fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
This commit is contained in:
parent
0888ab9b86
commit
4ddb3de026
162 changed files with 652 additions and 1045 deletions
|
|
@ -532,7 +532,7 @@ namespace Server.Items
|
|||
|
||||
if (GetSaveFlag(flags, SaveFlag.Crafter))
|
||||
{
|
||||
m_Crafter = reader.ReadMobile();
|
||||
m_Crafter = reader.ReadEntity<Mobile>();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Quality))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue