fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -221,7 +221,8 @@ namespace Server.Multis
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if (Fixtures != null)
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{
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writer.WriteItemList(Fixtures, true);
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Fixtures.Tidy();
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writer.Write(Fixtures);
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}
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else
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{
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@ -240,7 +241,7 @@ namespace Server.Multis
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for (var i = 0; i < count; i++)
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{
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AddFixture(reader.ReadItem());
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AddFixture(reader.ReadEntity<Item>());
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}
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}
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}
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