fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -115,7 +115,7 @@ namespace Server.Items
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var version = reader.ReadInt();
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m_Active = reader.ReadBool();
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m_TeleDest = reader.ReadItem() as SHTeleComponent;
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m_TeleDest = reader.ReadEntity<SHTeleComponent>();
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TeleOffset = reader.ReadPoint3D();
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}
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}
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@ -302,10 +302,10 @@ namespace Server.Items
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External = reader.ReadBool();
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UpTele = (SHTeleComponent)reader.ReadItem();
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RightTele = (SHTeleComponent)reader.ReadItem();
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DownTele = (SHTeleComponent)reader.ReadItem();
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LeftTele = (SHTeleComponent)reader.ReadItem();
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UpTele = (SHTeleComponent)reader.ReadEntity<Item>();
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RightTele = (SHTeleComponent)reader.ReadEntity<Item>();
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DownTele = (SHTeleComponent)reader.ReadEntity<Item>();
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LeftTele = (SHTeleComponent)reader.ReadEntity<Item>();
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}
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public class SHTeleporterCreator
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