fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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0888ab9b86
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162 changed files with 652 additions and 1045 deletions
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@ -263,14 +263,14 @@ namespace Server.Engines.ConPVP
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}
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case 6:
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{
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Ladder = reader.ReadItem() as LadderController;
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Ladder = reader.ReadEntity<LadderController>();
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goto case 5;
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}
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case 5:
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{
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m_Tournament = reader.ReadItem() as TournamentController;
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Announcer = reader.ReadMobile();
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m_Tournament = reader.ReadEntity<TournamentController>();
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Announcer = reader.ReadEntity<Mobile>();
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goto case 4;
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}
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@ -290,13 +290,13 @@ namespace Server.Engines.ConPVP
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{
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GateIn = reader.ReadPoint3D();
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m_GateOut = reader.ReadPoint3D();
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Teleporter = reader.ReadItem();
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Teleporter = reader.ReadEntity<Item>();
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goto case 1;
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}
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case 1:
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{
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Players = reader.ReadStrongMobileList();
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Players = reader.ReadEntityList<Mobile>();
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goto case 0;
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}
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@ -2747,7 +2747,7 @@ namespace Server.Engines.ConPVP
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for (var i = 0; i < count; ++i)
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{
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var mob = reader.ReadMobile();
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var mob = reader.ReadEntity<Mobile>();
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var loc = reader.ReadPoint3D();
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var map = reader.ReadMap();
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@ -1380,10 +1380,10 @@ namespace Server.Engines.ConPVP
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{
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case 0:
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{
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Board = ip.ReadItem() as BRBoard;
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Board = ip.ReadEntity<BRBoard>();
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TeamName = ip.ReadString();
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Color = ip.ReadEncodedInt();
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m_Goal = ip.ReadItem() as BRGoal;
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m_Goal = ip.ReadEntity<BRGoal>();
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break;
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}
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}
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@ -665,7 +665,7 @@ namespace Server.Engines.ConPVP
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{
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case 2:
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{
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Board = ip.ReadItem() as CTFBoard;
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Board = ip.ReadEntity<CTFBoard>();
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goto case 1;
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}
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@ -679,7 +679,7 @@ namespace Server.Engines.ConPVP
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{
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Color = ip.ReadEncodedInt();
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Flag = ip.ReadItem() as CTFFlag;
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Flag = ip.ReadEntity<CTFFlag>();
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Origin = ip.ReadPoint3D();
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break;
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}
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@ -311,7 +311,7 @@ namespace Server.Engines.ConPVP
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{
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case 0:
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{
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Board = ip.ReadItem() as DDBoard;
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Board = ip.ReadEntity<DDBoard>();
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TeamName = ip.ReadString();
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Color = ip.ReadEncodedInt();
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Origin = ip.ReadPoint3D();
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@ -481,8 +481,8 @@ namespace Server.Engines.ConPVP
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TeamInfo[i] = new DDTeamInfo(i, reader);
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}
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PointA = reader.ReadItem() as DDWayPoint;
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PointB = reader.ReadItem() as DDWayPoint;
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PointA = reader.ReadEntity<DDWayPoint>();
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PointB = reader.ReadEntity<DDWayPoint>();
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break;
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}
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@ -354,7 +354,7 @@ namespace Server.Engines.ConPVP
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{
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case 0:
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{
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m_Controller = reader.ReadItem() as KHController;
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m_Controller = reader.ReadEntity<KHController>();
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break;
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}
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}
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@ -814,7 +814,8 @@ namespace Server.Engines.ConPVP
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writer.WriteEncodedInt(m_ScoreInterval);
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writer.Write(Duration);
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writer.WriteItemList(Boards, true);
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Boards.Tidy();
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writer.Write(Boards);
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writer.WriteEncodedInt(Hills.Length);
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for (var i = 0; i < Hills.Length; ++i)
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@ -843,12 +844,12 @@ namespace Server.Engines.ConPVP
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Duration = reader.ReadTimeSpan();
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Boards = reader.ReadStrongItemList<KHBoard>();
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Boards = reader.ReadEntityList<KHBoard>();
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Hills = new HillOfTheKing[reader.ReadEncodedInt()];
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for (var i = 0; i < Hills.Length; ++i)
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{
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Hills[i] = reader.ReadItem() as HillOfTheKing;
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Hills[i] = reader.ReadEntity<HillOfTheKing>();
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}
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TeamInfo = new KHTeamInfo[reader.ReadEncodedInt()];
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@ -38,7 +38,7 @@ namespace Server.Engines.ConPVP
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{
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case 1:
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{
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Ladder = reader.ReadItem<LadderController>();
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Ladder = reader.ReadEntity<LadderController>();
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break;
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}
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}
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@ -337,7 +337,7 @@ namespace Server.Engines.ConPVP
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case 1:
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case 0:
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{
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Mobile = reader.ReadMobile();
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Mobile = reader.ReadEntity<Mobile>();
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m_Experience = reader.ReadEncodedInt();
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Wins = reader.ReadEncodedInt();
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Losses = reader.ReadEncodedInt();
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@ -149,7 +149,7 @@ namespace Server.Engines.ConPVP
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{
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case 0:
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{
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Mobile = reader.ReadMobile();
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Mobile = reader.ReadEntity<Mobile>();
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var count = reader.ReadEncodedInt();
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@ -61,7 +61,7 @@ namespace Server.Engines.ConPVP
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}
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case 4:
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{
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EventController = reader.ReadItem() as EventController;
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EventController = reader.ReadEntity<EventController>();
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goto case 3;
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}
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@ -53,7 +53,7 @@ namespace Server.Engines.ConPVP
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{
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case 0:
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{
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Tournament = reader.ReadItem() as TournamentController;
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Tournament = reader.ReadEntity<TournamentController>();
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break;
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}
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}
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@ -98,7 +98,7 @@ namespace Server.Engines.ConPVP
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{
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case 0:
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{
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Tournament = reader.ReadItem() as TournamentController;
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Tournament = reader.ReadEntity<TournamentController>();
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break;
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}
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}
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@ -187,8 +187,8 @@ namespace Server.Engines.ConPVP
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{
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case 0:
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{
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Tournament = reader.ReadItem() as TournamentController;
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Registrar = reader.ReadMobile();
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Tournament = reader.ReadEntity<TournamentController>();
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Registrar = reader.ReadEntity<Mobile>();
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break;
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}
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}
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@ -70,7 +70,7 @@ namespace Server.Items
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Title = reader.ReadString();
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m_Rank = (TrophyRank)reader.ReadInt();
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Owner = reader.ReadMobile();
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Owner = reader.ReadEntity<Mobile>();
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Date = reader.ReadDateTime();
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if (version == 0)
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