fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -16,7 +16,6 @@
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using System;
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using System.Collections.Generic;
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using System.Net;
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using Server.Guilds;
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namespace Server
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{
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@ -24,7 +23,6 @@ namespace Server
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{
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string ReadString();
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DateTime ReadDateTime();
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DateTimeOffset ReadDateTimeOffset();
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TimeSpan ReadTimeSpan();
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DateTime ReadDeltaTime();
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decimal ReadDecimal();
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@ -46,25 +44,9 @@ namespace Server
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Rectangle2D ReadRect2D();
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Rectangle3D ReadRect3D();
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Map ReadMap();
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IEntity ReadEntity();
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Item ReadItem();
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Mobile ReadMobile();
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BaseGuild ReadGuild();
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T ReadItem<T>() where T : Item;
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T ReadMobile<T>() where T : Mobile;
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T ReadGuild<T>() where T : BaseGuild;
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List<Item> ReadStrongItemList();
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List<T> ReadStrongItemList<T>() where T : Item;
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List<Mobile> ReadStrongMobileList();
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List<T> ReadStrongMobileList<T>() where T : Mobile;
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List<BaseGuild> ReadStrongGuildList();
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List<T> ReadStrongGuildList<T>() where T : BaseGuild;
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HashSet<Item> ReadItemSet();
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HashSet<T> ReadItemSet<T>() where T : Item;
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HashSet<Mobile> ReadMobileSet();
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HashSet<T> ReadMobileSet<T>() where T : Mobile;
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HashSet<BaseGuild> ReadGuildSet();
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HashSet<T> ReadGuildSet<T>() where T : BaseGuild;
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T ReadEntity<T>() where T : class, ISerializable;
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List<T> ReadEntityList<T>() where T : class, ISerializable;
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HashSet<T> ReadEntitySet<T>() where T : class, ISerializable;
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Race ReadRace();
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int Read(Span<byte> buffer);
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}
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