fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -192,7 +192,7 @@ namespace Server.Items
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writer.Write(0); // version
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writer.WriteItemList(Components);
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writer.Write(Components);
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writer.Write((int)m_Resource);
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}
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@ -202,7 +202,7 @@ namespace Server.Items
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var version = reader.ReadInt();
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Components = reader.ReadStrongItemList<AddonContainerComponent>();
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Components = reader.ReadEntityList<AddonContainerComponent>();
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m_Resource = (CraftResource)reader.ReadInt();
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AddonComponent.ApplyLightTo(this);
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