fix(core): Fixes several serialization issues (#355)

- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

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Kamron Batman 2020-12-23 07:11:41 -08:00 • committed by GitHub
parent 0888ab9b86
commit 4ddb3de026
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162 changed files with 652 additions and 1045 deletions

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@ -221,7 +221,8 @@ namespace Server.Multis
if (Fixtures != null)
{
writer.WriteItemList(Fixtures, true);
Fixtures.Tidy();
writer.Write(Fixtures);
}
else
{
@ -240,7 +241,7 @@ namespace Server.Multis
for (var i = 0; i < count; i++)
{
AddFixture(reader.ReadItem());
AddFixture(reader.ReadEntity<Item>());
}
}
}