Fixed issue with secured dye tubs in houses

http://www.uodemise.com/forum/showthread.php?t=147193

Smith/Tailor PS should not be cursed
http://www.uodemise.com/forum/showthread.php?t=148415

Large crafting system overhaul
http://www.uodemise.com/forum/showthread.php?t=119342
This commit is contained in:
xavier 2010-10-02 15:25:30 +00:00
parent f90c09ef55
commit 4df455f33c
132 changed files with 4914 additions and 1012 deletions

View file

@ -36,6 +36,8 @@ namespace Server.Items
[FlipableAttribute( 0xe41, 0xe40 )]
public class MetalGoldenTreasureChest : BaseTreasureChest
{
public override CraftResource DefaultResource{ get{ return CraftResource.Iron; } }
[Constructable]
public MetalGoldenTreasureChest() : base( 0xE41 )
{
@ -63,6 +65,8 @@ namespace Server.Items
[FlipableAttribute( 0x9ab, 0xe7c )]
public class MetalTreasureChest : BaseTreasureChest
{
public override CraftResource DefaultResource{ get{ return CraftResource.Iron; } }
[Constructable]
public MetalTreasureChest() : base( 0x9AB )
{