fix(core): Fixes several serialization issues (#355)

- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
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Kamron Batman 2020-12-23 07:11:41 -08:00 • committed by GitHub
parent 0888ab9b86
commit 4ddb3de026
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GPG key ID: 4AEE18F83AFDEB23
162 changed files with 652 additions and 1045 deletions

View file

@ -151,7 +151,7 @@ namespace Server.Items
writer.WriteEncodedInt(0); // version
writer.WriteItem(Organ);
writer.Write(Organ);
}
public override void Deserialize(IGenericReader reader)
@ -160,7 +160,7 @@ namespace Server.Items
var version = reader.ReadEncodedInt();
Organ = reader.ReadItem<PlagueBeastOrgan>();
Organ = reader.ReadEntity<PlagueBeastOrgan>();
}
}
}

View file

@ -90,7 +90,7 @@ namespace Server.Items
writer.WriteEncodedInt(0); // version
writer.WriteItemList(Components);
writer.Write(Components);
writer.Write(BrainHue);
writer.Write(Opened);
}
@ -101,7 +101,7 @@ namespace Server.Items
var version = reader.ReadEncodedInt();
Components = reader.ReadStrongItemList<PlagueBeastComponent>();
Components = reader.ReadEntityList<PlagueBeastComponent>();
BrainHue = reader.ReadInt();
Opened = reader.ReadBool();
}
@ -466,7 +466,7 @@ namespace Server.Items
var version = reader.ReadEncodedInt();
m_Gland = reader.ReadItem();
m_Gland = reader.ReadEntity<Item>();
}
}