fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -45,8 +45,10 @@ namespace Server
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Deleted = false;
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}
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public BufferWriter SaveBuffer { get; set; }
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BufferWriter ISerializable.SaveBuffer { get; set; }
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public int TypeRef { get; } = -1;
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public Serial Serial { get; }
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public Point3D Location { get; private set; }
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@ -97,10 +99,6 @@ namespace Server
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&& p.Y >= Location.m_Y - range
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&& p.Y <= Location.m_Y + range;
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public void Serialize()
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{
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}
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public void Deserialize(IGenericReader reader)
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{
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// Should not actually be saved
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