Fixed issue with secured dye tubs in houses

http://www.uodemise.com/forum/showthread.php?t=147193

Smith/Tailor PS should not be cursed
http://www.uodemise.com/forum/showthread.php?t=148415

Large crafting system overhaul
http://www.uodemise.com/forum/showthread.php?t=119342
This commit is contained in:
xavier 2010-10-02 15:25:30 +00:00
parent f90c09ef55
commit 4df455f33c
132 changed files with 4914 additions and 1012 deletions

View file

@ -0,0 +1,77 @@
using System;
using Server;
using Server.Engines.Craft;
namespace Server.Items
{
[FlipableAttribute( 0x1028, 0x1029 )]
public class RunicDovetailSaw : BaseRunicTool
{
public override CraftSystem CraftSystem{ get{ return DefCarpentry.CraftSystem; } }
public override int LabelNumber
{
get
{
int index = CraftResources.GetIndex( Resource );
if ( index >= 1 && index <= 6 )
return 1072633 + index;
return 1011196; // dovetail saw
}
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
int index = CraftResources.GetIndex( Resource );
if ( index >= 1 && index <= 6 )
return;
if ( !CraftResources.IsStandard( Resource ) )
{
int num = CraftResources.GetLocalizationNumber( Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( Resource ) );
}
}
[Constructable]
public RunicDovetailSaw( CraftResource resource ) : base( resource, 0x1029 )
{
Weight = 2.0;
Hue = CraftResources.GetHue( resource );
}
[Constructable]
public RunicDovetailSaw( CraftResource resource, int uses ) : base( resource, uses, 0x1029 )
{
Weight = 2.0;
Hue = CraftResources.GetHue( resource );
}
public RunicDovetailSaw( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}