fix: Fixes skill requirements and cleans up magery spells (#870)

* Preps damage stacking for mysticism, necromancy fixes, and spellweaving
* Removes extra LINQ allocations
* Fixes skill requirements for magery spells.
This commit is contained in:
Kamron Batman 2021-12-05 09:40:57 -08:00 • committed by GitHub
parent 1cf7b6c056
commit 4f9714818d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
16 changed files with 311 additions and 382 deletions

View file

@ -1,5 +1,4 @@
using System.Collections.Generic;
using System.Linq;
using Server.Collections;
namespace Server.Spells.Seventh
{
@ -27,89 +26,77 @@ namespace Server.Spells.Seventh
public void Target(IPoint3D p)
{
if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
var loc = (p as Item)?.GetWorldLocation() ?? new Point3D(p);
if (SpellHelper.CheckTown(loc, Caster) && CheckSequence())
{
SpellHelper.Turn(Caster, p);
if (p is Item item)
{
p = item.GetWorldLocation();
}
var targets = new List<Mobile>();
var map = Caster.Map;
var playerVsPlayer = false;
if (map != null)
{
var eable = map.GetMobilesInRange(new Point3D(p), 2);
using var pool = PooledRefQueue<Mobile>.Create();
var pvp = false;
targets.AddRange(
eable.Where(
m =>
{
if (Core.AOS && (m == Caster || !Caster.InLOS(m)) ||
!SpellHelper.ValidIndirectTarget(Caster, m) ||
!Caster.CanBeHarmful(m, false))
{
return false;
}
if (m.Player)
{
playerVsPlayer = true;
}
return true;
}
)
.ToList()
);
eable.Free();
}
double damage;
damage = Core.AOS
? GetNewAosDamage(51, 1, 5, playerVsPlayer)
: Utility.Random(27, 22);
if (targets.Count > 0)
{
if (Core.AOS && targets.Count > 2)
var eable = map.GetMobilesInRange(loc, 2);
foreach (var m in eable)
{
damage = damage * 2 / targets.Count;
}
else if (!Core.AOS)
{
damage /= targets.Count;
}
for (var i = 0; i < targets.Count; ++i)
{
var toDeal = damage;
var m = targets[i];
if (!Core.AOS && CheckResisted(m))
if (Core.AOS && (m == Caster || !Caster.InLOS(m)) ||
!SpellHelper.ValidIndirectTarget(Caster, m) ||
!Caster.CanBeHarmful(m, false))
{
toDeal *= 0.5;
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
continue;
}
toDeal *= GetDamageScalar(m);
Caster.DoHarmful(m);
SpellHelper.Damage(this, m, toDeal, 0, 0, 0, 0, 100);
if (m.Player)
{
pvp = true;
}
m.BoltEffect(0);
pool.Enqueue(m);
}
eable.Free();
if (pool.Count > 0)
{
double damage = Core.AOS
? GetNewAosDamage(51, 1, 5, pvp)
: Utility.Random(27, 22);
if (pool.Count > 2)
{
if (Core.AOS)
{
damage *= 2;
}
damage /= pool.Count;
}
while (pool.Count > 0)
{
var toDeal = damage;
var m = pool.Dequeue();
if (!Core.AOS && CheckResisted(m))
{
toDeal *= 0.5;
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
toDeal *= GetDamageScalar(m);
Caster.DoHarmful(m);
SpellHelper.Damage(this, m, toDeal, 0, 0, 0, 0, 100);
m.BoltEffect(0);
}
}
else
{
Caster.PlaySound(0x29);
}
}
else
{
Caster.PlaySound(0x29);
}
}