fix(core): Fixes several serialization issues (#355)

- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
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Kamron Batman 2020-12-23 07:11:41 -08:00 • committed by GitHub
parent 0888ab9b86
commit 4ddb3de026
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GPG key ID: 4AEE18F83AFDEB23
162 changed files with 652 additions and 1045 deletions

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@ -126,7 +126,7 @@ namespace Server
public static WorldState WorldState { get; private set; }
public static bool Saving => WorldState == WorldState.Saving;
public static bool Running => WorldState == WorldState.Running;
public static bool Running => WorldState != WorldState.Loading && WorldState != WorldState.Initial;
public static bool Loading => WorldState == WorldState.Loading;
public static Dictionary<Serial, Mobile> Mobiles { get; private set; }
@ -290,7 +290,7 @@ namespace Server
return map;
}
private static void SaveBuffers<I, T>(IIndexInfo<I> indexInfo, List<EntityIndex<T>> entities) where T : ISerializable
private static void SaveBuffers<I, T>(IIndexInfo<I> indexInfo, List<EntityIndex<T>> entities) where T : class, ISerializable
{
var indexType = indexInfo.TypeName;
@ -306,20 +306,20 @@ namespace Server
foreach (var entry in entities)
{
T t = entry.Entity;
T e = entry.Entity;
if (t == null || t is IEntity entity && entity.Deleted)
if (e == null || e is IEntity entity && entity.Deleted)
{
continue;
}
byte[] saveBuffer = GC.AllocateUninitializedArray<byte>(entry.Length);
reader.Read(saveBuffer, 0, entry.Length);
t.SaveBuffer = new BufferWriter(saveBuffer, true);
e.InitializeSaveBuffer(saveBuffer);
}
}
private static void LoadData<I, T>(IIndexInfo<I> indexInfo, List<EntityIndex<T>> entities) where T : ISerializable
private static void LoadData<I, T>(IIndexInfo<I> indexInfo, List<EntityIndex<T>> entities) where T : class, ISerializable
{
var indexType = indexInfo.TypeName;
@ -772,7 +772,7 @@ namespace Server
public static void RemoveGuild(BaseGuild guild) => Guilds.Remove(guild.Serial);
public static void SerializeTo(this ISerializable entity, IGenericWriter writer)
private static void SerializeTo(this ISerializable entity, IGenericWriter writer)
{
var saveBuffer = entity.SaveBuffer;
writer.Write(saveBuffer.Buffer.AsSpan(0, (int)saveBuffer.Position));