fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -105,10 +105,10 @@ namespace Server.Guilds
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case 0:
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{
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Name = reader.ReadString();
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m_Leader = reader.ReadGuild() as Guild;
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m_Leader = reader.ReadEntity<Guild>();
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m_Members = reader.ReadStrongGuildList<Guild>();
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m_PendingMembers = reader.ReadStrongGuildList<Guild>();
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m_Members = reader.ReadEntityList<Guild>();
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m_PendingMembers = reader.ReadEntityList<Guild>();
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break;
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}
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@ -160,25 +160,9 @@ namespace Server.Guilds
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}
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}
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public bool IsPendingMember(Guild g)
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{
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if (g.Alliance != this)
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{
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return false;
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}
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public bool IsPendingMember(Guild g) => g.Alliance == this && m_PendingMembers.Contains(g);
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return m_PendingMembers.Contains(g);
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}
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public bool IsMember(Guild g)
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{
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if (g.Alliance != this)
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{
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return false;
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}
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return m_Members.Contains(g);
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}
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public bool IsMember(Guild g) => g.Alliance == this && m_Members.Contains(g);
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public void Serialize(IGenericWriter writer)
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{
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@ -187,8 +171,11 @@ namespace Server.Guilds
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writer.Write(Name);
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writer.Write(m_Leader);
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writer.WriteGuildList(m_Members, true);
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writer.WriteGuildList(m_PendingMembers, true);
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Guild.Tidy(m_Members);
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writer.Write(m_Members);
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Guild.Tidy(m_PendingMembers);
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writer.Write(m_PendingMembers);
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Alliances.TryAdd(Name.ToLower(), this);
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}
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@ -459,8 +446,8 @@ namespace Server.Guilds
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WarLength = reader.ReadTimeSpan();
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WarBeginning = reader.ReadDateTime();
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Guild = reader.ReadGuild() as Guild;
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Opponent = reader.ReadGuild() as Guild;
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Guild = reader.ReadEntity<Guild>();
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Opponent = reader.ReadEntity<Guild>();
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WarRequester = reader.ReadBool();
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@ -1150,6 +1137,20 @@ namespace Server.Guilds
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return guild.FindActiveWar(otherGuild) != null;
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}
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public static void Tidy(List<Guild> list)
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{
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for (int i = list.Count - 1; i >= 0; i--)
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{
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var entry = list[i];
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if (entry?.Disbanded != false)
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{
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list.RemoveAt(i);
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}
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}
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list.TrimExcess();
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}
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public override void Serialize(IGenericWriter writer)
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{
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if (LastFealty + TimeSpan.FromDays(1.0) < DateTime.UtcNow)
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@ -1191,8 +1192,10 @@ namespace Server.Guilds
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//
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writer.WriteGuildList(AllyDeclarations, true);
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writer.WriteGuildList(AllyInvitations, true);
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Tidy(AllyDeclarations);
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writer.Write(AllyDeclarations);
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Tidy(AllyInvitations);
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writer.Write(AllyInvitations);
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writer.Write(TypeLastChange);
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@ -1204,14 +1207,21 @@ namespace Server.Guilds
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writer.Write(m_Name);
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writer.Write(m_Abbreviation);
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writer.WriteGuildList(Allies, true);
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writer.WriteGuildList(Enemies, true);
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writer.WriteGuildList(WarDeclarations, true);
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writer.WriteGuildList(WarInvitations, true);
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Tidy(Allies);
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writer.Write(Allies);
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Tidy(Enemies);
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writer.Write(Enemies);
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Tidy(WarDeclarations);
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writer.Write(WarDeclarations);
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Tidy(WarInvitations);
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writer.Write(WarInvitations);
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writer.Write(Members, true);
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writer.Write(Candidates, true);
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writer.Write(Accepted, true);
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Members.Tidy();
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writer.Write(Members);
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Candidates.Tidy();
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writer.Write(Candidates);
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Accepted.Tidy();
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writer.Write(Accepted);
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writer.Write(Guildstone);
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writer.Write(Teleporter);
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@ -1256,15 +1266,15 @@ namespace Server.Guilds
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}
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else
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{
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m_AllianceLeader = reader.ReadGuild() as Guild;
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m_AllianceLeader = reader.ReadEntity<Guild>();;
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}
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goto case 4;
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}
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case 4:
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{
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AllyDeclarations = reader.ReadStrongGuildList<Guild>();
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AllyInvitations = reader.ReadStrongGuildList<Guild>();
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AllyDeclarations = reader.ReadEntityList<Guild>();
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AllyInvitations = reader.ReadEntityList<Guild>();
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goto case 3;
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}
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@ -1288,7 +1298,7 @@ namespace Server.Guilds
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}
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case 0:
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{
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m_Leader = reader.ReadMobile();
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m_Leader = reader.ReadEntity<Mobile>();
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if (m_Leader is PlayerMobile mobile)
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{
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@ -1298,17 +1308,17 @@ namespace Server.Guilds
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m_Name = reader.ReadString();
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m_Abbreviation = reader.ReadString();
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Allies = reader.ReadStrongGuildList<Guild>();
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Enemies = reader.ReadStrongGuildList<Guild>();
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WarDeclarations = reader.ReadStrongGuildList<Guild>();
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WarInvitations = reader.ReadStrongGuildList<Guild>();
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Allies = reader.ReadEntityList<Guild>();
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Enemies = reader.ReadEntityList<Guild>();
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WarDeclarations = reader.ReadEntityList<Guild>();
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WarInvitations = reader.ReadEntityList<Guild>();
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Members = reader.ReadStrongMobileList();
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Candidates = reader.ReadStrongMobileList();
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Accepted = reader.ReadStrongMobileList();
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Members = reader.ReadEntityList<Mobile>();
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Candidates = reader.ReadEntityList<Mobile>();
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Accepted = reader.ReadEntityList<Mobile>();
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Guildstone = reader.ReadItem();
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Teleporter = reader.ReadItem();
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Guildstone = reader.ReadEntity<Item>();
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Teleporter = reader.ReadEntity<Item>();
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Charter = reader.ReadString();
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Website = reader.ReadString();
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