fix(core): Fixes several serialization issues (#355)

- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
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Kamron Batman 2020-12-23 07:11:41 -08:00 • committed by GitHub
parent 0888ab9b86
commit 4ddb3de026
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162 changed files with 652 additions and 1045 deletions

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@ -105,10 +105,10 @@ namespace Server.Guilds
case 0:
{
Name = reader.ReadString();
m_Leader = reader.ReadGuild() as Guild;
m_Leader = reader.ReadEntity<Guild>();
m_Members = reader.ReadStrongGuildList<Guild>();
m_PendingMembers = reader.ReadStrongGuildList<Guild>();
m_Members = reader.ReadEntityList<Guild>();
m_PendingMembers = reader.ReadEntityList<Guild>();
break;
}
@ -160,25 +160,9 @@ namespace Server.Guilds
}
}
public bool IsPendingMember(Guild g)
{
if (g.Alliance != this)
{
return false;
}
public bool IsPendingMember(Guild g) => g.Alliance == this && m_PendingMembers.Contains(g);
return m_PendingMembers.Contains(g);
}
public bool IsMember(Guild g)
{
if (g.Alliance != this)
{
return false;
}
return m_Members.Contains(g);
}
public bool IsMember(Guild g) => g.Alliance == this && m_Members.Contains(g);
public void Serialize(IGenericWriter writer)
{
@ -187,8 +171,11 @@ namespace Server.Guilds
writer.Write(Name);
writer.Write(m_Leader);
writer.WriteGuildList(m_Members, true);
writer.WriteGuildList(m_PendingMembers, true);
Guild.Tidy(m_Members);
writer.Write(m_Members);
Guild.Tidy(m_PendingMembers);
writer.Write(m_PendingMembers);
Alliances.TryAdd(Name.ToLower(), this);
}
@ -459,8 +446,8 @@ namespace Server.Guilds
WarLength = reader.ReadTimeSpan();
WarBeginning = reader.ReadDateTime();
Guild = reader.ReadGuild() as Guild;
Opponent = reader.ReadGuild() as Guild;
Guild = reader.ReadEntity<Guild>();
Opponent = reader.ReadEntity<Guild>();
WarRequester = reader.ReadBool();
@ -1150,6 +1137,20 @@ namespace Server.Guilds
return guild.FindActiveWar(otherGuild) != null;
}
public static void Tidy(List<Guild> list)
{
for (int i = list.Count - 1; i >= 0; i--)
{
var entry = list[i];
if (entry?.Disbanded != false)
{
list.RemoveAt(i);
}
}
list.TrimExcess();
}
public override void Serialize(IGenericWriter writer)
{
if (LastFealty + TimeSpan.FromDays(1.0) < DateTime.UtcNow)
@ -1191,8 +1192,10 @@ namespace Server.Guilds
//
writer.WriteGuildList(AllyDeclarations, true);
writer.WriteGuildList(AllyInvitations, true);
Tidy(AllyDeclarations);
writer.Write(AllyDeclarations);
Tidy(AllyInvitations);
writer.Write(AllyInvitations);
writer.Write(TypeLastChange);
@ -1204,14 +1207,21 @@ namespace Server.Guilds
writer.Write(m_Name);
writer.Write(m_Abbreviation);
writer.WriteGuildList(Allies, true);
writer.WriteGuildList(Enemies, true);
writer.WriteGuildList(WarDeclarations, true);
writer.WriteGuildList(WarInvitations, true);
Tidy(Allies);
writer.Write(Allies);
Tidy(Enemies);
writer.Write(Enemies);
Tidy(WarDeclarations);
writer.Write(WarDeclarations);
Tidy(WarInvitations);
writer.Write(WarInvitations);
writer.Write(Members, true);
writer.Write(Candidates, true);
writer.Write(Accepted, true);
Members.Tidy();
writer.Write(Members);
Candidates.Tidy();
writer.Write(Candidates);
Accepted.Tidy();
writer.Write(Accepted);
writer.Write(Guildstone);
writer.Write(Teleporter);
@ -1256,15 +1266,15 @@ namespace Server.Guilds
}
else
{
m_AllianceLeader = reader.ReadGuild() as Guild;
m_AllianceLeader = reader.ReadEntity<Guild>();;
}
goto case 4;
}
case 4:
{
AllyDeclarations = reader.ReadStrongGuildList<Guild>();
AllyInvitations = reader.ReadStrongGuildList<Guild>();
AllyDeclarations = reader.ReadEntityList<Guild>();
AllyInvitations = reader.ReadEntityList<Guild>();
goto case 3;
}
@ -1288,7 +1298,7 @@ namespace Server.Guilds
}
case 0:
{
m_Leader = reader.ReadMobile();
m_Leader = reader.ReadEntity<Mobile>();
if (m_Leader is PlayerMobile mobile)
{
@ -1298,17 +1308,17 @@ namespace Server.Guilds
m_Name = reader.ReadString();
m_Abbreviation = reader.ReadString();
Allies = reader.ReadStrongGuildList<Guild>();
Enemies = reader.ReadStrongGuildList<Guild>();
WarDeclarations = reader.ReadStrongGuildList<Guild>();
WarInvitations = reader.ReadStrongGuildList<Guild>();
Allies = reader.ReadEntityList<Guild>();
Enemies = reader.ReadEntityList<Guild>();
WarDeclarations = reader.ReadEntityList<Guild>();
WarInvitations = reader.ReadEntityList<Guild>();
Members = reader.ReadStrongMobileList();
Candidates = reader.ReadStrongMobileList();
Accepted = reader.ReadStrongMobileList();
Members = reader.ReadEntityList<Mobile>();
Candidates = reader.ReadEntityList<Mobile>();
Accepted = reader.ReadEntityList<Mobile>();
Guildstone = reader.ReadItem();
Teleporter = reader.ReadItem();
Guildstone = reader.ReadEntity<Item>();
Teleporter = reader.ReadEntity<Item>();
Charter = reader.ReadString();
Website = reader.ReadString();