fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -2844,8 +2844,10 @@ namespace Server.Multis
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writer.Write(m_RelativeBanLocation);
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writer.WriteItemList(VendorRentalContracts, true);
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writer.WriteMobileList(InternalizedVendors, true);
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VendorRentalContracts.Tidy();
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writer.Write(VendorRentalContracts);
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InternalizedVendors.Tidy();
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writer.Write(InternalizedVendors);
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writer.WriteEncodedInt(RelocatedEntities.Count);
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foreach (var relEntity in RelocatedEntities)
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@ -2876,12 +2878,13 @@ namespace Server.Multis
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writer.Write(Price);
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writer.WriteMobileList(Access);
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writer.Write(Access);
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writer.Write(BuiltOn);
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writer.Write(LastTraded);
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writer.WriteItemList(Addons, true);
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Addons.Tidy();
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writer.Write(Addons);
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writer.Write(Secures.Count);
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@ -2897,21 +2900,20 @@ namespace Server.Multis
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writer.Write(m_Owner);
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// Version 5 no longer serializes region coords
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/*writer.Write( (int)m_Region.Coords.Count );
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foreach( Rectangle2D rect in m_Region.Coords )
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{
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writer.Write( rect );
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}*/
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writer.WriteMobileList(CoOwners, true);
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writer.WriteMobileList(Friends, true);
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writer.WriteMobileList(Bans, true);
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CoOwners.Tidy();
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writer.Write(CoOwners);
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Friends.Tidy();
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writer.Write(Friends);
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Bans.Tidy();
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writer.Write(Bans);
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writer.Write(Sign);
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writer.Write(m_Trash);
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writer.WriteItemList(Doors, true);
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writer.WriteItemList(LockDowns, true);
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Doors.Tidy();
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writer.Write(Doors);
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LockDowns.Tidy();
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writer.Write(LockDowns);
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// writer.WriteItemList( m_Secures, true );
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writer.Write(MaxLockDowns);
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@ -2971,8 +2973,8 @@ namespace Server.Multis
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case 13: // removed ban location serialization
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case 12:
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{
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VendorRentalContracts = reader.ReadStrongItemList<VendorRentalContract>();
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InternalizedVendors = reader.ReadStrongMobileList();
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VendorRentalContracts = reader.ReadEntityList<VendorRentalContract>();
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InternalizedVendors = reader.ReadEntityList<Mobile>();
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var relocatedCount = reader.ReadEncodedInt();
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for (var i = 0; i < relocatedCount; i++)
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@ -3014,7 +3016,7 @@ namespace Server.Multis
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}
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case 7:
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{
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Access = reader.ReadStrongMobileList();
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Access = reader.ReadEntityList<Mobile>();
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goto case 6;
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}
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case 6:
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@ -3026,7 +3028,7 @@ namespace Server.Multis
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case 5: // just removed fields
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case 4:
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{
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Addons = reader.ReadStrongItemList();
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Addons = reader.ReadEntityList<Item>();
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goto case 3;
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}
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case 3:
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@ -3089,7 +3091,7 @@ namespace Server.Multis
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Price = DefaultPrice;
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}
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m_Owner = reader.ReadMobile();
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m_Owner = reader.ReadEntity<Mobile>();
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if (version < 5)
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{
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@ -3103,15 +3105,15 @@ namespace Server.Multis
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UpdateRegion();
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CoOwners = reader.ReadStrongMobileList();
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Friends = reader.ReadStrongMobileList();
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Bans = reader.ReadStrongMobileList();
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CoOwners = reader.ReadEntityList<Mobile>();
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Friends = reader.ReadEntityList<Mobile>();
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Bans = reader.ReadEntityList<Mobile>();
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Sign = reader.ReadItem() as HouseSign;
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m_Trash = reader.ReadItem() as TrashBarrel;
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Sign = reader.ReadEntity<HouseSign>();
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m_Trash = reader.ReadEntity<TrashBarrel>();
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Doors = reader.ReadStrongItemList<BaseDoor>();
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LockDowns = reader.ReadStrongItemList();
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Doors = reader.ReadEntityList<BaseDoor>();
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LockDowns = reader.ReadEntityList<Item>();
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for (var i = 0; i < LockDowns.Count; ++i)
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{
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@ -3125,7 +3127,7 @@ namespace Server.Multis
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if (version < 3)
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{
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var items = reader.ReadStrongItemList();
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var items = reader.ReadEntityList<Item>();
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Secures = new List<SecureInfo>(items.Count);
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for (var i = 0; i < items.Count; ++i)
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@ -3849,7 +3851,7 @@ namespace Server.Multis
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public SecureInfo(IGenericReader reader)
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{
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Item = reader.ReadItem() as Container;
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Item = reader.ReadEntity<Container>();
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Level = (SecureLevel)reader.ReadByte();
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}
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