fix: Adds back razor/assistuo negotiations (#1089)

* [X] Adds Razor negotiations
* [X] Adds AssistUO "handshake" 🙄
This commit is contained in:
Kamron Batman 2022-06-25 01:47:45 -07:00 • committed by GitHub
parent bc2ed44440
commit 4f28e1e3c4
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 655 additions and 212 deletions

View file

@ -448,8 +448,7 @@ namespace Server.Accounting
/// Gets the maximum amount of characters allowed to be created on this account. Values other than 1, 5, 6, or 7 are not
/// supported by the client.
/// </summary>
public int Limit => Core.SA ? 7 :
Core.AOS ? 6 : 5;
public int Limit => Core.SA ? 7 : Core.AOS ? 6 : 5;
/// <summary>
/// Gets the maximum amount of characters that this account can hold.

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@ -0,0 +1,140 @@
using System;
using System.Buffers;
using System.Collections.Generic;
using Server.Gumps;
using Server.Network;
namespace Server.Assistants;
public static class AssistantHandler
{
public static bool Enabled { get; private set; }
private static Dictionary<Mobile, Timer> _handshakes = new();
public static unsafe void Configure()
{
Enabled = ServerConfiguration.GetOrUpdateSetting("assistants.enableAssistUONegotiation", false);
EventSink.AssistantAuth += OnAssistantAuth;
EventSink.Login -= OnLogin;
AssistantProtocol.Register(0xFF, false, &AssistUOHandshakeResponse);
}
private static void OnAssistantAuth(AssistantAuthEventArgs e)
{
if (e.AuthOk)
{
return;
}
var m = e.State.Mobile;
var isPlayer = m.AccessLevel <= AccessLevel.Player;
var willKick = AssistantConfiguration.Settings.KickOnFailure;
var delay = AssistantConfiguration.Settings.DisconnectDelay;
if (willKick && isPlayer && delay <= TimeSpan.Zero)
{
e.State.Disconnect("Failed to negotiate assistant features.");
return;
}
if (AssistantConfiguration.Settings.WarnOnFailure)
{
var warningGump = new WarningGump(
1060635,
30720,
AssistantConfiguration.Settings.WarningMessage,
0xFFC000,
420,
250,
null,
false
);
m.SendGump(warningGump);
}
if (isPlayer)
{
_handshakes[m] = Timer.DelayCall(delay, OnForceDisconnect, m);
}
e.State.LogInfo("Failed to negotiate assistant features.");
}
private static void OnLogin(Mobile m)
{
if (m?.NetState?.Running != true || !AssistantConfiguration.Enabled)
{
return;
}
m.NetState.SendAssistUOHandshake();
if (_handshakes.TryGetValue(m, out var t))
{
t?.Stop();
}
_handshakes[m] = Timer.DelayCall(TimeSpan.FromSeconds(30), OnTimeout, m);
}
private static void AssistUOHandshakeResponse(NetState state, CircularBufferReader reader, int packetLength)
{
Mobile m = state.Mobile;
if (m == null || !_handshakes.TryGetValue(m, out var t))
{
return;
}
t?.Stop();
_handshakes.Remove(m);
EventSink.InvokeAssistantAuth(new AssistantAuthEventArgs(m.NetState, m.Account, true));
}
private static void OnTimeout(Mobile m)
{
if (m == null || !_handshakes.TryGetValue(m, out var t))
{
return;
}
t?.Stop();
_handshakes.Remove(m);
if (m.NetState?.Running != true || !Enabled)
{
return;
}
EventSink.InvokeAssistantAuth(new AssistantAuthEventArgs(m.NetState, m.Account, false));
}
private static void OnForceDisconnect(Mobile m)
{
if (m == null)
{
return;
}
m.NetState?.Disconnect($"Player {m} kicked (Failed assistant handshake)");
_handshakes.Remove(m);
}
public static void SendAssistUOHandshake(this NetState ns)
{
if (ns?.CannotSendPackets() != false)
{
return;
}
var writer = new SpanWriter(stackalloc byte[12]);
writer.Write((byte)0xF0); // Packet ID
writer.Write((ushort)12);
writer.Write((byte)0xFE); // Command
writer.Write((ulong)AssistantConfiguration.Settings.DisallowedFeatures);
}
}

View file

@ -0,0 +1,19 @@
namespace Server.Network;
public static class AssistantProtocol
{
private static PacketHandler[] _handlers;
public static void Configure()
{
_handlers = ProtocolExtensions<AssistantsProtocolInfo>.Register(new AssistantsProtocolInfo());
}
public static unsafe void Register(int cmd, bool ingame, delegate*<NetState, CircularBufferReader, int, void> onReceive) =>
_handlers[cmd] = new PacketHandler(cmd, 0, ingame, onReceive);
private struct AssistantsProtocolInfo : IProtocolExtensionsInfo
{
public int PacketId => 0xF0;
}
}

View file

@ -3,7 +3,7 @@ using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public partial class StaffOfTheMagi : BlackStaff
public partial class StaffOfTheMagi : BlackStaff
{
[Constructible]
public StaffOfTheMagi()

View file

@ -19,151 +19,138 @@ using System.IO;
using Server.Engines.PartySystem;
using Server.Guilds;
namespace Server.Network
namespace Server.Network;
public static class MapUO
{
public static class MapUO
public static unsafe void Configure()
{
private static PacketHandler[] _handlers;
AssistantProtocol.Register(0x00, true, &QueryPartyMemberLocations);
AssistantProtocol.Register(0x01, true, &QueryGuildMemberLocations);
}
public static unsafe void Configure()
public static void QueryGuildMemberLocations(NetState state, CircularBufferReader reader, int packetLength)
{
Mobile from = state.Mobile;
state.SendGuildMemberLocations(from, from.Guild as Guild, reader.ReadBoolean());
}
public static void QueryPartyMemberLocations(NetState state, CircularBufferReader reader, int packetLength)
{
Mobile from = state.Mobile;
var party = Party.Get(from);
if (party != null)
{
_handlers = ProtocolExtensions<MapUOProtocolInfo>.Register(new MapUOProtocolInfo());
Register(0x00, true, &QueryPartyMemberLocations);
Register(0x01, true, &QueryGuildMemberLocations);
}
public static unsafe void Register(int cmd, bool ingame, delegate*<NetState, CircularBufferReader, int, void> onReceive) =>
_handlers[cmd] = new PacketHandler(cmd, 0, ingame, onReceive);
public static void QueryGuildMemberLocations(NetState state, CircularBufferReader reader, int packetLength)
{
Mobile from = state.Mobile;
state.SendGuildMemberLocations(from, from.Guild as Guild, reader.ReadBoolean());
}
public static void QueryPartyMemberLocations(NetState state, CircularBufferReader reader, int packetLength)
{
Mobile from = state.Mobile;
var party = Party.Get(from);
if (party != null)
{
state.SendPartyMemberLocations(from, party);
}
}
public static void SendGuildMemberLocations(this NetState ns, Mobile from, Guild guild, bool sendLocations)
{
if (ns.CannotSendPackets())
{
return;
}
var count = guild?.Members.Count ?? 0;
var maxLength = 9 + (count > 1 ? (count - 1) * (sendLocations ? 10 : 4) : 0);
var writer = new SpanWriter(stackalloc byte[maxLength]);
writer.Write((byte)0xF0); // Packet ID
writer.Seek(2, SeekOrigin.Current);
writer.Write((byte)0x02); // Command
writer.Write(count > 0 && sendLocations);
bool sendPacket = false;
for (var i = 0; i < count; i++)
{
var m = guild!.Members[i];
if (m?.NetState == null || m == from)
{
continue;
}
if (sendLocations && Utility.InUpdateRange(from.Location, m.Location) && from.CanSee(m))
{
continue;
}
sendPacket = true;
writer.Write(m.Serial);
if (sendLocations)
{
writer.Write((short)m.X);
writer.Write((short)m.Y);
writer.Write((byte)(m.Map?.MapID ?? 0));
if (m.Alive)
{
writer.Write((byte)(m.Hits * 100 / Math.Max(m.HitsMax, 1)));
}
else
{
writer.Write((byte)0);
}
}
}
if (!sendPacket)
{
return;
}
writer.Write(0);
writer.WritePacketLength();
ns.Send(writer.Span);
}
public static void SendPartyMemberLocations(this NetState ns, Mobile from, Party party)
{
if (ns.CannotSendPackets())
{
return;
}
var count = party?.Members.Count ?? 0;
var maxLength = 9 + (count > 1 ? (count - 1) * 9 : 0);
var writer = new SpanWriter(stackalloc byte[maxLength]);
writer.Write((byte)0xF0); // Packet ID
writer.Seek(2, SeekOrigin.Current);
writer.Write((byte)0x01); // Command
bool sendPacket = false;
for (var i = 0; i < count; i++)
{
var pmi = party!.Members[i];
Mobile mob = pmi?.Mobile;
if (mob?.NetState == null || mob == from)
{
continue;
}
if (Utility.InUpdateRange(from.Location, mob.Location) && from.CanSee(mob))
{
continue;
}
sendPacket = true;
writer.Write(mob.Serial);
writer.Write((short)mob.X);
writer.Write((short)mob.Y);
writer.Write((byte)(mob.Map?.MapID ?? 0));
}
if (!sendPacket)
{
return;
}
writer.Write(0);
writer.WritePacketLength();
ns.Send(writer.Span);
}
private struct MapUOProtocolInfo : IProtocolExtensionsInfo
{
public int PacketId => 0xF0;
state.SendPartyMemberLocations(from, party);
}
}
public static void SendGuildMemberLocations(this NetState ns, Mobile from, Guild guild, bool sendLocations)
{
if (ns.CannotSendPackets())
{
return;
}
var count = guild?.Members.Count ?? 0;
var maxLength = 9 + (count > 1 ? (count - 1) * (sendLocations ? 10 : 4) : 0);
var writer = new SpanWriter(stackalloc byte[maxLength]);
writer.Write((byte)0xF0); // Packet ID
writer.Seek(2, SeekOrigin.Current);
writer.Write((byte)0x02); // Command
writer.Write(count > 0 && sendLocations);
bool sendPacket = false;
for (var i = 0; i < count; i++)
{
var m = guild!.Members[i];
if (m?.NetState == null || m == from)
{
continue;
}
if (sendLocations && Utility.InUpdateRange(from.Location, m.Location) && from.CanSee(m))
{
continue;
}
sendPacket = true;
writer.Write(m.Serial);
if (sendLocations)
{
writer.Write((short)m.X);
writer.Write((short)m.Y);
writer.Write((byte)(m.Map?.MapID ?? 0));
if (m.Alive)
{
writer.Write((byte)(m.Hits * 100 / Math.Max(m.HitsMax, 1)));
}
else
{
writer.Write((byte)0);
}
}
}
if (!sendPacket)
{
return;
}
writer.Write(0);
writer.WritePacketLength();
ns.Send(writer.Span);
}
public static void SendPartyMemberLocations(this NetState ns, Mobile from, Party party)
{
if (ns.CannotSendPackets())
{
return;
}
var count = party?.Members.Count ?? 0;
var maxLength = 9 + (count > 1 ? (count - 1) * 9 : 0);
var writer = new SpanWriter(stackalloc byte[maxLength]);
writer.Write((byte)0xF0); // Packet ID
writer.Seek(2, SeekOrigin.Current);
writer.Write((byte)0x01); // Command
bool sendPacket = false;
for (var i = 0; i < count; i++)
{
var pmi = party!.Members[i];
Mobile mob = pmi?.Mobile;
if (mob?.NetState == null || mob == from)
{
continue;
}
if (Utility.InUpdateRange(from.Location, mob.Location) && from.CanSee(mob))
{
continue;
}
sendPacket = true;
writer.Write(mob.Serial);
writer.Write((short)mob.X);
writer.Write((short)mob.Y);
writer.Write((byte)(mob.Map?.MapID ?? 0));
}
if (!sendPacket)
{
return;
}
writer.Write(0);
writer.WritePacketLength();
ns.Send(writer.Span);
}
}