fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -31,7 +31,7 @@ namespace Server.Engines.MLQuests
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public MLQuestContext(IGenericReader reader, int version)
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{
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Owner = reader.ReadMobile<PlayerMobile>();
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Owner = reader.ReadEntity<PlayerMobile>();
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QuestInstances = new List<MLQuestInstance>();
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m_DoneQuests = new List<MLDoneQuestInfo>();
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ChainOffers = new List<MLQuest>();
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@ -234,7 +234,7 @@ namespace Server.Engines.MLQuests
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{
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// Version info is written in MLQuestPersistence.Serialize
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writer.WriteMobile(Owner);
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writer.Write(Owner);
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writer.Write(QuestInstances.Count);
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foreach (var instance in QuestInstances)
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