fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -119,7 +119,7 @@ namespace Server.Items
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{
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case 1:
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{
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m_House = reader.ReadItem() as BaseHouse;
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m_House = reader.ReadEntity<BaseHouse>();
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goto case 0;
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}
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case 0:
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@ -249,7 +249,7 @@ namespace Server.Items
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var version = reader.ReadInt();
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From = reader.ReadMobile();
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From = reader.ReadEntity<Mobile>();
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m_End = reader.ReadDateTime();
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m_MinDamage = reader.ReadInt();
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m_MaxDamage = reader.ReadInt();
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@ -201,7 +201,7 @@ namespace Server.Items
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}
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case 2:
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{
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m_Crafter = reader.ReadMobile();
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m_Crafter = reader.ReadEntity<Mobile>();
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goto case 1;
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}
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case 1:
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@ -476,7 +476,7 @@ namespace Server.Items
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{
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case 1:
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{
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House = reader.ReadItem() as BaseHouse;
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House = reader.ReadEntity<BaseHouse>();
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goto case 0;
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}
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case 0:
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@ -929,7 +929,7 @@ namespace Server.Items
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}
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case 3:
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{
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m_Crafter = reader.ReadMobile();
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m_Crafter = reader.ReadEntity<Mobile>();
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goto case 2;
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}
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case 2:
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