fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -908,7 +908,8 @@ namespace Server.Multis
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writer.Write(SignHanger);
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writer.Write(LastRevision);
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writer.Write(Fixtures, true);
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Fixtures.Tidy();
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writer.Write(Fixtures);
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CurrentState.Serialize(writer);
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DesignState.Serialize(writer);
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@ -926,7 +927,7 @@ namespace Server.Multis
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case 5:
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case 4:
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{
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Signpost = reader.ReadItem();
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Signpost = reader.ReadEntity<Item>();
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SignpostGraphic = reader.ReadInt();
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goto case 3;
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@ -939,7 +940,7 @@ namespace Server.Multis
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}
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case 2:
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{
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SignHanger = reader.ReadItem();
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SignHanger = reader.ReadEntity<Item>();
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goto case 1;
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}
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@ -965,7 +966,7 @@ namespace Server.Multis
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}
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LastRevision = reader.ReadInt();
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Fixtures = reader.ReadStrongItemList();
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Fixtures = reader.ReadEntityList<Item>();
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m_Current = new DesignState(this, reader);
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m_Design = new DesignState(this, reader);
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