Fixed issue with secured dye tubs in houses

http://www.uodemise.com/forum/showthread.php?t=147193

Smith/Tailor PS should not be cursed
http://www.uodemise.com/forum/showthread.php?t=148415

Large crafting system overhaul
http://www.uodemise.com/forum/showthread.php?t=119342
This commit is contained in:
xavier 2010-10-02 15:25:30 +00:00
parent f90c09ef55
commit 4df455f33c
132 changed files with 4914 additions and 1012 deletions

View file

@ -215,6 +215,7 @@ namespace Server.Items
if ( okay )
{
item.Hue = m_Tub.DyedHue;
item.InvalidateProperties();
from.PlaySound( 0x23E );
}
}

View file

@ -2,16 +2,23 @@ using System;
namespace Server.Items
{
[FlipableAttribute(0xec6, 0xec7)]
public class Dressform : Item
[Flipable( 0xEC6, 0xEC7 )]
public class Dressform : BaseCraftableItem
{
public override bool DisplaysResource{ get{ return false; } }
[Constructable]
public Dressform() : base(0xec6)
public Dressform() : this( 0xEC6 )
{
}
[Constructable]
public Dressform( int itemID ) : base( itemID )
{
Weight = 10;
}
public Dressform(Serial serial) : base(serial)
public Dressform( Serial serial ) : base( serial )
{
}
@ -26,7 +33,7 @@ namespace Server.Items
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = ( InheritsItem ? OldVersion : reader.ReadInt() ); //Required for BaseCraftableItem insertion
}
}
}