fix: Fixes PainSpike, ManaVampire, Evil Omen, and Curse (#1622)

Co-authored-by: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
This commit is contained in:
mark1145 2023-12-02 17:59:42 +00:00 • committed by GitHub
parent fec78040bc
commit 4ebdc75bdf
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 119 additions and 73 deletions

View file

@ -1,7 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Runtime.CompilerServices;
using System.Threading; using System.Threading;
namespace Server.Diagnostics; namespace Server.Diagnostics;

View file

@ -5884,7 +5884,7 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
public virtual bool CanBeDamaged() => !m_Blessed; public virtual bool CanBeDamaged() => !m_Blessed;
public virtual void Damage(int amount, Mobile from = null, bool informMount = true) public virtual void Damage(int amount, Mobile from = null, bool informMount = true, bool ignoreEvilOmen = false)
{ {
if (amount <= 0) if (amount <= 0)
{ {

View file

@ -1415,7 +1415,7 @@ namespace Server.Mobiles
return chance / 1000.0; return chance / 1000.0;
} }
public override void Damage(int amount, Mobile from = null, bool informMount = true) public override void Damage(int amount, Mobile from = null, bool informMount = true, bool ignoreEvilOmen = false)
{ {
var oldHits = Hits; var oldHits = Hits;

View file

@ -2769,11 +2769,11 @@ namespace Server.Mobiles
} }
} }
public override void Damage(int amount, Mobile from = null, bool informMount = true) public override void Damage(int amount, Mobile from = null, bool informMount = true, bool ignoreEvilOmen = false)
{ {
var damageBonus = 1.0; var damageBonus = 1.0;
if (EvilOmenSpell.EndEffect(this) && !PainSpikeSpell.UnderEffect(this)) if (EvilOmenSpell.EndEffect(this) && !ignoreEvilOmen)
{ {
damageBonus += 0.25; damageBonus += 0.25;
} }

View file

@ -291,11 +291,14 @@ namespace Server.Spells
caster, caster,
target, target,
type, type,
GetOffset(caster, target, type, false, skillCheck), GetOffset(caster, target, type, false),
duration duration,
skillCheck
); );
public static bool AddStatBonus(Mobile caster, Mobile target, StatType type, int bonus, TimeSpan duration) public static bool AddStatBonus(
Mobile caster, Mobile target, StatType type, int bonus, TimeSpan duration, bool skillCheck = false
)
{ {
var name = $"[Magic] {type} Buff"; var name = $"[Magic] {type} Buff";
@ -311,20 +314,37 @@ namespace Server.Spells
target.RemoveStatMod(mod); target.RemoveStatMod(mod);
} }
if (skillCheck)
{
caster.CheckSkill(SkillName.EvalInt, 0.0, 120.0);
}
target.AddStatMod(new StatMod(type, name, bonus, duration)); target.AddStatMod(new StatMod(type, name, bonus, duration));
return true; return true;
} }
public static int GetCurse(Mobile caster, Mobile target, StatType type)
{
var name = $"[Magic] {type} Curse";
var mod = target.GetStatMod(name);
return mod?.Offset ?? 0;
}
public static bool AddStatCurse(Mobile caster, Mobile target, StatType type, TimeSpan duration, bool skillCheck = true) => public static bool AddStatCurse(Mobile caster, Mobile target, StatType type, TimeSpan duration, bool skillCheck = true) =>
AddStatCurse( AddStatCurse(
caster, caster,
target, target,
type, type,
GetOffset(caster, target, type, true, skillCheck), GetOffset(caster, target, type, true),
duration duration,
skillCheck
); );
public static bool AddStatCurse(Mobile caster, Mobile target, StatType type, int curse, TimeSpan duration) public static bool AddStatCurse(
Mobile caster, Mobile target, StatType type, int curse, TimeSpan duration, bool skillCheck = false
)
{ {
var malus = -curse; var malus = -curse;
var name = $"[Magic] {type} Curse"; var name = $"[Magic] {type} Curse";
@ -341,6 +361,12 @@ namespace Server.Spells
target.RemoveStatMod(mod); target.RemoveStatMod(mod);
} }
if (skillCheck)
{
caster.CheckSkill(SkillName.EvalInt, 0.0, 120.0);
target.CheckSkill(SkillName.MagicResist, 0.0, 120.0);
}
target.AddStatMod(new StatMod(type, name, malus, duration)); target.AddStatMod(new StatMod(type, name, malus, duration));
return true; return true;
} }
@ -351,47 +377,29 @@ namespace Server.Spells
public static double GetOffsetScalar(Mobile caster, Mobile target, bool curse) public static double GetOffsetScalar(Mobile caster, Mobile target, bool curse)
{ {
double percent; var percent = curse
? 8 + (caster.Skills.EvalInt.Value - target.Skills.MagicResist.Value) / 10
if (curse) : 1 + caster.Skills.EvalInt.Value / 10;
{
percent = 8 + (caster.Skills.EvalInt.Value - target.Skills.MagicResist.Value) / 10;
}
else
{
percent = 1 + caster.Skills.EvalInt.Value / 10;
}
percent *= 0.01; percent *= 0.01;
return Math.Max(percent, 0); return Math.Max(percent, 0);
} }
public static int GetOffset(Mobile caster, Mobile target, StatType type, bool curse, bool skillCheck) public static int GetOffset(Mobile caster, Mobile target, StatType type, bool curse)
{ {
if (!Core.AOS) if (!Core.AOS)
{ {
return 1 + (int)(caster.Skills.Magery.Value * 0.1); return 1 + (int)(caster.Skills.Magery.Value * 0.1);
} }
if (skillCheck)
{
caster.CheckSkill(SkillName.EvalInt, 0.0, 120.0);
if (curse)
{
target.CheckSkill(SkillName.MagicResist, 0.0, 120.0);
}
}
var percent = GetOffsetScalar(caster, target, curse); var percent = GetOffsetScalar(caster, target, curse);
return type switch return type switch
{ {
StatType.Str => (int)(target.RawStr * percent), StatType.Str => (int)(target.RawStr * percent),
StatType.Dex => (int)(target.RawDex * percent), StatType.Dex => (int)(target.RawDex * percent),
StatType.Int => (int)(target.RawInt * percent), StatType.Int => (int)(target.RawInt * percent)
_ => 1 + (int)(caster.Skills.Magery.Value * 0.1)
}; };
} }

View file

@ -39,7 +39,7 @@ namespace Server.Spells.Fifth
if (Core.AOS) if (Core.AOS)
{ {
var secs = (int)(GetDamageSkill(Caster) / 10 - GetResistSkill(m) / 10); var secs = (GetDamageSkill(Caster) / 10 - GetResistSkill(m) / 10);
if (!Core.AOS) if (!Core.AOS)
{ {

View file

@ -1,3 +1,4 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using Server.Targeting; using Server.Targeting;
@ -23,6 +24,66 @@ namespace Server.Spells.Fourth
public override SpellCircle Circle => SpellCircle.Fourth; public override SpellCircle Circle => SpellCircle.Fourth;
public static bool DoCurse(Mobile caster, Mobile m)
{
var duration = SpellHelper.GetDuration(caster, m);
if (duration == TimeSpan.Zero)
{
return false;
}
// Allow curse duration to refresh if the new curse is longer
if (_table.TryGetValue(m, out var existingTimer) && existingTimer.Next - Core.Now > duration && Core.AOS)
{
return false;
}
var newStrOffset = SpellHelper.GetOffset(caster, m, StatType.Str, true);
var newDexOffset = SpellHelper.GetOffset(caster, m, StatType.Dex, true);
var newIntOffset = SpellHelper.GetOffset(caster, m, StatType.Int, true);
if (newStrOffset == 0 && newDexOffset == 0 && newIntOffset == 0)
{
return false;
}
var oldStrOffset = SpellHelper.GetCurse(caster, m, StatType.Str);
var oldDexOffset = SpellHelper.GetCurse(caster, m, StatType.Dex);
var oldIntOffset = SpellHelper.GetCurse(caster, m, StatType.Int);
if (oldStrOffset <= newStrOffset && oldDexOffset <= newDexOffset && oldIntOffset <= newIntOffset)
{
return false;
}
var strCurse = SpellHelper.AddStatCurse(caster, m, StatType.Str, newStrOffset, duration);
var dexCurse = SpellHelper.AddStatCurse(caster, m, StatType.Dex, newDexOffset, duration);
var intCurse = SpellHelper.AddStatCurse(caster, m, StatType.Int, newIntOffset, duration, true);
if (!strCurse && !dexCurse && !intCurse)
{
return false;
}
existingTimer?.Stop();
m.UpdateResistances();
_table[m] = Timer.DelayCall(duration, mob => RemoveEffect(mob), m);
m.Spell?.OnCasterHurt();
m.Paralyzed = false;
m.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
m.PlaySound(0x1E1);
var percentage = (int)(SpellHelper.GetOffsetScalar(caster, m, true) * 100);
var args = $"{percentage}\t{percentage}\t{percentage}\t{10}\t{10}\t{10}\t{10}";
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Curse, 1075835, 1075836, duration, m, args));
return true;
}
public void Target(Mobile m) public void Target(Mobile m)
{ {
if (CheckHSequence(m)) if (CheckHSequence(m))
@ -30,31 +91,15 @@ namespace Server.Spells.Fourth
SpellHelper.Turn(Caster, m); SpellHelper.Turn(Caster, m);
SpellHelper.CheckReflect((int)Circle, Caster, ref m); SpellHelper.CheckReflect((int)Circle, Caster, ref m);
var length = SpellHelper.GetDuration(Caster, m);
SpellHelper.AddStatCurse(Caster, m, StatType.Str, length, false); if (DoCurse(Caster, m))
SpellHelper.AddStatCurse(Caster, m, StatType.Dex, length);
SpellHelper.AddStatCurse(Caster, m, StatType.Int, length);
if (Caster.Player && m.Player)
{ {
RemoveEffect(m); HarmfulSpell(m);
_table[m] = Timer.DelayCall(length, () => RemoveEffect(m)); }
else
{
DoHurtFizzle();
} }
m.Spell?.OnCasterHurt();
m.Paralyzed = false;
m.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
m.PlaySound(0x1E1);
var percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100);
var args = $"{percentage}\t{percentage}\t{percentage}\t{10}\t{10}\t{10}\t{10}";
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Curse, 1075835, 1075836, length, m, args));
HarmfulSpell(m);
} }
FinishSequence(); FinishSequence();

View file

@ -74,7 +74,7 @@ namespace Server.Spells.Necromancy
// TODO: Find a better way to do this // TODO: Find a better way to do this
StaminaSystem.DFA = DFAlgorithm.PainSpike; StaminaSystem.DFA = DFAlgorithm.PainSpike;
m.Damage((int)damage, Caster); m.Damage((int)damage, Caster, ignoreEvilOmen: true);
SpellHelper.DoLeech((int)damage, Caster, m); SpellHelper.DoLeech((int)damage, Caster, m);
StaminaSystem.DFA = DFAlgorithm.Standard; StaminaSystem.DFA = DFAlgorithm.Standard;

View file

@ -45,26 +45,20 @@ namespace Server.Spells.Seventh
toDrain /= 2; toDrain /= 2;
} }
} }
else if (CheckResisted(m))
{
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
else else
{ {
if (CheckResisted(m)) toDrain = m.Mana;
{
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
else
{
toDrain = m.Mana;
}
} }
// Will not drain more than the target has currently and will not put the caster over his maximum mana // Will not drain more than the target has currently
toDrain = Math.Clamp(toDrain, 0, Math.Min(m.Mana, Caster.ManaMax - Caster.Mana)); toDrain = Math.Min(m.Mana, toDrain);
m.Mana -= toDrain;
if (toDrain > 0) Caster.Mana += toDrain;
{
m.Mana -= toDrain;
Caster.Mana += toDrain;
}
if (Core.AOS) if (Core.AOS)
{ {