SoT should not exceed skillcaps: http://www.uodemise.com/forum/showthread.php?t=148630
Corrected Potion keg name:  http://www.uodemise.com/forum/showthread.php?t=147423
This commit is contained in:
xavier 2010-09-06 13:51:26 +00:00
parent 83193125b8
commit 4dbb400ce3
8 changed files with 1266 additions and 622 deletions

View file

@ -95,7 +95,7 @@ namespace Server.Items
get get
{ {
if ( m_Held == 0 ) if ( m_Held == 0 )
return 1041641; return 1041084; // A specially lined keg for potions.
else if( m_Type >= PotionEffect.Conflagration ) else if( m_Type >= PotionEffect.Conflagration )
return 1072658 + (int) m_Type - (int) PotionEffect.Conflagration; return 1072658 + (int) m_Type - (int) PotionEffect.Conflagration;
else else

View file

@ -97,8 +97,8 @@ namespace Server.Items
if ( !CanUse( from ) ) if ( !CanUse( from ) )
return; return;
double tskill = from.Skills[Skill].Base; double tskill = from.Skills[Skill].Base; // value of skill without item bonuses etc
double tcap = from.Skills[Skill].Cap; double tcap = from.Skills[Skill].Cap; // maximum value permitted
bool canGain = false; bool canGain = false;
double newValue = Value; double newValue = Value;
@ -110,9 +110,12 @@ namespace Server.Items
{ {
if ( ( from.SkillsTotal + newValue * 10 ) > from.SkillsCap ) if ( ( from.SkillsTotal + newValue * 10 ) > from.SkillsCap )
{ {
for ( int i = 0; i <= 54; i++ ) int ns = from.Skills.Length; // number of items in from.Skills[]
for ( int i = 0; i < ns; i++ )
{ {
if ( from.Skills[i].Lock == SkillLock.Down && tskill >= newValue ) // skill must point down and its value must be enough
if ( from.Skills[i].Lock == SkillLock.Down && from.Skills[i].Base >= newValue )
{ {
from.Skills[i].Base -= newValue; from.Skills[i].Base -= newValue;
canGain = true; canGain = true;

File diff suppressed because it is too large Load diff

View file

@ -13,19 +13,37 @@ namespace Server.Multis
private List<Mobile> m_Mobiles; private List<Mobile> m_Mobiles;
private DateTime m_DecayTime; private DateTime m_DecayTime;
private Timer m_DecayTimer; private Timer m_DecayTimer;
private TimeSpan m_DecayDelay;
public virtual int EventRange{ get{ return 10; } } public virtual int EventRange{ get{ return 10; } }
public virtual TimeSpan DecayDelay{ get{ return TimeSpan.FromMinutes( 30.0 ); } } public virtual TimeSpan DecayDelay {
get { return m_DecayDelay; }
set {
m_DecayDelay = value;
RefreshDecay( true );
}
}
public BaseCamp( int multiID ) : base( multiID | 0x4000 ) public BaseCamp( int multiID ) : base( multiID | 0x4000 )
{ {
m_Items = new List<Item>(); m_Items = new List<Item>();
m_Mobiles = new List<Mobile>(); m_Mobiles = new List<Mobile>();
m_DecayDelay = TimeSpan.FromMinutes( 30.0 );
RefreshDecay( true ); RefreshDecay( true );
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckAddComponents ) ); Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckAddComponents ) );
} }
public BaseCamp( int multiID, int mode ) : base( multiID | 0x4000*mode )
{
m_Items = new List<Item>();
m_Mobiles = new List<Mobile>();
m_DecayDelay = TimeSpan.FromMinutes(30.0);
RefreshDecay(true);
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( CheckAddComponents ) );
}
public void CheckAddComponents() public void CheckAddComponents()
{ {
if ( Deleted ) if ( Deleted )
@ -56,14 +74,16 @@ namespace Server.Multis
{ {
m_Items.Add( item ); m_Items.Add( item );
item.MoveToWorld( new Point3D( X + xOffset, Y + yOffset, Z + zOffset ), Map ); int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
item.MoveToWorld( new Point3D( X + xOffset, Y + yOffset, zavg + zOffset ), Map );
} }
public virtual void AddMobile( Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset ) public virtual void AddMobile( Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset )
{ {
m_Mobiles.Add( m ); m_Mobiles.Add(m);
Point3D loc = new Point3D( X + xOffset, Y + yOffset, Z + zOffset ); int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
Point3D loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
BaseCreature bc = m as BaseCreature; BaseCreature bc = m as BaseCreature;
if ( bc != null ) if ( bc != null )
@ -108,8 +128,15 @@ namespace Server.Multis
for ( int i = 0; i < m_Items.Count; ++i ) for ( int i = 0; i < m_Items.Count; ++i )
m_Items[i].Delete(); m_Items[i].Delete();
for ( int i = 0; i < m_Mobiles.Count; ++i ) for ( int i = 0; i < m_Mobiles.Count; ++i )
m_Mobiles[i].Delete(); {
BaseCreature bc = (BaseCreature)m_Mobiles[i];
if ( bc.IsPrisoner == false )
m_Mobiles[i].Delete();
else if ( m_Mobiles[i].CantWalk == true )
m_Mobiles[i].Delete();
}
m_Items.Clear(); m_Items.Clear();
m_Mobiles.Clear(); m_Mobiles.Clear();
@ -151,4 +178,36 @@ namespace Server.Multis
} }
} }
} }
public class LockableBarrel : LockableContainer
{
[Constructable]
public LockableBarrel()
: base(0xE77)
{
Weight = 1.0;
}
public LockableBarrel(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 8.0)
Weight = 1.0;
}
}
} }

View file

@ -0,0 +1,197 @@
using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class BrigandCamp : BaseCamp
{
public virtual Mobile Brigands{ get{ return new Brigand(); } }
public virtual Mobile Executioners{ get{ return new Executioner(); } }
private Mobile m_Prisoner;
private int m_SpawnRange;
[Constructable]
public BrigandCamp() : base( 0x10ee, 0 ) // dummy garbage at center
{
}
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
Visible = false;
DecayDelay = TimeSpan.FromMinutes( 5.0 );
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
switch ( Utility.Random( 3 ) )
{
case 0:
{
AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
AddItem( new Item( 0x974 ), 0, 7, 1 ); // Cauldron
break;
}
case 1:
{
AddItem( new Item( 0x1E95 ), 0, 7, 1 ); // Rabbit on a spit
break;
}
default:
{
AddItem( new Item( 0x1E94 ), 0, 7, 1 ); // Chicken on a spit
break;
}
}
AddCampChests();
for ( int i = 0; i < 4; i ++ )
{
AddMobile( Brigands, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
}
switch ( Utility.Random( 2 ) )
{
case 0: m_Prisoner = new Noble(); break;
default: m_Prisoner = new SeekerOfAdventure(); break;
}
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
}
private void AddCampChests()
{
LockableContainer chest = null;
switch (Utility.Random(3))
{
case 0: chest = new MetalChest(); break;
case 1: chest = new MetalGoldenChest(); break;
default: chest = new WoodenChest(); break;
}
chest.LiftOverride = true;
TreasureMapChest.Fill(chest, 1);
AddItem(chest, -2, -2, 0);
LockableContainer crates = null;
switch (Utility.Random(4))
{
case 0: crates = new SmallCrate(); break;
case 1: crates = new MediumCrate(); break;
case 2: crates = new LargeCrate(); break;
default: crates = new LockableBarrel(); break;
}
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
crates.LiftOverride = true;
if (Utility.RandomDouble() < 0.8)
{
switch (Utility.Random(4))
{
case 0: crates.DropItem(new LesserCurePotion()); break;
case 1: crates.DropItem(new LesserExplosionPotion()); break;
case 2: crates.DropItem(new LesserHealPotion()); break;
default: crates.DropItem(new LesserPoisonPotion()); break;
}
}
AddItem(crates, 2, 2, 0);
}
// Don't refresh decay timer
public override void OnEnter( Mobile m )
{
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
{
int number;
switch ( Utility.Random( 8 ) )
{
case 0: number = 502261; break; // HELP!
case 1: number = 502262; break; // Help me!
case 2: number = 502263; break; // Canst thou aid me?!
case 3: number = 502264; break; // Help a poor prisoner!
case 4: number = 502265; break; // Help! Please!
case 5: number = 502266; break; // Aaah! Help me!
case 6: number = 502267; break; // Go and get some help!
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell( number );
}
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public BrigandCamp( Serial serial ) : base( serial )
{
}
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
{
if ( item != null )
item.Movable = false;
base.AddItem( item, xOffset, yOffset, zOffset );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Prisoner );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Prisoner = reader.ReadMobile();
break;
}
}
}
}
}

View file

@ -0,0 +1,196 @@
using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class LizardmenCamp : BaseCamp
{
public virtual Mobile Lizardmen{ get{ return new Lizardman(); } }
private Mobile m_Prisoner;
private int m_SpawnRange;
[Constructable]
public LizardmenCamp() : base( 0x10ee , 0 ) // dummy garbage at center
{
}
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
Visible = false;
DecayDelay = TimeSpan.FromMinutes( 5.0 );
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
switch ( Utility.Random( 3 ) )
{
case 0:
{
AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
AddItem( new Item( 0x974 ), 0, 7, 1); // Cauldron
break;
}
case 1:
{
AddItem( new Item( 0x1E95 ), 0, 7, 1); // Rabbit on a spit
break;
}
default:
{
AddItem( new Item( 0x1E94 ), 0, 7, 1); // Chicken on a spit
break;
}
}
AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
AddCampChests();
for ( int i = 0; i < 4; i ++ )
{
AddMobile( Lizardmen, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
}
switch ( Utility.Random( 2 ) )
{
case 0: m_Prisoner = new Noble(); break;
default: m_Prisoner = new SeekerOfAdventure(); break;
}
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
}
private void AddCampChests()
{
LockableContainer chest = null;
switch ( Utility.Random( 3 ) )
{
case 0: chest = new MetalChest(); break;
case 1: chest = new MetalGoldenChest(); break;
default: chest = new WoodenChest(); break;
}
chest.LiftOverride = true;
TreasureMapChest.Fill( chest, 1 );
AddItem( chest, 2, -2, 0 );
LockableContainer crates = null;
switch ( Utility.Random( 4 ) )
{
case 0: crates = new SmallCrate(); break;
case 1: crates = new MediumCrate(); break;
case 2: crates = new LargeCrate(); break;
default: crates = new LockableBarrel(); break;
}
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax( 30, 40 );
crates.TrapLevel = 2;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
crates.DropItem( new Gold( Utility.RandomMinMax( 100, 400 ) ) );
crates.DropItem( new Arrow( 10 ) );
crates.DropItem( new Bolt( 10 ) );
crates.LiftOverride = true;
if ( Utility.RandomDouble() < 0.8 )
{
switch ( Utility.Random( 4 ) )
{
case 0: crates.DropItem( new LesserCurePotion() ); break;
case 1: crates.DropItem( new LesserExplosionPotion() ); break;
case 2: crates.DropItem( new LesserHealPotion() ); break;
default: crates.DropItem(new LesserPoisonPotion()); break;
}
}
AddItem( crates, -2, 2, 0 );
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
{
int number;
switch ( Utility.Random( 8 ) )
{
case 0: number = 502261; break; // HELP!
case 1: number = 502262; break; // Help me!
case 2: number = 502263; break; // Canst thou aid me?!
case 3: number = 502264; break; // Help a poor prisoner!
case 4: number = 502265; break; // Help! Please!
case 5: number = 502266; break; // Aaah! Help me!
case 6: number = 502267; break; // Go and get some help!
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell( number );
}
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public LizardmenCamp( Serial serial ) : base( serial )
{
}
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
{
if ( item != null )
item.Movable = false;
base.AddItem( item, xOffset, yOffset, zOffset );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Prisoner );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Prisoner = reader.ReadMobile();
break;
}
}
}
}
}

View file

@ -4,90 +4,178 @@ using Server.Items;
using Server.Mobiles; using Server.Mobiles;
namespace Server.Multis namespace Server.Multis
{ {
public class OrcCamp : BaseCamp public class OrcCamp : BaseCamp
{ {
public virtual Mobile Orcs{ get{ return new Orc(); } }
private Mobile m_Prisoner; private Mobile m_Prisoner;
private BaseDoor m_Gate;
private int m_SpawnRange;
[Constructable] [Constructable]
public OrcCamp() : base( 0x1D4C ) public OrcCamp() : base( 0x10ee, 0 ) // dummy garbage at center
{ {
} }
public override void AddComponents() public override void AddComponents()
{ {
BaseCreature bc; BaseCreature bc;
//BaseEscortable be;
IronGate gate = new IronGate( DoorFacing.EastCCW ); Visible = false;
m_Gate = gate; DecayDelay = TimeSpan.FromMinutes(5.0);
AddItem(new Static(0x10ee), 0, 0, 0);
gate.KeyValue = Key.RandomValue(); AddItem(new Static(0xfac), 0, 7, 0);
gate.Locked = true;
switch ( Utility.Random( 3 ) )
AddItem( gate, -2, 1, 0 ); {
case 0:
MetalChest chest = new MetalChest(); {
AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
chest.ItemID = 0xE7C; AddItem( new Item( 0x974 ), 0, 7, 1 ); // Cauldron
chest.LiftOverride = true; break;
chest.DropItem( new Key( KeyType.Iron, gate.KeyValue ) ); }
case 1:
TreasureMapChest.Fill( chest, 2 ); {
AddItem( new Item( 0x1E95 ), 0, 7, 1 ); // Rabbit on a spit
AddItem( chest, 4, 4, 1 ); break;
}
AddMobile( new Orc(), 15, 0, -2, 0 ); default:
AddMobile( new Orc(), 15, 0, 1, 0 ); {
AddMobile( new OrcishMage(), 15, 0, -1, 0 ); AddItem( new Item( 0x1E94 ), 0, 7, 1 ); // Chicken on a spit
AddMobile( new OrcCaptain(), 15, 0, 0, 0 ); break;
}
}
AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
AddCampChests();
for ( int i = 0; i < 3; i ++ )
{
AddMobile( Orcs, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
}
AddMobile( new OrcCaptain(), 2, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
switch ( Utility.Random( 2 ) ) switch ( Utility.Random( 2 ) )
{ {
case 0: m_Prisoner = new Noble(); break; case 0: m_Prisoner = new Noble(); break;
case 1: m_Prisoner = new SeekerOfAdventure(); break; default: m_Prisoner = new SeekerOfAdventure(); break;
} }
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
bc = (BaseCreature)m_Prisoner; bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true; bc.IsPrisoner = true;
bc.CantWalk = true;
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 ); m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
AddMobile( m_Prisoner, 2, -2, 0, 0 );
} }
public override void OnEnter( Mobile m ) private void AddCampChests()
{ {
base.OnEnter( m ); LockableContainer chest = null;
if ( m.Player && m_Prisoner != null && m_Gate != null && m_Gate.Locked ) switch (Utility.Random(3))
{
case 0: chest = new MetalChest(); break;
case 1: chest = new MetalGoldenChest(); break;
default: chest = new WoodenChest(); break;
}
chest.LiftOverride = true;
TreasureMapChest.Fill(chest, 1);
AddItem(chest, -2, 2, 0);
LockableContainer crates = null;
switch (Utility.Random(4))
{
case 0: crates = new SmallCrate(); break;
case 1: crates = new MediumCrate(); break;
case 2: crates = new LargeCrate(); break;
default: crates = new LockableBarrel(); break;
}
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
crates.LiftOverride = true;
if (Utility.RandomDouble() < 0.8)
{
switch (Utility.Random(4))
{
case 0: crates.DropItem(new LesserCurePotion()); break;
case 1: crates.DropItem(new LesserExplosionPotion()); break;
case 2: crates.DropItem(new LesserHealPotion()); break;
default: crates.DropItem(new LesserPoisonPotion()); break;
}
}
AddItem(crates, 2, -2, 0);
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
{ {
int number; int number;
switch ( Utility.Random( 4 ) ) switch ( Utility.Random( 8 ) )
{ {
default: case 0: number = 502261; break; // HELP!
case 0: number = 502264; break; // Help a poor prisoner! case 1: number = 502262; break; // Help me!
case 1: number = 502266; break; // Aaah! Help me! case 2: number = 502263; break; // Canst thou aid me?!
case 2: number = 1046000; break; // Help! These savages wish to end my life! case 3: number = 502264; break; // Help a poor prisoner!
case 3: number = 1046003; break; // Quickly! Kill them for me! HELP!! case 4: number = 502265; break; // Help! Please!
case 5: number = 502266; break; // Aaah! Help me!
case 6: number = 502267; break; // Go and get some help!
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
} }
m_Prisoner.Yell( number ); m_Prisoner.Yell( number );
} }
} }
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public OrcCamp( Serial serial ) : base( serial ) public OrcCamp( Serial serial ) : base( serial )
{ {
} }
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
{
if ( item != null )
item.Movable = false;
base.AddItem( item, xOffset, yOffset, zOffset );
}
public override void Serialize( GenericWriter writer ) public override void Serialize( GenericWriter writer )
{ {
base.Serialize( writer ); base.Serialize( writer );
writer.Write( (int) 0 ); // version writer.Write( (int) 1 ); // version
writer.Write( m_Prisoner ); writer.Write( m_Prisoner );
writer.Write( m_Gate );
} }
public override void Deserialize( GenericReader reader ) public override void Deserialize( GenericReader reader )
@ -98,10 +186,15 @@ namespace Server.Multis
switch ( version ) switch ( version )
{ {
case 1:
{
m_Prisoner = reader.ReadMobile();
break;
}
case 0: case 0:
{ {
m_Prisoner = reader.ReadMobile(); m_Prisoner = reader.ReadMobile();
m_Gate = reader.ReadItem() as BaseDoor; reader.ReadItem();
break; break;
} }
} }

View file

@ -4,90 +4,177 @@ using Server.Items;
using Server.Mobiles; using Server.Mobiles;
namespace Server.Multis namespace Server.Multis
{ {
public class RatCamp : BaseCamp public class RatCamp : BaseCamp
{ {
public virtual Mobile Ratmen{ get{ return new Ratman(); } }
private Mobile m_Prisoner; private Mobile m_Prisoner;
private BaseDoor m_Gate;
private int m_SpawnRange;
[Constructable] [Constructable]
public RatCamp() : base( 0x1D4C ) public RatCamp() : base( 0x10ee, 0 ) // dummy garbage at center
{ {
} }
public override void AddComponents() public override void AddComponents()
{ {
BaseCreature bc; BaseCreature bc;
//BaseEscortable be;
IronGate gate = new IronGate( DoorFacing.EastCCW ); Visible = false;
m_Gate = gate; DecayDelay = TimeSpan.FromMinutes(5.0);
AddItem(new Static(0x10ee), 0, 0, 0);
gate.KeyValue = Key.RandomValue(); AddItem(new Static(0xfac), 0, 6, 0);
gate.Locked = true;
switch ( Utility.Random( 3 ) )
AddItem( gate, -2, 1, 0 ); {
case 0:
MetalChest chest = new MetalChest(); {
AddItem( new Item( 0xDE3 ), 0, 6, 0 ); // Campfire
chest.ItemID = 0xE7C; AddItem( new Item( 0x974 ), 0, 6, 1 ); // Cauldron
chest.LiftOverride = true; break;
chest.DropItem( new Key( KeyType.Iron, gate.KeyValue ) ); }
case 1:
TreasureMapChest.Fill( chest, 2 ); {
AddItem( new Item( 0x1E95 ), 0, 6, 1 ); // Rabbit on a spit
AddItem( chest, 4, 4, 1 ); break;
}
AddMobile( new Ratman(), 15, 0, -2, 0 ); default:
AddMobile( new Ratman(), 15, 0, 1, 0 ); {
AddMobile( new RatmanMage(), 15, 0, -1, 0 ); AddItem( new Item( 0x1E94 ), 0, 6, 1 ); // Chicken on a spit
AddMobile( new RatmanArcher(), 15, 0, 0, 0 ); break;
}
}
AddItem(new Item(0x41F), 5, 5, 0); // Gruesome Standart South
AddCampChests();
for ( int i = 0; i < 4; i ++ )
{
AddMobile( Ratmen, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
}
switch ( Utility.Random( 2 ) ) switch ( Utility.Random( 2 ) )
{ {
case 0: m_Prisoner = new Noble(); break; case 0: m_Prisoner = new Noble(); break;
case 1: m_Prisoner = new SeekerOfAdventure(); break; default: m_Prisoner = new SeekerOfAdventure(); break;
} }
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
bc = (BaseCreature)m_Prisoner; bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true; bc.IsPrisoner = true;
bc.CantWalk = true;
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 ); m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
AddMobile( m_Prisoner, 2, -2, 0, 0 );
} }
public override void OnEnter( Mobile m ) private void AddCampChests()
{ {
base.OnEnter( m ); LockableContainer chest = null;
if ( m.Player && m_Prisoner != null && m_Gate != null && m_Gate.Locked ) switch (Utility.Random(3))
{
case 0: chest = new MetalChest(); break;
case 1: chest = new MetalGoldenChest(); break;
default: chest = new WoodenChest(); break;
}
chest.LiftOverride = true;
TreasureMapChest.Fill(chest, 1);
AddItem(chest, -2, -2, 0);
LockableContainer crates = null;
switch (Utility.Random(4))
{
case 0: crates = new SmallCrate(); break;
case 1: crates = new MediumCrate(); break;
case 2: crates = new LargeCrate(); break;
default: crates = new LockableBarrel(); break;
}
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
crates.LiftOverride = true;
if (Utility.RandomDouble() < 0.8)
{
switch (Utility.Random(4))
{
case 0: crates.DropItem(new LesserCurePotion()); break;
case 1: crates.DropItem(new LesserExplosionPotion()); break;
case 2: crates.DropItem(new LesserHealPotion()); break;
default: crates.DropItem(new LesserPoisonPotion()); break;
}
}
AddItem(crates, 2, 2, 0);
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
{ {
int number; int number;
switch ( Utility.Random( 4 ) ) switch ( Utility.Random( 8 ) )
{ {
default: case 0: number = 502261; break; // HELP!
case 0: number = 502264; break; // Help a poor prisoner! case 1: number = 502262; break; // Help me!
case 1: number = 502266; break; // Aaah! Help me! case 2: number = 502263; break; // Canst thou aid me?!
case 2: number = 1046000; break; // Help! These savages wish to end my life! case 3: number = 502264; break; // Help a poor prisoner!
case 3: number = 1046003; break; // Quickly! Kill them for me! HELP!! case 4: number = 502265; break; // Help! Please!
case 5: number = 502266; break; // Aaah! Help me!
case 6: number = 502267; break; // Go and get some help!
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
} }
m_Prisoner.Yell( number ); m_Prisoner.Yell( number );
} }
} }
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public RatCamp( Serial serial ) : base( serial ) public RatCamp( Serial serial ) : base( serial )
{ {
} }
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
{
if ( item != null )
item.Movable = false;
base.AddItem( item, xOffset, yOffset, zOffset );
}
public override void Serialize( GenericWriter writer ) public override void Serialize( GenericWriter writer )
{ {
base.Serialize( writer ); base.Serialize( writer );
writer.Write( (int) 0 ); // version writer.Write( (int) 1 ); // version
writer.Write( m_Prisoner ); writer.Write( m_Prisoner );
writer.Write( m_Gate );
} }
public override void Deserialize( GenericReader reader ) public override void Deserialize( GenericReader reader )
@ -98,10 +185,15 @@ namespace Server.Multis
switch ( version ) switch ( version )
{ {
case 1:
{
m_Prisoner = reader.ReadMobile();
break;
}
case 0: case 0:
{ {
m_Prisoner = reader.ReadMobile(); m_Prisoner = reader.ReadMobile();
m_Gate = reader.ReadItem() as BaseDoor; reader.ReadItem();
break; break;
} }
} }