branch sync #2
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96a37544fd
commit
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39 changed files with 415 additions and 137 deletions
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@ -196,6 +196,11 @@ namespace Server
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{
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}
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public AosAttributes( Item owner, AosAttributes other )
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: base( owner, other )
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{
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}
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public AosAttributes( Item owner, GenericReader reader )
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: base( owner, reader )
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{
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@ -377,6 +382,11 @@ namespace Server
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{
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}
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public AosWeaponAttributes( Item owner, AosWeaponAttributes other )
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: base( owner, other )
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{
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}
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public AosWeaponAttributes( Item owner, GenericReader reader )
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: base( owner, reader )
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{
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@ -514,6 +524,11 @@ namespace Server
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{
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}
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public AosArmorAttributes( Item owner, AosArmorAttributes other )
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: base( owner, other )
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{
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}
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public static int GetValue( Mobile m, AosArmorAttribute attribute )
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{
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if( !Core.AOS )
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@ -571,7 +586,7 @@ namespace Server
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public sealed class AosSkillBonuses : BaseAttributes
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{
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private ArrayList m_Mods;
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private List<SkillMod> m_Mods;
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public AosSkillBonuses( Item owner )
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: base( owner )
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@ -583,6 +598,11 @@ namespace Server
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{
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}
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public AosSkillBonuses( Item owner, AosSkillBonuses other )
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: base( owner, other )
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{
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}
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public void GetProperties( ObjectPropertyList list )
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{
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for( int i = 0; i < 5; ++i )
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@ -610,7 +630,7 @@ namespace Server
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continue;
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if( m_Mods == null )
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m_Mods = new ArrayList();
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m_Mods = new List<SkillMod>();
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SkillMod sk = new DefaultSkillMod( skill, true, bonus );
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sk.ObeyCap = true;
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@ -625,7 +645,7 @@ namespace Server
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return;
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for( int i = 0; i < m_Mods.Count; ++i )
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((SkillMod)m_Mods[i]).Remove();
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m_Mods[i].Remove();
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m_Mods = null;
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}
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@ -756,6 +776,11 @@ namespace Server
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{
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}
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public AosElementAttributes( Item owner, AosElementAttributes other )
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: base( owner, other )
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{
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}
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public AosElementAttributes( Item owner, GenericReader reader )
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: base( owner, reader )
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{
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@ -806,6 +831,14 @@ namespace Server
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m_Values = m_Empty;
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}
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public BaseAttributes( Item owner, BaseAttributes other )
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{
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m_Owner = owner;
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m_Values = new int[other.m_Values.Length];
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other.m_Values.CopyTo( m_Values, 0 );
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m_Names = other.m_Names;
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}
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public BaseAttributes( Item owner, GenericReader reader )
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{
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m_Owner = owner;
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@ -65,17 +65,18 @@ namespace Server.Misc
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if( from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player )
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return true;
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Map map = from.Map;
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#region Factions
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Faction targetFaction = Faction.Find( target, true );
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if( targetFaction != null )
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if( (!Core.ML || map == Faction.Facet) && targetFaction != null )
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{
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if( Faction.Find( from, true ) != targetFaction )
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return false;
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}
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#endregion
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Map map = from.Map;
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if( map != null && (map.Rules & MapRules.BeneficialRestrictions) == 0 )
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return true; // In felucca, anything goes
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