fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -126,7 +126,7 @@ namespace Server
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public static WorldState WorldState { get; private set; }
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public static bool Saving => WorldState == WorldState.Saving;
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public static bool Running => WorldState == WorldState.Running;
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public static bool Running => WorldState != WorldState.Loading && WorldState != WorldState.Initial;
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public static bool Loading => WorldState == WorldState.Loading;
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public static Dictionary<Serial, Mobile> Mobiles { get; private set; }
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@ -290,7 +290,7 @@ namespace Server
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return map;
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}
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private static void SaveBuffers<I, T>(IIndexInfo<I> indexInfo, List<EntityIndex<T>> entities) where T : ISerializable
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private static void SaveBuffers<I, T>(IIndexInfo<I> indexInfo, List<EntityIndex<T>> entities) where T : class, ISerializable
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{
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var indexType = indexInfo.TypeName;
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@ -306,20 +306,20 @@ namespace Server
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foreach (var entry in entities)
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{
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T t = entry.Entity;
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T e = entry.Entity;
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if (t == null || t is IEntity entity && entity.Deleted)
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if (e == null || e is IEntity entity && entity.Deleted)
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{
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continue;
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}
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byte[] saveBuffer = GC.AllocateUninitializedArray<byte>(entry.Length);
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reader.Read(saveBuffer, 0, entry.Length);
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t.SaveBuffer = new BufferWriter(saveBuffer, true);
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e.InitializeSaveBuffer(saveBuffer);
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}
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}
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private static void LoadData<I, T>(IIndexInfo<I> indexInfo, List<EntityIndex<T>> entities) where T : ISerializable
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private static void LoadData<I, T>(IIndexInfo<I> indexInfo, List<EntityIndex<T>> entities) where T : class, ISerializable
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{
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var indexType = indexInfo.TypeName;
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@ -772,7 +772,7 @@ namespace Server
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public static void RemoveGuild(BaseGuild guild) => Guilds.Remove(guild.Serial);
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public static void SerializeTo(this ISerializable entity, IGenericWriter writer)
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private static void SerializeTo(this ISerializable entity, IGenericWriter writer)
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{
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var saveBuffer = entity.SaveBuffer;
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writer.Write(saveBuffer.Buffer.AsSpan(0, (int)saveBuffer.Position));
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