fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -105,8 +105,11 @@ namespace Server.Items
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writer.Write(Topic[i]);
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}
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writer.Write(Yes, true);
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writer.Write(No, true);
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Yes.Tidy();
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writer.Write(Yes);
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No.Tidy();
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writer.Write(No);
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}
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public override void Deserialize(IGenericReader reader)
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@ -122,8 +125,8 @@ namespace Server.Items
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Topic[i] = reader.ReadString();
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}
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Yes = reader.ReadStrongMobileList();
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No = reader.ReadStrongMobileList();
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Yes = reader.ReadEntityList<Mobile>();
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No = reader.ReadEntityList<Mobile>();
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}
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private class InternalGump : Gump
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