fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -329,7 +329,7 @@ namespace Server.Multis
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{
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case 3:
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{
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MapItem = (MapItem)reader.ReadItem();
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MapItem = (MapItem)reader.ReadEntity<Item>();
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NextNavPoint = reader.ReadInt();
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goto case 2;
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@ -373,11 +373,11 @@ namespace Server.Multis
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}
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}
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Owner = reader.ReadMobile();
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PPlank = reader.ReadItem() as Plank;
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SPlank = reader.ReadItem() as Plank;
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TillerMan = reader.ReadItem() as TillerMan;
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Hold = reader.ReadItem() as Hold;
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Owner = reader.ReadEntity<Mobile>();
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PPlank = reader.ReadEntity<Plank>();
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SPlank = reader.ReadEntity<Plank>();
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TillerMan = reader.ReadEntity<TillerMan>();
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Hold = reader.ReadEntity<Hold>();
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Anchored = reader.ReadBool();
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m_ShipName = reader.ReadString();
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