Fixed issue with secured dye tubs in houses
http://www.uodemise.com/forum/showthread.php?t=147193 Smith/Tailor PS should not be cursed http://www.uodemise.com/forum/showthread.php?t=148415 Large crafting system overhaul http://www.uodemise.com/forum/showthread.php?t=119342
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132 changed files with 4914 additions and 1012 deletions
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@ -391,8 +391,6 @@ namespace Server.Items
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//Order is Cold, Energy, Fire, Poison -> Physical left
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//Cannot be looped, AoselementAttribute is 'out of order'
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weapon.Hue = weapon.GetElementalDamageHue();
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}
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private static int AssignElementalDamage( BaseWeapon weapon, AosElementAttribute attr, int totalDamage )
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@ -473,7 +471,7 @@ namespace Server.Items
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int baseCount = ( isShield ? 7 : 20 );
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int baseOffset = ( isShield ? 0 : 4 );
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if ( !isShield && armor.MeditationAllowance == ArmorMeditationAllowance.All )
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if ( ( !isShield && armor.MeditationAllowance == ArmorMeditationAllowance.All ) || armor.ArmorAttributes.MageArmor > 0 )
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m_Props.Set( 3, true ); // remove mage armor from possible properties
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if ( armor.Resource >= CraftResource.RegularLeather && armor.Resource <= CraftResource.BarbedLeather )
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{
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