fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -17,7 +17,6 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using Server.Guilds;
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namespace Server
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{
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@ -27,7 +26,6 @@ namespace Server
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void Close();
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void Write(string value);
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void Write(DateTime value);
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void Write(DateTimeOffset value);
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void Write(TimeSpan value);
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void Write(decimal value);
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void Write(long value);
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@ -49,38 +47,9 @@ namespace Server
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void Write(Rectangle2D value);
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void Write(Rectangle3D value);
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void Write(Map value);
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void WriteEntity(IEntity value);
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void Write(Item value);
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void Write(Mobile value);
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void Write(BaseGuild value);
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void WriteItem<T>(T value) where T : Item;
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void WriteMobile<T>(T value) where T : Mobile;
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void WriteGuild<T>(T value) where T : BaseGuild;
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void Write(ISerializable value);
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void Write(Race value);
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void Write(List<Item> list);
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void Write(List<Item> list, bool tidy);
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void WriteItemList<T>(List<T> list) where T : Item;
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void WriteItemList<T>(List<T> list, bool tidy) where T : Item;
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void Write(HashSet<Item> list);
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void Write(HashSet<Item> list, bool tidy);
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void WriteItemSet<T>(HashSet<T> set) where T : Item;
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void WriteItemSet<T>(HashSet<T> set, bool tidy) where T : Item;
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void Write(List<Mobile> list);
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void Write(List<Mobile> list, bool tidy);
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void WriteMobileList<T>(List<T> list) where T : Mobile;
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void WriteMobileList<T>(List<T> list, bool tidy) where T : Mobile;
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void Write(HashSet<Mobile> list);
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void Write(HashSet<Mobile> list, bool tidy);
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void WriteMobileSet<T>(HashSet<T> set) where T : Mobile;
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void WriteMobileSet<T>(HashSet<T> set, bool tidy) where T : Mobile;
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void Write(List<BaseGuild> list);
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void Write(List<BaseGuild> list, bool tidy);
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void WriteGuildList<T>(List<T> list) where T : BaseGuild;
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void WriteGuildList<T>(List<T> list, bool tidy) where T : BaseGuild;
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void Write(HashSet<BaseGuild> list);
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void Write(HashSet<BaseGuild> list, bool tidy);
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void WriteGuildSet<T>(HashSet<T> set) where T : BaseGuild;
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void WriteGuildSet<T>(HashSet<T> set, bool tidy) where T : BaseGuild;
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void Write<T>(ICollection<T> list) where T : class, ISerializable;
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void Write(ReadOnlySpan<byte> bytes);
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long Seek(long offset, SeekOrigin origin);
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