Removes literal variables (#257)

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Kamron Batman 2020-09-18 18:41:26 -07:00 • committed by GitHub
parent 580da8a0cc
commit 4d6e584b6c
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359 changed files with 1306 additions and 1306 deletions

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@ -79,11 +79,11 @@ namespace Server.Multis
{
if (Core.SE)
{
@from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
}
else
{
@from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502482); // Where do you wish to place the ship?
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502482); // Where do you wish to place the ship?
}
from.Target = new InternalTarget(this);
@ -185,15 +185,15 @@ namespace Server.Multis
if (region.IsPartOf<DungeonRegion>())
{
@from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
}
else if (region.IsPartOf<HouseRegion>() || region.IsPartOf<ChampionSpawnRegion>())
{
@from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
}
else
{
m_Deed.OnPlacement(@from, p);
m_Deed.OnPlacement(from, p);
}
}
}