fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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parent
0888ab9b86
commit
4ddb3de026
162 changed files with 652 additions and 1045 deletions
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@ -2844,8 +2844,10 @@ namespace Server.Multis
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writer.Write(m_RelativeBanLocation);
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writer.WriteItemList(VendorRentalContracts, true);
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writer.WriteMobileList(InternalizedVendors, true);
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VendorRentalContracts.Tidy();
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writer.Write(VendorRentalContracts);
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InternalizedVendors.Tidy();
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writer.Write(InternalizedVendors);
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writer.WriteEncodedInt(RelocatedEntities.Count);
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foreach (var relEntity in RelocatedEntities)
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@ -2876,12 +2878,13 @@ namespace Server.Multis
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writer.Write(Price);
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writer.WriteMobileList(Access);
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writer.Write(Access);
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writer.Write(BuiltOn);
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writer.Write(LastTraded);
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writer.WriteItemList(Addons, true);
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Addons.Tidy();
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writer.Write(Addons);
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writer.Write(Secures.Count);
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@ -2897,21 +2900,20 @@ namespace Server.Multis
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writer.Write(m_Owner);
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// Version 5 no longer serializes region coords
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/*writer.Write( (int)m_Region.Coords.Count );
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foreach( Rectangle2D rect in m_Region.Coords )
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{
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writer.Write( rect );
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}*/
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writer.WriteMobileList(CoOwners, true);
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writer.WriteMobileList(Friends, true);
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writer.WriteMobileList(Bans, true);
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CoOwners.Tidy();
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writer.Write(CoOwners);
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Friends.Tidy();
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writer.Write(Friends);
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Bans.Tidy();
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writer.Write(Bans);
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writer.Write(Sign);
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writer.Write(m_Trash);
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writer.WriteItemList(Doors, true);
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writer.WriteItemList(LockDowns, true);
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Doors.Tidy();
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writer.Write(Doors);
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LockDowns.Tidy();
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writer.Write(LockDowns);
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// writer.WriteItemList( m_Secures, true );
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writer.Write(MaxLockDowns);
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@ -2971,8 +2973,8 @@ namespace Server.Multis
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case 13: // removed ban location serialization
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case 12:
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{
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VendorRentalContracts = reader.ReadStrongItemList<VendorRentalContract>();
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InternalizedVendors = reader.ReadStrongMobileList();
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VendorRentalContracts = reader.ReadEntityList<VendorRentalContract>();
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InternalizedVendors = reader.ReadEntityList<Mobile>();
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var relocatedCount = reader.ReadEncodedInt();
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for (var i = 0; i < relocatedCount; i++)
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@ -3014,7 +3016,7 @@ namespace Server.Multis
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}
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case 7:
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{
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Access = reader.ReadStrongMobileList();
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Access = reader.ReadEntityList<Mobile>();
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goto case 6;
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}
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case 6:
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@ -3026,7 +3028,7 @@ namespace Server.Multis
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case 5: // just removed fields
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case 4:
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{
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Addons = reader.ReadStrongItemList();
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Addons = reader.ReadEntityList<Item>();
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goto case 3;
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}
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case 3:
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@ -3089,7 +3091,7 @@ namespace Server.Multis
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Price = DefaultPrice;
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}
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m_Owner = reader.ReadMobile();
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m_Owner = reader.ReadEntity<Mobile>();
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if (version < 5)
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{
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@ -3103,15 +3105,15 @@ namespace Server.Multis
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UpdateRegion();
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CoOwners = reader.ReadStrongMobileList();
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Friends = reader.ReadStrongMobileList();
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Bans = reader.ReadStrongMobileList();
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CoOwners = reader.ReadEntityList<Mobile>();
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Friends = reader.ReadEntityList<Mobile>();
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Bans = reader.ReadEntityList<Mobile>();
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Sign = reader.ReadItem() as HouseSign;
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m_Trash = reader.ReadItem() as TrashBarrel;
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Sign = reader.ReadEntity<HouseSign>();
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m_Trash = reader.ReadEntity<TrashBarrel>();
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Doors = reader.ReadStrongItemList<BaseDoor>();
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LockDowns = reader.ReadStrongItemList();
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Doors = reader.ReadEntityList<BaseDoor>();
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LockDowns = reader.ReadEntityList<Item>();
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for (var i = 0; i < LockDowns.Count; ++i)
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{
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@ -3125,7 +3127,7 @@ namespace Server.Multis
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if (version < 3)
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{
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var items = reader.ReadStrongItemList();
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var items = reader.ReadEntityList<Item>();
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Secures = new List<SecureInfo>(items.Count);
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for (var i = 0; i < items.Count; ++i)
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@ -3849,7 +3851,7 @@ namespace Server.Multis
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public SecureInfo(IGenericReader reader)
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{
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Item = reader.ReadItem() as Container;
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Item = reader.ReadEntity<Container>();
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Level = (SecureLevel)reader.ReadByte();
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}
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@ -329,7 +329,7 @@ namespace Server.Multis
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{
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case 3:
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{
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MapItem = (MapItem)reader.ReadItem();
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MapItem = (MapItem)reader.ReadEntity<Item>();
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NextNavPoint = reader.ReadInt();
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goto case 2;
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@ -373,11 +373,11 @@ namespace Server.Multis
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}
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}
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Owner = reader.ReadMobile();
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PPlank = reader.ReadItem() as Plank;
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SPlank = reader.ReadItem() as Plank;
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TillerMan = reader.ReadItem() as TillerMan;
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Hold = reader.ReadItem() as Hold;
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Owner = reader.ReadEntity<Mobile>();
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PPlank = reader.ReadEntity<Plank>();
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SPlank = reader.ReadEntity<Plank>();
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TillerMan = reader.ReadEntity<TillerMan>();
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Hold = reader.ReadEntity<Hold>();
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Anchored = reader.ReadBool();
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m_ShipName = reader.ReadString();
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@ -111,7 +111,7 @@ namespace Server.Items
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{
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case 0:
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{
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m_Boat = reader.ReadItem() as BaseBoat;
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m_Boat = reader.ReadEntity<BaseBoat>();
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if (m_Boat == null || Parent != null)
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{
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@ -71,7 +71,7 @@ namespace Server.Items
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{
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case 0:
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{
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Boat = reader.ReadItem() as BaseBoat;
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Boat = reader.ReadEntity<BaseBoat>();
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Side = (PlankSide)reader.ReadInt();
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Locked = reader.ReadBool();
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KeyValue = reader.ReadUInt();
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@ -116,7 +116,7 @@ namespace Server.Items
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{
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case 0:
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{
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m_Boat = reader.ReadItem() as BaseBoat;
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m_Boat = reader.ReadEntity<BaseBoat>();
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if (m_Boat == null)
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{
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@ -159,8 +159,10 @@ namespace Server.Multis
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writer.Write(0); // version
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writer.Write(m_Items, true);
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writer.Write(m_Mobiles, true);
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m_Items.Tidy();
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writer.Write(m_Items);
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m_Mobiles.Tidy();
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writer.Write(m_Mobiles);
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writer.WriteDeltaTime(m_DecayTime);
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}
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@ -174,8 +176,8 @@ namespace Server.Multis
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{
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case 0:
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{
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m_Items = reader.ReadStrongItemList();
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m_Mobiles = reader.ReadStrongMobileList();
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m_Items = reader.ReadEntityList<Item>();
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m_Mobiles = reader.ReadEntityList<Mobile>();
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m_DecayTime = reader.ReadDeltaTime();
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RefreshDecay(false);
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@ -176,7 +176,7 @@ namespace Server.Multis
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{
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case 0:
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{
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m_Prisoner = reader.ReadMobile();
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m_Prisoner = reader.ReadEntity<Mobile>();
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break;
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}
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}
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@ -190,7 +190,7 @@ namespace Server.Multis
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{
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case 0:
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{
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m_Prisoner = reader.ReadMobile();
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m_Prisoner = reader.ReadEntity<Mobile>();
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break;
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}
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}
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@ -192,13 +192,13 @@ namespace Server.Multis
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{
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case 1:
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{
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m_Prisoner = reader.ReadMobile();
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m_Prisoner = reader.ReadEntity<Mobile>();
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break;
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}
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case 0:
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{
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m_Prisoner = reader.ReadMobile();
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reader.ReadItem();
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m_Prisoner = reader.ReadEntity<Mobile>();
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reader.ReadEntity<Item>();
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break;
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}
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}
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@ -190,13 +190,13 @@ namespace Server.Multis
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{
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case 1:
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{
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m_Prisoner = reader.ReadMobile();
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m_Prisoner = reader.ReadEntity<Mobile>();
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break;
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}
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case 0:
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{
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m_Prisoner = reader.ReadMobile();
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reader.ReadItem();
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m_Prisoner = reader.ReadEntity<Mobile>();
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reader.ReadEntity<Item>();
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break;
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}
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}
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@ -221,7 +221,8 @@ namespace Server.Multis
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if (Fixtures != null)
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{
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writer.WriteItemList(Fixtures, true);
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Fixtures.Tidy();
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writer.Write(Fixtures);
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}
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else
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{
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@ -240,7 +241,7 @@ namespace Server.Multis
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for (var i = 0; i < count; i++)
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{
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AddFixture(reader.ReadItem());
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AddFixture(reader.ReadEntity<Item>());
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}
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}
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}
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@ -908,7 +908,8 @@ namespace Server.Multis
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writer.Write(SignHanger);
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writer.Write(LastRevision);
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writer.Write(Fixtures, true);
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Fixtures.Tidy();
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writer.Write(Fixtures);
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CurrentState.Serialize(writer);
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DesignState.Serialize(writer);
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@ -926,7 +927,7 @@ namespace Server.Multis
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case 5:
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case 4:
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{
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Signpost = reader.ReadItem();
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Signpost = reader.ReadEntity<Item>();
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SignpostGraphic = reader.ReadInt();
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goto case 3;
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@ -939,7 +940,7 @@ namespace Server.Multis
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}
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case 2:
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{
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SignHanger = reader.ReadItem();
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SignHanger = reader.ReadEntity<Item>();
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goto case 1;
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}
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@ -965,7 +966,7 @@ namespace Server.Multis
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}
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LastRevision = reader.ReadInt();
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Fixtures = reader.ReadStrongItemList();
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Fixtures = reader.ReadEntityList<Item>();
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m_Current = new DesignState(this, reader);
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m_Design = new DesignState(this, reader);
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@ -216,8 +216,8 @@ namespace Server.Multis
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{
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case 0:
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{
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Owner = reader.ReadItem() as BaseHouse;
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OriginalOwner = reader.ReadMobile();
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Owner = reader.ReadEntity<BaseHouse>();
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OriginalOwner = reader.ReadEntity<Mobile>();
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break;
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}
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@ -90,7 +90,7 @@ namespace Server.Items
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}
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case 0:
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{
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Target = reader.ReadItem();
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Target = reader.ReadEntity<Item>();
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if (version < 1)
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{
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@ -40,7 +40,7 @@ namespace Server.Multis
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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if (House != null && House.InternalizedVendors.Count > 0)
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list.Add( 1061833, House.InternalizedVendors.Count.ToString() ); // This packing crate contains ~1_COUNT~ vendors/barkeepers.
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}
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@ -248,7 +248,7 @@ namespace Server.Multis
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var version = reader.ReadEncodedInt();
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House = reader.ReadItem() as BaseHouse;
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House = reader.ReadEntity<BaseHouse>();
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if (House != null)
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{
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@ -120,7 +120,7 @@ namespace Server.Multis
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{
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case 0:
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{
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m_Components = reader.ReadStrongItemList();
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m_Components = reader.ReadEntityList<Item>();
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break;
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}
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