OSI-style npc camps: http://www.uodemise.com/forum/showthread.php?t=115787
SoT should not exceed skillcaps: http://www.uodemise.com/forum/showthread.php?t=148630 Corrected Potion keg name: http://www.uodemise.com/forum/showthread.php?t=147423
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@ -95,7 +95,7 @@ namespace Server.Items
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get
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{
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if ( m_Held == 0 )
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return 1041641;
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return 1041084; // A specially lined keg for potions.
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else if( m_Type >= PotionEffect.Conflagration )
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return 1072658 + (int) m_Type - (int) PotionEffect.Conflagration;
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else
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