Removes literal variables (#257)

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Kamron Batman 2020-09-18 18:41:26 -07:00 • committed by GitHub
parent 580da8a0cc
commit 4d6e584b6c
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GPG key ID: 4AEE18F83AFDEB23
359 changed files with 1306 additions and 1306 deletions

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@ -30,11 +30,11 @@ namespace Server.Items
{
if (IsChildOf(from.Backpack))
{
@from.SendGump(new HousePlacementCategoryGump(@from));
from.SendGump(new HousePlacementCategoryGump(from));
}
else
{
@from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
@ -268,27 +268,27 @@ namespace Server.Items
if (from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing(from, p))
{
m_Placed = m_Entry.OnPlacement(@from, p);
m_Placed = m_Entry.OnPlacement(from, p);
}
else if (reg.IsPartOf<TempNoHousingRegion>())
{
@from.SendLocalizedMessage(
from.SendLocalizedMessage(
501270
); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
}
else if (reg.IsPartOf<TreasureRegion>() || reg.IsPartOf<HouseRegion>())
{
@from.SendLocalizedMessage(
from.SendLocalizedMessage(
1043287
); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
}
else if (reg.IsPartOf<HouseRaffleRegion>())
{
@from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
}
else
{
@from.SendLocalizedMessage(501265); // Housing can not be created in this area.
from.SendLocalizedMessage(501265); // Housing can not be created in this area.
}
}
}
@ -302,7 +302,7 @@ namespace Server.Items
if (!m_Placed)
{
@from.SendGump(new HousePlacementListGump(@from, m_Entries));
from.SendGump(new HousePlacementListGump(from, m_Entries));
}
}
}
@ -1960,15 +1960,15 @@ namespace Server.Items
if (Type == typeof(HouseFoundation))
{
args = new object[] { @from, MultiID, m_Storage, m_Lockdowns };
args = new object[] { from, MultiID, m_Storage, m_Lockdowns };
}
else if (Type == typeof(SmallOldHouse) || Type == typeof(SmallShop) || Type == typeof(TwoStoryHouse))
{
args = new object[] { @from, MultiID };
args = new object[] { from, MultiID };
}
else
{
args = new object[] { @from };
args = new object[] { from };
}
return ActivatorUtil.CreateInstance(Type, args) as BaseHouse;