Removes literal variables (#257)

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Kamron Batman 2020-09-18 18:41:26 -07:00 • committed by GitHub
parent 580da8a0cc
commit 4d6e584b6c
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359 changed files with 1306 additions and 1306 deletions

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@ -73,30 +73,30 @@ namespace Server.Items
if (weapon is BaseRanged)
{
SendLocalizedMessageTo(@from, 501822); // You can't practice ranged weapons on this.
SendLocalizedMessageTo(from, 501822); // You can't practice ranged weapons on this.
}
else if (weapon == null || !from.InRange(GetWorldLocation(), weapon.MaxRange))
{
SendLocalizedMessageTo(@from, 501816); // You are too far away to do that.
SendLocalizedMessageTo(from, 501816); // You are too far away to do that.
}
else if (Swinging)
{
SendLocalizedMessageTo(@from, 501815); // You have to wait until it stops swinging.
SendLocalizedMessageTo(from, 501815); // You have to wait until it stops swinging.
}
else if (from.Skills[weapon.Skill].Base >= MaxSkill)
{
SendLocalizedMessageTo(
@from,
from,
501828
); // Your skill cannot improve any further by simply practicing with a dummy.
}
else if (from.Mounted)
{
SendLocalizedMessageTo(@from, 501829); // You can't practice on this while on a mount.
SendLocalizedMessageTo(from, 501829); // You can't practice on this while on a mount.
}
else
{
Use(@from, weapon);
Use(from, weapon);
}
}